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visits member for 2 years, 9 months
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2d
comment Creating an easily-defeatable dragon
Are you set on the encounter bring withnthe dragon itself? How about matching them with one of the dragon's servants or underlings, and keeping the dragon for later as a long-term villain?
2d
comment Differences Between Warpriest and Paladin
@YogoZuno A Paladin's fluff is hardly limited to the classic Knight archetype, so that shouldn't be a deciding factor in choosing a class: rpg.stackexchange.com/q/18947/3043
Oct
26
comment Is it a bad idea to steal characters from other media?
Just for context - this is often referred to as an Expy, an exported character from one franchise to another, usually as a homage or reworking. If it's good for the dozens of TV shows, films and novels listed there, it's probably good for you too. :)
Oct
26
comment Which issue of Dragon magazine had a chart for volleys of arrows?
Can you narrow it down a bit in terms of the year it was published, approximately? That can make it easier for people who might want to go skim their collection looking for it.
Oct
23
comment What classes are designed to pair together in lore or class description?
Also, are you referring only to official WotC-published sourcebooks? Because if you expand it to all 3rd-party published books or even homebrewed self-published material, this list will be endless and unknowable.
Sep
23
comment How can we fish an indestructible item out of lava?
I wouldn't actually call 3e the "grandfather" of Pathfinder. More an older brother, which the younger is influenced by and tries to emulate and even prove itself better. But I'd save "grandfather" for 1e at the newest. :)
Sep
21
comment Why would I ever choose rolling hit points?
@Hennes Which only makes it less likely to hit the exact average. It increases swinginess, which is exactly the opposite of relying on the average. It does mean that it can be real bummer if you roll low, but also a real win if you roll high.
Jul
28
comment Looking for RPGs without character-classes
@Ferox It's a good start, but it's still a very broad question. I can easily think of several answers that fit thebill (Ars Magica, Dresden Files, and others) none of which will be the correct one, which doesn't really fit in well with Stack Exchange's "concrete answers to concrete questions" goal.
Jul
28
comment Looking for RPGs without character-classes
@Ferox We've put your question temporarily on hold until we can focus it better. It's not punishment, just a temporary hold until we can make sure the question generates good, relevant answers.
Jul
16
comment Number of GURPS 4th Edition Source Books
Forums posts like this suggest that the differences between the 3rd and 4th editions aren't huge (like D&D 3.0 vs. 3.5), so it's possible SJG didn't want to waste time and money reprinting nearly identical books.
Jul
16
comment Why does the Folk Hero get a shovel?
Shovels are useful. You can dig a trench. You can clear ground for a sleeping bag. You can cook on it.
Jul
9
comment Can I wish to never auto-miss on a natural 1?
Again, the concept of hit points or damage dice are an out-of-universe model we use to describe the varied vagaries of combat. For someone to be able to classify his own reality the way would require a huge leap of logic and willingness to accept that things are radically different than they seem - which is what my last paragraph is about.
Jul
9
comment Can I wish to never auto-miss on a natural 1?
But you'll have to make the entirely out-of-play decision to group these exact events as a miss, as opposed to (say) rolling 1 on the damage die, which is a hit, but with almost the same in-world effect as a miss.
Jul
8
comment Can I wish to never auto-miss on a natural 1?
The basic assumption in most games is that this pattern exists in the mechanics, not the story. We might bundle a bunch of stuff under "miss", but for the wizard, you have fizzles, and misses, and it-hit-but-the-guy-shook-it-off, and any number of distinctly different scenarios.
Jul
7
comment What are the stand-out features of D&D 5e?
Could you elaborate on some of these points to give them more practical weight? For instance, what does "focusing the game around 3 pillars, Exploration, Social, and Combat" actually mean in practice? How does the Inspiration mechanic encourage those three?
Jun
23
comment How much XP do monsters or NPCs have for spending on spells and item creation?
@Pro756 There's a difference between saying "You can just decide it" and saying "You should just decide it". The first is, as you say, a given. The second is a real answer.
Jun
15
comment At what level should you start players joining an ongoing game?
A big, fat +1 for running a side-campaign with 1st level characters. It's a fantastic idea to get the player into the game, especially since everyone knows his character is a keeper and the veteran players' characters are one-off, giving him some nice spotlight time. It also helps make the world richer.
Jun
14
comment Why is a Blaster Rifle worth more than a Blaster Carbine?
Are any of these (admittedly interesting) facts specifically relevant to the d20-based Star Wars: Saga Edition game?
May
23
comment How can a land-based Druid have a Shark (or aquatic) animal companion?
I don't have a PF answer, but a player in my Ars Magica party once managed to squeeze in an invisible flying, air-breathing, water-spouting dolphin with a higher INT score than most of the PCs.
May
17
comment Good sources for creating a poison and blackmail-based character? P&P
It is a bit confusing, since I've mostly seen "pen & paper" used to describe tabletop RPGs, to differentiate from LARPs or from CRPGs.