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Jan
5
answered Monster suggestion for character backstory (AD&D 2e)
Jan
5
awarded  Yearling
Jan
3
revised Are there any RPGs that a first grade reader can read and learn?
added 68 characters in body
Jan
3
answered Are there any RPGs that a first grade reader can read and learn?
Dec
31
comment Coercing a silver dragon
BG2 is a great game, but it's different in many ways from tabletop RPGs and how things would be handled there. I don't have a source, it's just how I would handle it as DM - a good guy that uses evil is at least toying with it, and faces a great chance to be corrupted by it. Alignment questions are notoriously hard to source (and answer), since the way D&D presents them they are neither complete nor fully consistent, add to that that there are differences between editions...
Dec
30
answered Coercing a silver dragon
Dec
30
awarded  Custodian
Dec
23
answered Incoming!: How Can a Creature Get Out of Its Space as an Immediate Action?
Dec
8
comment How to handle a rules-lawyer player?
If you manage to find a balance between existing (known) powers and custom ones, you can even reward that player a bit. He might still know some things (which gives the party a minor advantage), but not the main powers (which is what you want).
Dec
8
answered 4e Essentials with the Kids - options for sourcing Essentials?
Nov
21
answered Introducing new players to a Campaign
Nov
12
awarded  Necromancer
Nov
10
awarded  Informed
Nov
10
awarded  Benefactor
Nov
10
revised Best way to get players to think about their backgrounds within the game?
added 29 characters in body
Nov
10
accepted How to handle character death in adventures with save-or-dies
Nov
10
answered Best way to get players to think about their backgrounds within the game?
Nov
10
comment How to handle character death in adventures with save-or-dies
I am a big fan of Planescape and have previously run a planescape campaign for more than a year. However, the adventure mentioned in the question is set during the thirty years war in Germany, and a planescape-like cosmology would simply not fit; while there is magic and supernatural stuff, anything from another plane is more like Cthulhu: insanity-inducing horrors far beyond human understanding. Finally, religious conflict between Catholics, Lutherans and Calvinists is an important theme, and something like Elysium would answer too many questions about who's right and who's not.
Nov
10
comment How to handle character death in adventures with save-or-dies
I am running a specific adventure (as mentioned in the question), and some of the save-or-dies are amazingly funny, or just really really weird in so many great ways, so I feel I can't really cut them out without making the adventure less interesting. And even without that, players making too many mistakes have to be punished, or the tension is lost - few things make combat as tedious and un-fun as the certainty that you have plot armour.
Nov
10
comment How to handle character death in adventures with save-or-dies
I like your analysis, even though I disagree in a few points. And your solutions...well... I feel that the luck points are not so different from 'purchasing life' - both require to spend limited resources to solve the 'death problem'. And my problem with killing characters is more that some players wrote elaborate backstories and really give life to their character - two characters would just split that effort (as time for rpg prep is limited). Still, great answer. +1