4,062 reputation
11024
bio website weblogs.asp.net/avnerk
location Israel
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visits member for 1 year, 3 months
seen 11 hours ago
stats profile views 21

May
28
comment Dealing with people who turn up late for sessions
I like this answer, because handing out intangibles - like extra attention - is usually better than handing out tangibles like XP or action points. It doesn't spark up people's indignation as much, and doesn't feel as much as if the GM is venting his out-of-character feelings on the poor helpless characters.
May
20
awarded  Citizen Patrol
May
16
comment How much detail should I include in medieval maps for players?
According to the main sourcebook, mid-13th Russia in Mythic Europe is "divided into feuding principalities, chief among them Kiev in the south and the Republic of Novgorod in the north", some of which are Christian, such as Novgorod, but in between them are "the lands ofthe Polovtsi, Asiatic nomads who have challenged the Russian princes in the past", presumably these are the pagans referred to. (All from ArM 4th edition, p.221)
May
16
answered How much detail should I include in medieval maps for players?
May
15
answered D&D: How to find out if someone is a spellcaster?
May
10
comment What variant rules can promote a less kick-in-the-door mindset?
While I haven't used E6 specifically, my last Pathfinder campaign was deliberately low-key, starting at lv1 and ending at lv5. The current one is similar, with us recently getting to lv3 in an extremely unbalanced party comprised entirely of magic users (wizard, sorcerer, alchemist and oracle), which is also a lot of fun.
May
10
answered What variant rules can promote a less kick-in-the-door mindset?
May
8
answered Who actually makes the Magic Books that boost stats?
May
6
answered Does Gang Up benefit my Allies?
Apr
28
awarded  Nice Question
Apr
27
comment Using MuCo to add two extra arms
I switched my Accepted answer to you. Sorry, @Sardathrion. :) Dropping this from Touch to Personal and from Group to Part drops this down to 20, which is more than doable for me. Excellent! Also, extra thanks for the Supplementary Spell Guidelines, which will make life a whole lot easier than going through all the books we have.
Apr
27
accepted Using MuCo to add two extra arms
Apr
27
awarded  Scholar
Apr
27
comment Using MuCo to add two extra arms
Going back to the beginning - lv30 for a pair of useless arms seems a bit excessive. I'm assuming it's range is Personal, duration is Sun and target is Individual, which would make the base effect Lv20, enough to turn into a fully functional fish or bird or make a body extremely resistant to damage. The lv50 you gave for fully functional limbs is base effect lv.40, that's two magnitudes more than killing a person outright, and is enough to change into something entirely alien such as water or rock.
Apr
26
comment Using MuCo to add two extra arms
It's an interesting take. MuCo(An) lets your fly when you grow wings without training, but you can make the case that the Animal requisite takes care of that, since it imbues you with the Animal essence, that includes not only the wings but the skill of using them. There's no Animal equivalent to a four-armed man, that I can think of.
Apr
26
awarded  Student
Apr
26
asked Using MuCo to add two extra arms
Apr
23
awarded  Nice Answer
Apr
17
answered Can Dispel Magic remove Blindness?
Apr
15
comment Can magic items that deal fire damage function underwater?
+1 for doing the math and then dropping it, simplifying it for the sake of gameplay.