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visits member for 2 years, 10 months
seen Sep 13 at 11:36

Jan
16
comment How do I deal with two players who dislike each other and disrupt the game?
It's often not so simple in real life though...
Jan
16
comment Arcane and Divine Spells vs Massive Damage
There are some variant rules here, but yeah...variant rules. Still, you could use size-dependent thresholds, and combine it with enlarge person...
Jan
15
comment Can I skip reading the Red Box?
Shouldn't that be 'grammatically correct'? :)
Jan
15
comment Can I skip reading the Red Box?
Shouldn't that be a yes in the first phrase?
Jan
15
comment What would it take for Pelor to abandon a paladin?
But that's exactly what I was talking about - don't make an npc that helps the party in a fight where your npc is higher level than the party. The party are the heroes, not the npc.
Jan
14
comment What would it take for Pelor to abandon a paladin?
Please take care that he doesn't become one of those dreaded God-DMPCs with plot armor and infini-luck.
Jan
14
comment Why create a new settlement using Ultimate Campaign rules?
Nice, but don't you think the problem lies more in the lack of a mathematical analysis of the system than in a lack of play-testing?
Jan
12
comment What kind of mat for a 1 inch grid is good?
I have tons of mats, from Paizo, Gale Force 9, etc, but the only one I use for every single game is by Chessex Megamat.
Jan
7
comment On Challenging D&D's Expectations on Death and Wealth accumulation
Yes, that one part of the three in my answer is related to the fact that many people want to murder hobo when playing as evil part. Indeed. However, the tedious repetition as well as the undead xp multiplier parts are valid for 'the others', too.
Jan
7
comment On Challenging D&D's Expectations on Death and Wealth accumulation
@SevenSidedDie Haha. Of course. On the other hand, I think it's a safe assumption that a large percentage of people who play an evil campaign with the current, unfinished D&D Next rules are in fact out for murder-hoboing. Which is why I wrote 'many' in my answer. Your impression that I treat those many as 'all' is exactly that - your impression. :)
Jan
6
comment On Challenging D&D's Expectations on Death and Wealth accumulation
Well, the question is tagged D&D Next; and as of now, rule support for non-combat related things is lacking, and D&D in general places pretty heavy emphasis on combat. Sure, stuff like stealth assassinations, political intrigue or maybe a slaver merchant business could all be done; but it would be dependent on dm pity. So yeah...
Jan
5
comment Monster suggestion for character backstory (AD&D 2e)
Updated the answer to account for 4e.
Dec
31
comment Coercing a silver dragon
BG2 is a great game, but it's different in many ways from tabletop RPGs and how things would be handled there. I don't have a source, it's just how I would handle it as DM - a good guy that uses evil is at least toying with it, and faces a great chance to be corrupted by it. Alignment questions are notoriously hard to source (and answer), since the way D&D presents them they are neither complete nor fully consistent, add to that that there are differences between editions...
Dec
8
comment How to handle a rules-lawyer player?
If you manage to find a balance between existing (known) powers and custom ones, you can even reward that player a bit. He might still know some things (which gives the party a minor advantage), but not the main powers (which is what you want).
Nov
10
comment How to handle character death in adventures with save-or-dies
I am a big fan of Planescape and have previously run a planescape campaign for more than a year. However, the adventure mentioned in the question is set during the thirty years war in Germany, and a planescape-like cosmology would simply not fit; while there is magic and supernatural stuff, anything from another plane is more like Cthulhu: insanity-inducing horrors far beyond human understanding. Finally, religious conflict between Catholics, Lutherans and Calvinists is an important theme, and something like Elysium would answer too many questions about who's right and who's not.
Nov
10
comment How to handle character death in adventures with save-or-dies
I am running a specific adventure (as mentioned in the question), and some of the save-or-dies are amazingly funny, or just really really weird in so many great ways, so I feel I can't really cut them out without making the adventure less interesting. And even without that, players making too many mistakes have to be punished, or the tension is lost - few things make combat as tedious and un-fun as the certainty that you have plot armour.
Nov
10
comment How to handle character death in adventures with save-or-dies
I like your analysis, even though I disagree in a few points. And your solutions...well... I feel that the luck points are not so different from 'purchasing life' - both require to spend limited resources to solve the 'death problem'. And my problem with killing characters is more that some players wrote elaborate backstories and really give life to their character - two characters would just split that effort (as time for rpg prep is limited). Still, great answer. +1
Nov
5
comment How to handle character death in adventures with save-or-dies
That is a great idea, and would work nicely for the current D&D Next rules.
Nov
3
comment How to handle character death in adventures with save-or-dies
But that only really works once. And if not, if the player knows their god will rez them, it's similar to the 'friendly priest' example above...
Nov
2
comment Conversion of LotFP (OSR) monsters to D&D Next Final Playtest rules
And on a side note: I ran LotFP's 'Better than any man', and I have to say it's the best adventure I've ever ran, even better than my previous favourite Planescape: Fires of Dis.