| bio | website | |
|---|---|---|
| location | Downers Grove, IL | |
| age | 36 | |
| visits | member for | 1 year, 5 months |
| seen | 15 hours ago | |
| stats | profile views | 9 |
Software engineer and architect, working primarily with Microsoft technologies for the desktop and the web.
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May 9 |
answered | Good techniques for getting player-character backgrounds integrated into the game? |
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May 9 |
awarded | Popular Question |
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Apr 21 |
awarded | Critic |
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Apr 11 |
revised |
How do new characters get equipment? Factual correction |
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Apr 10 |
answered | How do new characters get equipment? |
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Apr 7 |
accepted | How does acquiring a template that changes hit dice affect pre-existing hit points? |
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Mar 29 |
comment |
How does acquiring a template that changes hit dice affect pre-existing hit points? I understand that the hit die size is changed. That doesn't necessarily mean that hit points are changed at all. You could have 18 hit points from 3d12 or 18 hit points from 3d8. @FallenAngel did find rule text that mentions recalculating hit points, but silence (so far) on exactly how to do that. I'm more curious if there is an official word on how to recalculate hit points, but your two suggested methods are appreciated and well noted. |
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Mar 29 |
comment |
How does acquiring a template that changes hit dice affect pre-existing hit points? Does "recalculate" necessarily mean reroll? @KRyan pointed out an alternative method. Of the answers so far, this one presents the closest thing to a rule that says what to do with hit points, but it doesn't seem to go far enough on how to actually perform this "recalculation". I'm beginning to think that the DM's discretion is the official fallback. |
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Mar 28 |
asked | How does acquiring a template that changes hit dice affect pre-existing hit points? |
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Mar 24 |
awarded | Enthusiast |
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Mar 15 |
answered | Resolving confusion & conflict re: group's relationship with system rules |
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Mar 12 |
answered | How can I tailor an encounter so that a low level, mostly mundane party can defeat a wasp swarm? |
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Mar 11 |
comment |
Powergamer to Roleplayer For the layman (like me, who had to look this up), the Stormwind Fallacy, as related to this question, is that optimizing a character is not mutually exclusive of roleplaying a character well. Optimizing is governed by the rules of the game. Roleplaying is not. |
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Mar 4 |
comment |
How to help players who roll really badly? +1 Completely agree. The risk of failure is an important part of every game, otherwise there is little to no sense of fear or urgency in the players. And who wants to play a game that always tilts in their favor? I also think the idea of making failures into story hooks is a great, great idea. Kudos. |
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Feb 28 |
revised |
Does the Necromancer minion get feats? Content changed based on skeleton template |
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Feb 28 |
answered | Does the Necromancer minion get feats? |
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Feb 28 |
comment |
What's a good mechanic for rewarding players for keeping their characters happy? +1 Plot hooks are the best reward I can think of. I've never met a player who didn't like more attention from the GM. |
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Feb 28 |
comment |
Mind Control: What's a Dominate Person between allies? @SevenSidedDie Amen to the "alignment is messy". My point #2 is decidedly the weakest point given the (more than I anticipated) breadth of alignment interpretation. |
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Feb 28 |
answered | How can the players reduce the workload of a game master? |
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Feb 28 |
comment |
Mind Control: What's a Dominate Person between allies? +1 I like the very first question, and as my (highly debatable) answer shows, I side with "no". You bring up several good in-game issues with the Dominate spell as used on an ally. |