| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 6 months |
| seen | Feb 8 at 22:08 | |
| stats | profile views | 2 |
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Dec 14 |
awarded | Scholar |
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Dec 14 |
accepted | What system should I choose for a 'magic' adventure? |
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Dec 13 |
comment |
What system should I choose for a 'magic' adventure? Thank you for the great answer. You are right, it would campaign like "less combat, more creativity" |
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Dec 13 |
awarded | Supporter |
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Dec 12 |
comment |
What system should I choose for a 'magic' adventure? Thanks for your answer. I've add a couple of comments to my question. So do not search for "mage-machine-gun". But system is nice. I tried it. |
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Dec 12 |
revised |
What system should I choose for a 'magic' adventure? added 439 characters in body |
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Dec 12 |
awarded | Student |
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Dec 12 |
asked | What system should I choose for a 'magic' adventure? |
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Dec 12 |
awarded | Editor |
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Dec 12 |
revised |
Can Force Grip rules be applied to an AT-ST? expanding the answer |
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Dec 12 |
answered | Can Force Grip rules be applied to an AT-ST? |
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Dec 9 |
comment |
As an experienced GM, what pitfalls should I watch out for? If GM "pushing somebody for something" it means that GM cannot awake their interest to scene/module/campaign. It is not good for GM - he really fail in this case. Yes, there is an option when players stuck during investigation and only then GM can slightly push them forward, but as i understand you do not speak about such situation. |
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Dec 9 |
answered | What can I include in my character's background to help the GM build a better story? |
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Dec 8 |
awarded | Teacher |
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Dec 8 |
answered | As an experienced GM, what pitfalls should I watch out for? |