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Jul
22
comment As a GM, how can I stop killing my games?
@SevenSidedDie Nope. It doesn't usually work out that way. You just have to make the plots fit together in the player's minds. The usual RPG has somewhat limited plot coherency to begin with and you can often get away with it without the players feeling let down at all.
Jul
22
answered As a GM, how can I stop killing my games?
Jul
14
comment How effective are foreshadowing cutscenes that PCs would be unaware of?
@SteveJessop - That's a good point. It's more that sometimes you don't want to ruin things by giving away the wrong information. Letting players play with the dramatic irony too could work well - and is arguably more like dramatic irony in a movie or book.
Jul
10
answered How effective are foreshadowing cutscenes that PCs would be unaware of?
Jul
7
answered What can I do when the GM dislikes my choices in play?
Mar
14
awarded  Good Answer
Jan
24
answered Unhate-able Villains
Dec
21
comment Should I call for an INT check for clever ideas?
related, from the player's point of view, rpg.stackexchange.com/questions/11856/how-can-i-play-dumb
Dec
14
awarded  Yearling
Nov
26
comment What skill would you use to determine a scent?
The GM could make a new skill that is usable untrained. Then it kind of automatically becomes a wisdom check almost all the time, but gives players the option to develop it further.
Nov
24
awarded  Nice Answer
Oct
29
awarded  Nice Answer
Oct
28
answered How to balance a very-low magic campaign
Jul
23
answered How do I add a recurring fantasy villain without frustrating the players?
Jul
22
comment How can I fool my players into being pawns for the villain?
Further point along the lines of valadil's comment - if there is a near 100% chance the players end up as pawns then you are railroading. If you progressively give them clues, it's a cool adventure plot - but still not one that 100% of players would appreciate.
Jul
17
comment Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
@TimLymington - The incentive is making it fun.
Jul
17
comment Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
@TimLymington Not giving out rewards for out of game activities directly solves his problem.
Jul
15
answered Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
Apr
23
comment How much greed is too much for a Chaotic Neutral character?
Nice answer, but you already had the +1 at "The alignment system is not very good". Exactly where the answer to all such questions needs to start.
Apr
19
answered Making magic “magical”