| bio | website | weblogs.asp.net/avnerk |
|---|---|---|
| location | Israel | |
| age | ||
| visits | member for | 1 year, 3 months |
| seen | 11 hours ago | |
| stats | profile views | 21 |
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May 28 |
comment |
Dealing with people who turn up late for sessions I like this answer, because handing out intangibles - like extra attention - is usually better than handing out tangibles like XP or action points. It doesn't spark up people's indignation as much, and doesn't feel as much as if the GM is venting his out-of-character feelings on the poor helpless characters. |
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May 20 |
awarded | Citizen Patrol |
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May 16 |
comment |
How much detail should I include in medieval maps for players? According to the main sourcebook, mid-13th Russia in Mythic Europe is "divided into feuding principalities, chief among them Kiev in the south and the Republic of Novgorod in the north", some of which are Christian, such as Novgorod, but in between them are "the lands ofthe Polovtsi, Asiatic nomads who have challenged the Russian princes in the past", presumably these are the pagans referred to. (All from ArM 4th edition, p.221) |
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May 16 |
answered | How much detail should I include in medieval maps for players? |
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May 15 |
answered | D&D: How to find out if someone is a spellcaster? |
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May 10 |
comment |
What variant rules can promote a less kick-in-the-door mindset? While I haven't used E6 specifically, my last Pathfinder campaign was deliberately low-key, starting at lv1 and ending at lv5. The current one is similar, with us recently getting to lv3 in an extremely unbalanced party comprised entirely of magic users (wizard, sorcerer, alchemist and oracle), which is also a lot of fun. |
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May 10 |
answered | What variant rules can promote a less kick-in-the-door mindset? |
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May 8 |
answered | Who actually makes the Magic Books that boost stats? |
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May 6 |
answered | Does Gang Up benefit my Allies? |
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Apr 28 |
awarded | Nice Question |
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Apr 27 |
comment |
Using MuCo to add two extra arms I switched my Accepted answer to you. Sorry, @Sardathrion. :) Dropping this from Touch to Personal and from Group to Part drops this down to 20, which is more than doable for me. Excellent! Also, extra thanks for the Supplementary Spell Guidelines, which will make life a whole lot easier than going through all the books we have. |
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Apr 27 |
accepted | Using MuCo to add two extra arms |
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Apr 27 |
awarded | Scholar |
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Apr 27 |
comment |
Using MuCo to add two extra arms Going back to the beginning - lv30 for a pair of useless arms seems a bit excessive. I'm assuming it's range is Personal, duration is Sun and target is Individual, which would make the base effect Lv20, enough to turn into a fully functional fish or bird or make a body extremely resistant to damage. The lv50 you gave for fully functional limbs is base effect lv.40, that's two magnitudes more than killing a person outright, and is enough to change into something entirely alien such as water or rock. |
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Apr 26 |
comment |
Using MuCo to add two extra arms It's an interesting take. MuCo(An) lets your fly when you grow wings without training, but you can make the case that the Animal requisite takes care of that, since it imbues you with the Animal essence, that includes not only the wings but the skill of using them. There's no Animal equivalent to a four-armed man, that I can think of. |
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Apr 26 |
awarded | Student |
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Apr 26 |
asked | Using MuCo to add two extra arms |
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Apr 23 |
awarded | Nice Answer |
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Apr 17 |
answered | Can Dispel Magic remove Blindness? |
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Apr 15 |
comment |
Can magic items that deal fire damage function underwater? +1 for doing the math and then dropping it, simplifying it for the sake of gameplay. |