244 reputation
16
bio website plus.google.com/…
location Verona, Italy
age 36
visits member for 2 years, 11 months
seen Sep 9 at 12:07

Living in Verona, IT (as in Italy, not as Information Technology). Studied IT (as in Information Technology, not as Italy) and Japanese Language and Culture. Medieval Reenactor, Couchsurfer and Kendoka.

Started with RPG a little more than 25 years ago. Never stopped since.


Apr
10
comment How can I use a frame story and keep a sense of danger and mystery?
Very nice idea... and wouldn't be nice if there was actually a twist. Maybe recounting the story, there are some incongruences in the telling between some of the characters. Maybe there are some holes in the memories. Maybe a lot of years passed. Maybe they all died? Hey, do someone remember how we managed to kill that lich? No? I don't remember either, how strange... or but... if you didn't manage to save him, he should be dead! Who are you? or... I thought YOU had the gem. Who took the gem? You could start a new plot just from those holes...
Mar
21
comment What's the best way to use a tablet computer for your character sheet?
Google Drive doesn't work on the Kindle Fire? As a coincidence, I'm building a web/android/ios application for my rpg with a Google Drive backend...
Mar
19
comment How to support useful Intraparty Conflict
I remember at least two times it actually happened to me to have inter-PC romance between two who weren't a couple (in one case, one of the two was coupled with another player), but yeah, it's pretty uncommon.
Mar
8
awarded  Yearling
Mar
8
answered Is there a limit to Rule 0?
Dec
12
comment What are the pitfalls when swapping characters between players?
Brilliant idea, I would say. I think It's a very good way of simulating a stunned or confused or hmm, drunk party. Even if they try to play the character as the original player would, there are going to be differences, and probably they aren't going to be as efficient in combat and things. But they are going probably to take more risks anyway. Maybe not letting the original player making suggestions may reinforce the result...
Dec
6
awarded  Teacher
Dec
3
answered How do I not cheapen death, while also respecting my players' time?
Nov
26
awarded  Autobiographer
Sep
17
awarded  Scholar
Sep
17
accepted RPG Systems with Attribute-based learning speed
Sep
17
comment RPG Systems with Attribute-based learning speed
After a long time pondering, I have chosen this as an accepted answer because it's the most similar to the solution I finally decided to implement. (I had completely forgotten about Ars Magica) I upvoted everyone else because all the answers helped me in some manner. Thank you all, this was the first time I tried the stackexchange system (after reading a lot about it on codinghorror) and, exaggerated as it may seems, it was interesting and exciting. Right now I'm thinking of how to create the right questions to let this community help me again (and help the community in return).
Sep
14
awarded  Supporter
Sep
14
comment RPG Systems with Attribute-based learning speed
I can say that mostly it is a game-design question, but I'd prefer systems already battle-tested with this type of mechanics, rather than novel ideas on how to implement it, because there is already enough experimentation in my system. So, can't it be both? The answers are going to be coherent with both tags.
Sep
13
awarded  Student
Sep
13
awarded  Editor
Sep
13
revised RPG Systems with Attribute-based learning speed
added 298 characters in body; edited title
Sep
13
asked RPG Systems with Attribute-based learning speed