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Feb
25
revised How do I kidnap my characters without bending the rules?
Put the bit that answers the basic aspect of the question to the top.
Feb
25
revised How do I kidnap my characters without bending the rules?
Edit based on comments
Feb
24
awarded  Editor
Feb
24
revised How do I kidnap my characters without bending the rules?
added 498 characters in body
Feb
24
answered How do I kidnap my characters without bending the rules?
Feb
24
comment How do I kidnap my characters without bending the rules?
How tough's the party?
Feb
24
comment How do I kidnap my characters without bending the rules?
I don't think you necessarily need to bribe them (although I'm interested in your plot token idea, and would like to hear more on chat)
Feb
24
comment How do I kidnap my characters without bending the rules?
"they might also represent the law-of-the-land which, when you escape from, you become a villain, so you have to resolve this without violence"... Yeah, there's an inherent flaw in assumptions here which you might want to consider.
Feb
24
comment How do I kidnap my characters without bending the rules?
+1: Brian's answer is good because it highlights an essential issue with the entire concept. This actually gives examples of where that concept is made to work.
Feb
24
comment How do I kidnap my characters without bending the rules?
"before inevitably end up kidnapped, at least it feels like it was a fair fight and they tried something": How can it possibly feel like a fair fight if they'll inevitably lose? That's the definition of an unfair fight. It would at best feel like necessary railroading, and at worst feel like a godawful grind to try and escape, unless they realise that they can't possibly win. (Actually, at worst they come up with a convincing way to escape, and you have to resort to "rocks fall, everyone is captured") Second idea is much better.
Feb
21
comment Intimidation in D&D 4e - What can it be used for and what are the consequences for doing so?
Is it me, or is +17 a lot? I mean, that is one scary halfling...
Jan
12
awarded  Yearling
Nov
19
comment How common is Detect Evil in the Forgotten Realms? Roleplaying VS Game Mechanic
+1 for acknowledgement that "Detect Evil" is not the core problem here.
Mar
26
awarded  Nice Answer
Mar
10
awarded  Critic
Mar
10
comment “Punishing” characters for stupid actions
+1: For the end point. I assumed jerk, whereas you're considering it may be something local to the campaign setting.
Mar
9
awarded  Teacher
Mar
9
answered “Punishing” characters for stupid actions
Mar
9
awarded  Supporter