373 reputation
18
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location Newcastle upon Tyne, United Kingdom
age 30
visits member for 2 years, 11 months
seen 2 days ago

Lapsed Catholic. Luddite Geek. Shy Chatterbox. A mass of contradictions wrapped in an open enigma.

Some days, I really regret making http://stackoverflow.com/a/3638034/14250 a comm. wiki question. Then I get back to helping people solve problems rather than trying to help myself score rep. (Man, but 370 upvotes. Three. Hundred. And. Seventy.)


Feb
24
awarded  Editor
Feb
24
revised How do I kidnap my characters without bending the rules?
added 498 characters in body
Feb
24
answered How do I kidnap my characters without bending the rules?
Feb
24
comment How do I kidnap my characters without bending the rules?
How tough's the party?
Feb
24
comment How do I kidnap my characters without bending the rules?
I don't think you necessarily need to bribe them (although I'm interested in your plot token idea, and would like to hear more on chat)
Feb
24
comment How do I kidnap my characters without bending the rules?
"they might also represent the law-of-the-land which, when you escape from, you become a villain, so you have to resolve this without violence"... Yeah, there's an inherent flaw in assumptions here which you might want to consider.
Feb
24
comment How do I kidnap my characters without bending the rules?
+1: Brian's answer is good because it highlights an essential issue with the entire concept. This actually gives examples of where that concept is made to work.
Feb
24
comment How do I kidnap my characters without bending the rules?
"before inevitably end up kidnapped, at least it feels like it was a fair fight and they tried something": How can it possibly feel like a fair fight if they'll inevitably lose? That's the definition of an unfair fight. It would at best feel like necessary railroading, and at worst feel like a godawful grind to try and escape, unless they realise that they can't possibly win. (Actually, at worst they come up with a convincing way to escape, and you have to resort to "rocks fall, everyone is captured") Second idea is much better.
Feb
21
comment Intimidation in D&D 4e - What can it be used for and what are the consequences for doing so?
Is it me, or is +17 a lot? I mean, that is one scary halfling...
Jan
12
awarded  Yearling
Nov
19
comment How common is Detect Evil in the Forgotten Realms? Roleplaying VS Game Mechanic
+1 for acknowledgement that "Detect Evil" is not the core problem here.
Mar
26
awarded  Nice Answer
Mar
10
awarded  Critic
Mar
10
comment “Punishing” characters for stupid actions
+1: For the end point. I assumed jerk, whereas you're considering it may be something local to the campaign setting.
Mar
9
awarded  Teacher
Mar
9
answered “Punishing” characters for stupid actions
Mar
9
awarded  Supporter