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7h
comment RPG With Character Moral Growth and Corruption?
@SevenSidedDie - Meh. If the OP says "I want a RPG with a really long history that's really really popular, and by the way I've heard of D&D but I don't like it because everyone just gets eaten by dragons" then a good answer doesn't need to put the OP's misconceptions front and center, it can focus on why D&D fits the criteria.
7h
comment RPG With Character Moral Growth and Corruption?
@SevenSidedDie Yes. The reasons for excluding Pendragon are incorrect based on the stated desires in the question.
1d
answered RPG With Character Moral Growth and Corruption?
Aug
12
comment Does roleplaying inherently put you at a disadvantage?
Picking the better of two feats would be unlikely to bother anyone from a role playing standpoint. Picking the apparently useless feat because 5 levels from now it's required for a prestige class that the character doesn't know about in game gets tougher. Sure you can invent an in-game reason, but if you do, optimization has driven your role playing (conceivably for the better,sure). A lot of really optimized builds require in-game decisions that would otherwise be exceedingly unlikely to arise out of pure role-playing from a player who didn't really know the rules better than the character
Aug
12
comment Does roleplaying inherently put you at a disadvantage?
What about the idea that most characters in-game wouldn't be able to optimize their own builds because they frequently don't have in-game knowledge that such optimizations exist? A lot of builds might require taking a feat at 1st level to qualify for a prestige class they haven't heard of. Or on the existence of magic items they haven't seen. Or on the existence of special abilities belonging to monsters they wouldn't be able to recognize with a 20 on a knowledge roll.
Jul
22
comment As a GM, how can I stop killing my games?
@SevenSidedDie Nope. It doesn't usually work out that way. You just have to make the plots fit together in the player's minds. The usual RPG has somewhat limited plot coherency to begin with and you can often get away with it without the players feeling let down at all.
Jul
22
answered As a GM, how can I stop killing my games?
Jul
14
comment How effective are foreshadowing cutscenes that PCs would be unaware of?
@SteveJessop - That's a good point. It's more that sometimes you don't want to ruin things by giving away the wrong information. Letting players play with the dramatic irony too could work well - and is arguably more like dramatic irony in a movie or book.
Jul
10
answered How effective are foreshadowing cutscenes that PCs would be unaware of?
Jul
7
answered What can I do when the GM dislikes my choices in play?
Mar
14
awarded  Good Answer
Jan
24
answered Unhate-able Villains
Dec
21
comment Should I call for an INT check for clever ideas?
related, from the player's point of view, rpg.stackexchange.com/questions/11856/how-can-i-play-dumb
Dec
14
awarded  Yearling
Nov
26
comment What skill would you use to determine a scent?
The GM could make a new skill that is usable untrained. Then it kind of automatically becomes a wisdom check almost all the time, but gives players the option to develop it further.
Nov
24
awarded  Nice Answer
Oct
29
awarded  Nice Answer
Oct
28
answered How to balance a very-low magic campaign
Jul
23
answered How do I add a recurring fantasy villain without frustrating the players?
Jul
22
comment How can I fool my players into being pawns for the villain?
Further point along the lines of valadil's comment - if there is a near 100% chance the players end up as pawns then you are railroading. If you progressively give them clues, it's a cool adventure plot - but still not one that 100% of players would appreciate.