7,745 reputation
11855
bio website cristolgdm.carbonmade.com
location Boston, MA
age 29
visits member for 2 years, 11 months
seen 2 days ago

I like big books and I cannot lie.


Aug
19
reviewed Approve nwod-god-machine tag wiki excerpt
Aug
15
comment Does Pathfinder significantly fix known problems with the Monk class?
The upcoming Brawler is also a surprisingly good candidate. It is the first time I played an unarmed character that actually felt dangerous - I even used one as a single Boss NPC and almost caused a TPK
Aug
13
comment How to respond to “stress tracks / narrative consequences are arbitrary”?
I agree that I actually wouldn't have given a consequence in that situation; the character is bleeding but it will be fine and forgotten by the next scene
Aug
10
revised Tutorials and advice regarding RPG layout design
added 260 characters in body
Aug
10
asked Tutorials and advice regarding RPG layout design
Aug
2
revised What is the new Magician's Way?
formatting
Aug
2
comment What is the new Magician's Way?
I haven't read the book yet, unfortunately, but that quote seems to mean that you can learn non-adept metamagic abilities, not just have them all for free
Jul
29
comment Is there any good reason not to kick people?
I was actually hoping for some kind of errata, adding a disadvantage or something to the maneuver (for example making the character easier to hit until his next action or something)
Jul
29
comment Is there any good reason not to kick people?
Actually Boxing says - as for every other martial art with the same kind of advantage - "+1 DV on Unarmed Attacks", so it technically applies to every kind of attack. We could argue that boxers don't kick (legit) argument, but then 1 - we enter the realm of arguing what Martial Art can do what, and that's very subjective, and 2 - it would make Boxing quite a bad martial art considering that as written, Kick Attack is such a great maneuver (a bonus with absolutely no disadvantage, unlike every other maneuvers).
Jul
28
comment Is there any good reason not to kick people?
Hmmm... I don't see how that's right actually. Kick Attack gives the same bonus (+1 Reach) no matters what martial art the character does, it stacks with Martial Arts advantages, and it is available to every martial art. Technically, a boxer using Kick Attack is just straight better than a boxer who doesn't. We could argue that from a roleplaying perspective a boxer should not be able to use Kick Attacks, but that was not my question.
Jul
28
comment How many shifts are needed to take out a character with a single blow?
+1 for a Fate answer that is not "You don't understand Fate this is not how it works"
Jul
28
awarded  Nice Question
Jul
28
asked Is there any good reason not to kick people?
Jul
17
awarded  Nice Question
Jul
16
comment How do I rein in a character's backstory without discouraging the player?
I've always thought of a vendetta as somewhat reciprocal. Can you have a vendetta against someone who have no idea you even exist?
Jul
13
reviewed Approve From the God-Machine Chronicles, what do the different intensity stun guns do?
Jul
11
comment How effective are foreshadowing cutscenes that PCs would be unaware of?
I would add "keep it short". A 5mn cutscene is a terrible idea. A short sentence such as "Meanwhile, somewhere else, a shadowy figure observes the whole scene through a crystal ball. 'So you are still alive... I see...' Now, back to you" works well.
Jul
11
comment Is there a vampire/population ratio stated in the books?
Wait, there are humans in the World of Darkness setting?
Jul
3
comment How to communicate with your summons?
@SevenSidedDie I would argue that RAW supersedes the normal English meaning :) Attack, run, feat, all mean something in English, but something different (or rather, more specific) in the context of Pathfinder. Hence the tendency/need to check whether a common English word is defined in the context of RAW or not
Jul
3
comment How to design battle between characters of different scales (e.g. mecha vs. infantry)?
@monsterfurby Well, a -1/+1 makes a small difference but not that much yeah. A -2/+2 starts becoming brutal, which is how I wanted it to be :) Anyway, I think the best would be to try it in your games and tell us how it worked