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Mar
14
awarded  Good Answer
Jan
24
answered Unhate-able Villains
Dec
21
comment Should I call for an INT check for clever ideas?
related, from the player's point of view, rpg.stackexchange.com/questions/11856/how-can-i-play-dumb
Dec
14
awarded  Yearling
Nov
26
comment What skill would you use to determine a scent?
The GM could make a new skill that is usable untrained. Then it kind of automatically becomes a wisdom check almost all the time, but gives players the option to develop it further.
Nov
24
awarded  Nice Answer
Oct
29
awarded  Nice Answer
Oct
28
answered How to balance a very-low magic campaign
Jul
23
answered How do I add a recurring fantasy villain without frustrating the players?
Jul
22
comment How can I fool my players into being pawns for the villain?
Further point along the lines of valadil's comment - if there is a near 100% chance the players end up as pawns then you are railroading. If you progressively give them clues, it's a cool adventure plot - but still not one that 100% of players would appreciate.
Jul
17
comment Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
@TimLymington - The incentive is making it fun.
Jul
17
comment Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
@TimLymington Not giving out rewards for out of game activities directly solves his problem.
Jul
15
answered Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
Apr
23
comment How much greed is too much for a Chaotic Neutral character?
Nice answer, but you already had the +1 at "The alignment system is not very good". Exactly where the answer to all such questions needs to start.
Apr
19
answered Making magic “magical”
Mar
26
answered How can I use a frame story and keep a sense of danger and mystery?
Feb
28
answered What's a good mechanic for rewarding players for keeping their characters happy?
Feb
20
answered How can I deal with players who are reluctant to spend resources?
Feb
15
comment Tried all the existing advice, but players still never roleplay fear
@Zachiel - I'm not saying if your D&D characters run they are unmanly. I'm saying that playing them realistically usually would means that they stop adventuring and get a life. And the mechanics, and usual genre, are such that this ends the character. So you don't play them realistically. At which point wanted them to act scared once in a while is more of a quibble than any big thing, because if they really played scared you would have to quit anyway.
Feb
14
awarded  Critic