7,189 reputation
11750
bio website cristolgdm.carbonmade.com
location Boston, MA
age 29
visits member for 2 years, 6 months
seen yesterday

I like big books and I cannot lie.


Apr
11
accepted Balancing Weapon/Armor in a varied group
Apr
11
accepted How to deal with session-based effects in play by post?
Apr
11
reviewed Approve suggested edit on Running games for a constantly unreliable group
Apr
11
revised When confronted with a situation with no seeming honorable resolution, what does a samurai do in Rokugan?
deleted 1 characters in body
Apr
11
reviewed Approve suggested edit on How does Charm Person work?
Apr
11
reviewed Approve suggested edit on Any games with a Magicka-like (experimental/combination-based) magic system?
Apr
11
reviewed Approve suggested edit on How many sessions is enough to judge a game fairly?
Apr
10
reviewed Edit suggested edit on Do critical failures always act as event triggers?
Apr
10
revised Do critical failures always act as event triggers?
tidied up and improved English
Apr
10
asked How to deal with session-based effects in play by post?
Apr
10
comment Is there a layer of the Abyss that is controlled by celestials?
@Lord_Gareth Are you thinking about Munkir and Nekir, the two fallen angels on the Gates of Heaven (layer 77)?
Apr
10
awarded  Nice Answer
Apr
9
awarded  Nice Answer
Apr
9
awarded  Informed
Apr
9
comment How can I convince my D&D players to restart their characters?
And the obvious question: why?
Apr
8
comment What are established ways for playing a campaign based on a real-life environment?
Yep, that's the point of related: giving info about a related topic for people who might look at that question in the future.
Apr
8
comment What are established ways for playing a campaign based on a real-life environment?
I feel like this should be related to a question about games where players play themselves as PCs, but I can't find any :/
Apr
8
revised What are the feats and class features that turn will and fort saves into reflex saves?
edited body
Apr
8
comment Balancing Weapon/Armor in a varied group
@GunarBastos Yep! Giving a bonus to some characters and not others tend to not be a good idea
Apr
8
comment Balancing Weapon/Armor in a varied group
All characters start with the same number of Aspects/Skills/Stunts+Refresh, no matter what their "job" is. And if I randomly give one of the characters this kind of bonus, I'm afraid all future characters will have Aspects mentioning how they have a huge armor and weapon