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Jan
15
comment Optimal Blade Pact Warlock with Fiend Patron for DPR/AC without Multiclassing
Are there any good bonus action options for the Eldritch Blast?
Jan
15
comment Optimal Blade Pact Warlock with Fiend Patron for DPR/AC without Multiclassing
Would be nice to have crossbow offhand on Eldritch blast, sigh.
Jan
15
comment Optimal Blade Pact Warlock with Fiend Patron for DPR/AC without Multiclassing
Eldritch blast only gets second attack at fifth level, no? Also applying hex would eat bonus action that could not be used for offhand...
Jan
15
comment Optimal Blade Pact Warlock with Fiend Patron for DPR/AC without Multiclassing
Updated again, it's fine to stray from the template if it helps DPR or AC.
Jan
15
comment Optimal Blade Pact Warlock with Fiend Patron for DPR/AC without Multiclassing
Well, a melee focused dpr fiend warlock...
Jan
15
comment Optimal Blade Pact Warlock with Fiend Patron for DPR/AC without Multiclassing
Updated the question.
Jan
12
comment How to make someone prone without a shove / strength check?
Our DM has a house rule for prone that makes it stronger. I want to find out the ways to make prone, and then build a character to take advantage of the one I like best. So anything that a player can control goes (no magic items, since they are handed out by the DM).
Jan
12
comment How to make someone prone without a shove / strength check?
Because magic. If there is no way, write an answer explaining that; then if no one contradicts you, you get the points...
Jan
12
comment Help me optimize a controller-warlock that doesn't just spam Eldritch Blast
Thanks, I did not know that about reach. I updated the question.
Jan
12
comment Optimal Blade Pact Warlock with Fiend Patron for DPR/AC without Multiclassing
Thanks for the tip, updated the question.
Aug
16
comment The half-elf: is it balanced?
-1 for needlessly inflammatory language comparing D&D 3.5 and pathfinder.
Aug
7
comment Is there a Physical Appearance system for Pathfinder that doesn't add a 7th ability score?
Personally, I feel this is the best answer. +1
Aug
4
comment What can I learn from playtesters?
-1 for telling playtesters not to break the rules.
Jul
28
comment A fast rule to replace iterative attacks
It doesn't really matter, both things can slow down the game. Some people are fast with their game math and others take a long time with their dice. Any improvement helps.
Jul
28
comment A fast rule to replace iterative attacks
What about the points in KRyan's answer with respect to high- and low-AC targets?
Mar
19
comment D&D high-difficulty / technical character build suggestions
Maybe missing a mention of how stealth, illusions and to a lesser part enchantments can be strongly dm dependent...
Mar
7
comment Creating a campaign everyone can DM in?
Yes. Having multiple different characters instead of a single one one is (even if story-hacked like in Ars Magica) is more confusing, not less.
Mar
6
comment Creating a campaign everyone can DM in?
Why? If you can follow two different campaigns, you can follow them. If you can't, you can't. The character you play is only a small piece of the puzzle.
Feb
26
comment Managing leveling too fast?
I am surprised. I generally feel that 3-8 is a great range, and everything turns totally insane after L10 or 12 if you have a players who know the system.
Feb
24
comment Do Sorcerers need to know a lot of attack spells?
Here's a list of 'spells that fvcking kill people'. If you learn one or two of those per level, you should be able to fill the remaining slots with whatever and still be a valuable, powerful addition to your party.