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seen Aug 20 at 7:23

Nov
12
awarded  Necromancer
Nov
10
awarded  Informed
Nov
10
awarded  Benefactor
Nov
10
revised Best way to get players to think about their backgrounds within the game?
added 29 characters in body
Nov
10
accepted How to handle character death in adventures with save-or-dies
Nov
10
answered Best way to get players to think about their backgrounds within the game?
Nov
10
comment How to handle character death in adventures with save-or-dies
I am a big fan of Planescape and have previously run a planescape campaign for more than a year. However, the adventure mentioned in the question is set during the thirty years war in Germany, and a planescape-like cosmology would simply not fit; while there is magic and supernatural stuff, anything from another plane is more like Cthulhu: insanity-inducing horrors far beyond human understanding. Finally, religious conflict between Catholics, Lutherans and Calvinists is an important theme, and something like Elysium would answer too many questions about who's right and who's not.
Nov
10
comment How to handle character death in adventures with save-or-dies
I am running a specific adventure (as mentioned in the question), and some of the save-or-dies are amazingly funny, or just really really weird in so many great ways, so I feel I can't really cut them out without making the adventure less interesting. And even without that, players making too many mistakes have to be punished, or the tension is lost - few things make combat as tedious and un-fun as the certainty that you have plot armour.
Nov
10
comment How to handle character death in adventures with save-or-dies
I like your analysis, even though I disagree in a few points. And your solutions...well... I feel that the luck points are not so different from 'purchasing life' - both require to spend limited resources to solve the 'death problem'. And my problem with killing characters is more that some players wrote elaborate backstories and really give life to their character - two characters would just split that effort (as time for rpg prep is limited). Still, great answer. +1
Nov
5
comment How to handle character death in adventures with save-or-dies
That is a great idea, and would work nicely for the current D&D Next rules.
Nov
4
awarded  Promoter
Nov
4
awarded  Nice Question
Nov
3
answered How to calculate cantrip damage
Nov
3
comment How to handle character death in adventures with save-or-dies
But that only really works once. And if not, if the player knows their god will rez them, it's similar to the 'friendly priest' example above...
Nov
2
revised How to handle character death in adventures with save-or-dies
added 609 characters in body
Nov
2
revised How to handle character death in adventures with save-or-dies
added 2 characters in body
Nov
2
asked How to handle character death in adventures with save-or-dies
Nov
2
comment Conversion of LotFP (OSR) monsters to D&D Next Final Playtest rules
And on a side note: I ran LotFP's 'Better than any man', and I have to say it's the best adventure I've ever ran, even better than my previous favourite Planescape: Fires of Dis.
Nov
2
comment Conversion of LotFP (OSR) monsters to D&D Next Final Playtest rules
Great answer. I just ran a session (before I saw your answer) and used the following: Double HP, and To Hit either 4 or 5 ( +3 or +4 main stat bonus + proficiency, and gave the casters a direct-damage cantrip where needed). I really like the part of your answer about non-stat differences. Random encounters and non-hostile monsters I always had in my games (even in 4e ;)), the moral system sounds great, and while I believe I give lots of freedom to my players, this is certainly something I can improve in. Thanks!
Nov
2
accepted Conversion of LotFP (OSR) monsters to D&D Next Final Playtest rules