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|seen||Oct 26 at 20:07|
How can I simplify a series of rolls without changing probability too heavily?
Something like that yes. Think about it, if you really have every countermeasure in the game, something should work.
Traps specifically for Smart characters
One obvious way is to have the trap's attributes equal the person walking by/through it. The dumb character wouldn't give the trap a high enough Spot to notice the intrusion in the first place.