| bio | website | plus.google.com/… |
|---|---|---|
| location | Verona, Italy | |
| age | 34 | |
| visits | member for | 1 year, 4 months |
| seen | May 16 at 13:20 | |
| stats | profile views | 7 |
Living in Verona, IT (as in Italy, not as Information Technology). Studied IT (as in Information Technology, not as Italy) and Japanese Language and Culture. Medieval Reenactor, Couchsurfer and Kendoka.
Started with RPG a little more than 25 years ago. Never stopped since.
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Apr 10 |
comment |
How can I use a frame story and keep a sense of danger and mystery? Very nice idea... and wouldn't be nice if there was actually a twist. Maybe recounting the story, there are some incongruences in the telling between some of the characters. Maybe there are some holes in the memories. Maybe a lot of years passed. Maybe they all died? Hey, do someone remember how we managed to kill that lich? No? I don't remember either, how strange... or but... if you didn't manage to save him, he should be dead! Who are you? or... I thought YOU had the gem. Who took the gem? You could start a new plot just from those holes... |
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Mar 21 |
comment |
What's the best way to use a tablet computer for your character sheet? Google Drive doesn't work on the Kindle Fire? As a coincidence, I'm building a web/android/ios application for my rpg with a Google Drive backend... |
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Mar 19 |
comment |
How to support useful Intraparty Conflict I remember at least two times it actually happened to me to have inter-PC romance between two who weren't a couple (in one case, one of the two was coupled with another player), but yeah, it's pretty uncommon. |
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Mar 8 |
awarded | Yearling |
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Mar 8 |
answered | Is there a limit to Rule 0? |
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Dec 12 |
comment |
What are the pitfalls when swapping characters between players? Brilliant idea, I would say. I think It's a very good way of simulating a stunned or confused or hmm, drunk party. Even if they try to play the character as the original player would, there are going to be differences, and probably they aren't going to be as efficient in combat and things. But they are going probably to take more risks anyway. Maybe not letting the original player making suggestions may reinforce the result... |
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Dec 12 |
revised |
Are there speed limits on thrown objects in D&D? added 3 characters in body |
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Dec 6 |
awarded | Teacher |
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Dec 6 |
revised |
Are there speed limits on thrown objects in D&D? added 194 characters in body |
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Dec 6 |
answered | Are there speed limits on thrown objects in D&D? |
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Dec 4 |
comment |
How do I not cheapen death, while also respecting my players' time? As the question was system-agnostic, I think that the only way of keeping group cohesion and not to cheapen death is to not having it. In a D&D-like fantasy setting, death is cheap. At least as cheap as the money for a resurrection spell. In an advanced Sci-fi settings, a character may be cloned a and memory reinstated. A minor setback. Anyway, in my 25+ years of RPG, that's the solution I came to for this problem, and that's the solution I answered with. |
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Dec 4 |
comment |
How do I not cheapen death, while also respecting my players' time? There is surely more, but I don't think there should be less. RPG definition is quite vague. You may classify a computer RPG like a RPG because it has skills or experience. I think the that something should be really named RPG only if it has a RP part. I think that if you aren't roleplaying (playing the role), in the end it isn't really a RPG. |
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Dec 3 |
answered | How do I not cheapen death, while also respecting my players' time? |
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Nov 26 |
awarded | Autobiographer |
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Sep 17 |
awarded | Scholar |
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Sep 17 |
accepted | RPG Systems with Attribute-based learning speed |
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Sep 17 |
comment |
RPG Systems with Attribute-based learning speed After a long time pondering, I have chosen this as an accepted answer because it's the most similar to the solution I finally decided to implement. (I had completely forgotten about Ars Magica) I upvoted everyone else because all the answers helped me in some manner. Thank you all, this was the first time I tried the stackexchange system (after reading a lot about it on codinghorror) and, exaggerated as it may seems, it was interesting and exciting. Right now I'm thinking of how to create the right questions to let this community help me again (and help the community in return). |
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Sep 14 |
awarded | Supporter |
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Sep 14 |
comment |
RPG Systems with Attribute-based learning speed I can say that mostly it is a game-design question, but I'd prefer systems already battle-tested with this type of mechanics, rather than novel ideas on how to implement it, because there is already enough experimentation in my system. So, can't it be both? The answers are going to be coherent with both tags. |
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Sep 13 |
awarded | Student |