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seen Nov 29 '11 at 21:19

Nov
29
comment Increasing Save DC for new magic items
@ErikBurigo: Thanks, that's a lot of why correct pricing is important to me. I don't quite see it as an intrigue-buster, though - most parties would have the suggestion spell themselves by this point, and would be able to cast it with a higher DC (using wisdom bonuses, and applying buffs and debuffs). I guess as others have said, the object is to keep magic items strictly weaker than what a similar-level spellcaster can achieve on his own.
Nov
29
awarded  Scholar
Nov
29
accepted Increasing Save DC for new magic items
Nov
28
awarded  Editor
Nov
28
comment Increasing Save DC for new magic items
@okeefe: See my edit, also my comment to mxyzplk. Suffice to say, this has been a recurring problem for me of sufficient magnitude that I could really use a good general solution.
Nov
28
revised Increasing Save DC for new magic items
Clarification
Nov
28
comment Increasing Save DC for new magic items
For my home game, I'd definitely fudge it :) This isn't exactly "to be published," but it's for a public venue where at least some people really care about the pricing being at least in the right ballpark. And the big thing is, it's not just a single item or example - this is a problem I'm running into with a lot of my items. It's turned out to be pretty fundamental - I like trying to do cool stuff with low level spells, but I want them to be interesting for mid-level characters too. And if doing that makes the item go way beyond low-level, I've just kinda shot myself in the foot.
Nov
26
comment Increasing Save DC for new magic items
The vizier is an example; I know there are ways to make a DC 14 item sufficient for plot purposes, but I'm interested specifically in making a DC 17 item. So you're saying Heighten Spell is the only route to go here? Suggestion with DC 14 is a level 3 spell, DC 16 is a level 4 spell, and DC 17 is a level 5 spell? No middle ground?
Nov
26
awarded  Student
Nov
26
asked Increasing Save DC for new magic items