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seen Aug 12 at 18:26

Dec
14
awarded  Scholar
Dec
14
accepted What system should I choose for a 'magic' adventure?
Dec
13
comment What system should I choose for a 'magic' adventure?
Thank you for the great answer. You are right, it would campaign like "less combat, more creativity"
Dec
13
awarded  Supporter
Dec
12
comment What system should I choose for a 'magic' adventure?
Thanks for your answer. I've add a couple of comments to my question. So do not search for "mage-machine-gun". But system is nice. I tried it.
Dec
12
revised What system should I choose for a 'magic' adventure?
added 439 characters in body
Dec
12
awarded  Student
Dec
12
asked What system should I choose for a 'magic' adventure?
Dec
12
awarded  Editor
Dec
12
revised Can Force Grip rules be applied to an AT-ST?
expanding the answer
Dec
12
answered Can Force Grip rules be applied to an AT-ST?
Dec
9
comment As an experienced GM, what pitfalls should I watch out for?
If GM "pushing somebody for something" it means that GM cannot awake their interest to scene/module/campaign. It is not good for GM - he really fail in this case. Yes, there is an option when players stuck during investigation and only then GM can slightly push them forward, but as i understand you do not speak about such situation.
Dec
9
answered What can I include in my character's background to help the GM build a better story?
Dec
8
awarded  Teacher
Dec
8
answered As an experienced GM, what pitfalls should I watch out for?