7,336 reputation
11751
bio website cristolgdm.carbonmade.com
location Boston, MA
age 29
visits member for 2 years, 7 months
seen yesterday

I like big books and I cannot lie.


Apr
10
revised Do critical failures always act as event triggers?
tidied up and improved English
Apr
10
asked How to deal with session-based effects in play by post?
Apr
10
comment Is there a layer of the Abyss that is controlled by celestials?
@Lord_Gareth Are you thinking about Munkir and Nekir, the two fallen angels on the Gates of Heaven (layer 77)?
Apr
10
awarded  Nice Answer
Apr
9
awarded  Nice Answer
Apr
9
awarded  Informed
Apr
9
comment How can I convince my D&D players to restart their characters?
And the obvious question: why?
Apr
8
comment What are established ways for playing a campaign based on a real-life environment?
Yep, that's the point of related: giving info about a related topic for people who might look at that question in the future.
Apr
8
comment What are established ways for playing a campaign based on a real-life environment?
I feel like this should be related to a question about games where players play themselves as PCs, but I can't find any :/
Apr
8
revised What are the feats and class features that turn will and fort saves into reflex saves?
edited body
Apr
8
comment Balancing Weapon/Armor in a varied group
@GunarBastos Yep! Giving a bonus to some characters and not others tend to not be a good idea
Apr
8
comment Balancing Weapon/Armor in a varied group
All characters start with the same number of Aspects/Skills/Stunts+Refresh, no matter what their "job" is. And if I randomly give one of the characters this kind of bonus, I'm afraid all future characters will have Aspects mentioning how they have a huge armor and weapon
Apr
8
comment Balancing Weapon/Armor in a varied group
I still don't see it as a combat issue. Giving for free the ability to do 1-3 more shifts in a specific kind of conflicts seems unfair no matter how you look at it. If I gave another character the ability to do 3 more shifts of "damage" in Mental conflicts, just because it fits his/her Aspects, that would be unfair too. I know the difference between Fate and more traditional games.
Apr
8
comment Balancing Weapon/Armor in a varied group
Yep, but this Weapon/Armor thing is on top of Aspect/Refresh budget. Let's say a character took the Aspect "Wielder of that famous haunted katana" and another took "My gut instinct is always right". They both buy relevant skills/stunts. Then I give Weapon 2 for free to the first one because his Aspect mentions a weapon, and I give the second nothing because "Hey, your Aspect don't mention a special Weapon, so no candy for you". I'm not saying the second character should also get Weapon 2, but he should get something.
Apr
8
comment Balancing Weapon/Armor in a varied group
@SevenSidedDie Well, let's say I randomly decide that the haunted katana has Weapon 2, and don't change anything to any of the other characters. The katana wielder suddenly became way better at fighting with no disadvantage, while all the other characters didn't become better at anything.
Apr
7
accepted Charisma-based checks and concentration
Apr
7
accepted Can a bound outsider disobey its orders?
Apr
7
asked Balancing Weapon/Armor in a varied group
Apr
7
revised Can you be a Magic Technomancer?
deleted 1 characters in body
Apr
3
awarded  Nice Question