6,811 reputation
11447
bio website twitter.com/CristolGdm
location Boston, MA
age 29
visits member for 2 years, 3 months
seen 12 mins ago

GM-ing d10, Writing d8, Programming d6. World Champion of Just Dance.


May
1
comment Things that all characters are vulnerable to in Shadowrun?
Trying to think about it from the end, I don't think there is any one thing that can't be countered by a piece of equipment, mainly because players would then abuse it. And conversely, if there is a piece of equipment to counter it, at least one of the players will have it.
Apr
27
revised Magic Dead Zones and rules clarifications
added 68 characters in body
Apr
26
revised Magic Dead Zones and rules clarifications
added 26 characters in body
Apr
26
answered Magic Dead Zones and rules clarifications
Apr
20
comment AoO and Touch spells on Allies
@MrJinPengyou Actually it specifically says that no, a Touch Attack doesn't allow for a AoO.
Apr
17
comment Shadowrun Road Trip
That is an awesome answer and it deserves lots of votes.
Apr
16
comment Shadowrun Road Trip
Well, I remember seeing info in the Sixth World Almanac, but mainly in the fluff (Jackpointers discussing how to pass borders). Are you looking for actual rules (which yes, can be surprisingly absent in some important areas ), or for fluff based answers?
Apr
9
comment Should I pay attention to the defenses targeted when choosing my powers?
Well, there is the Shoelessinsight’s Bestiary Statistics, which seems to indicate that targeting Fortitude is a bad idea, and targeting Reflexes is a good one. Not sure if we can assume they are spread te same in 4E though, do you know if there is a similar thing?
Apr
8
comment Are there any fantasy campaign setting/modules analogous to the Silk Road?
Don't almost all settings have "the huge intercultural trade city" at some point?
Apr
5
comment In Pathfinder, what are the rules for holding a two-handed weapon in one hand while using the other hand?
I think the issue here might be 'style' related. You seem to have a more 'simulationist' style, where you want the game to be as close as possible from reality. While it is not bad in itself, and some games are based on that mindset (Rolemaster, Shadowrun before 4E), this is not Pathfinder mindset. Pathfinder has a more 'gamist' mindset, where rules try to be 'balanced' and comprehensive. It is somewhat similar to boardgames: the rules tell you what you can and cannot do, and how close to reality it is is not especially relevant. Both styles are good, but difficult to combine.
Apr
5
awarded  Nice Answer
Apr
4
comment In Pathfinder, what are the rules for holding a two-handed weapon in one hand while using the other hand?
@Sheph Actually as RAW, throwing a weapon is a one-handed action, and you are not penalized for whatever you are holding in your other hand.
Apr
4
answered In Pathfinder, what are the rules for holding a two-handed weapon in one hand while using the other hand?
Mar
24
answered What are the feats and class features that turn will and fort saves into reflex saves?
Mar
18
awarded  Pundit
Mar
18
comment Running a game with intentionally “over-powered” PCs
A piece of advice: I would recommend against the "all 18", as it reduces differences between characters; give them a high amount of points to share between stats instead.
Mar
16
comment Games based on Eclipse Phase's world and/or system
I have heard of several MHR-hacks in progress, but nothing as developed as what you are looking for.
Mar
15
comment Is Greater Mage Hand worth it?
I just want to point out that the two current answers are totally different, but yet both good and valid, that's great.
Mar
12
comment Dealing with skill rerolls by several players
+1, understanding the "you don't always have to roll" was a big step forward as a GM.
Mar
10
comment PC in chains, planned myself into a corner
A NPC getting you out of a jail you have absolutely no way of getting out by yourself is a straight-on deux ex machina.