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bio website cristolgdm.carbonmade.com
location Boston, MA
age 30
visits member for 3 years, 2 months
seen yesterday

I like big books and I cannot lie.


Apr
8
revised What are the feats and class features that turn will and fort saves into reflex saves?
edited body
Apr
8
comment Balancing Weapon/Armor in a varied group
@GunarBastos Yep! Giving a bonus to some characters and not others tend to not be a good idea
Apr
8
comment Balancing Weapon/Armor in a varied group
All characters start with the same number of Aspects/Skills/Stunts+Refresh, no matter what their "job" is. And if I randomly give one of the characters this kind of bonus, I'm afraid all future characters will have Aspects mentioning how they have a huge armor and weapon
Apr
8
comment Balancing Weapon/Armor in a varied group
I still don't see it as a combat issue. Giving for free the ability to do 1-3 more shifts in a specific kind of conflicts seems unfair no matter how you look at it. If I gave another character the ability to do 3 more shifts of "damage" in Mental conflicts, just because it fits his/her Aspects, that would be unfair too. I know the difference between Fate and more traditional games.
Apr
8
comment Balancing Weapon/Armor in a varied group
Yep, but this Weapon/Armor thing is on top of Aspect/Refresh budget. Let's say a character took the Aspect "Wielder of that famous haunted katana" and another took "My gut instinct is always right". They both buy relevant skills/stunts. Then I give Weapon 2 for free to the first one because his Aspect mentions a weapon, and I give the second nothing because "Hey, your Aspect don't mention a special Weapon, so no candy for you". I'm not saying the second character should also get Weapon 2, but he should get something.
Apr
8
comment Balancing Weapon/Armor in a varied group
@SevenSidedDie Well, let's say I randomly decide that the haunted katana has Weapon 2, and don't change anything to any of the other characters. The katana wielder suddenly became way better at fighting with no disadvantage, while all the other characters didn't become better at anything.
Apr
7
accepted Charisma-based checks and concentration
Apr
7
accepted Can a bound outsider disobey its orders?
Apr
7
asked Balancing Weapon/Armor in a varied group
Apr
7
revised Can you be a Magic Technomancer?
deleted 1 characters in body
Apr
3
awarded  Nice Question
Apr
3
comment Can a bound outsider disobey its orders?
My worry about it feeling like an enchantment is for creatures explicitely immune to enchantments. It feels weird that they would have to do this or that thing. So we agree that if an outsider promises to do this one thing, immediately, he can't just sit down, or go back home, or whetever? He feels compelled to do it?
Apr
1
comment How can player characters restore a mostly-burned note?
Bonus points for finally making Linguistics useful
Mar
31
asked Can a bound outsider disobey its orders?
Mar
30
comment Explaining the Wall Run merit from the Parkour merit tree
The "-1 dice penalty for every full 10ft after the first" is weird though, since obstacles passed as an instant action don't seem to require a dice roll
Mar
27
asked Charisma-based checks and concentration
Mar
27
revised Spaceship Combat in Fate Core
Made the title explicitly about spaceships
Mar
26
comment How can I bypass an elder vampire's Fortitude?
Considering the original question, the biggest issue seems to be on the NPC being a DMPC
Mar
26
comment Running a game with intentionally “over-powered” PCs
@Jason_c_o Well, he does say "All base ability scores will be 18s, not including modifications from class, level, race, etc."
Mar
25
answered Spaceship Combat in Fate Core