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Nov
15
comment How do I handle players brute-forcing a skill until they succeed?
Saying "failure is more interesting but the players don't know it yet" is, basically, saying "failure is more interesting for me". If they don't see any interesting backlash, it effectively doesn't exist for them, does it?
Oct
6
comment How can I signal the scope of an adventure to players?
Why does it matter when they've "finished" an adventure? If everyone wants to continue, every adventure should feed into the next one, it doesn't have to be divided into clearly delineated story arcs.
Oct
2
comment My DM asked me to stop roleplaying hostility toward another PC, but it fits my character
@Erasmus the point of averting My Guy Syndrome isn't to "not act as my character so much", but to realize that our character's aspects are chosen by us, and we can, and should, choose to play characters whose behaviors don't disrupt our optimal party behavior.
Jun
3
comment How can I avoid metagaming when I know things my character doesn't?
Ask yourself this - is it really important that you do? Is the simulationist aspect of the game ("my character doesn't know that X is happening in the other room") more important than the narrative aspect ("story-wise, it's fitting that I show up in the other room now")?
Feb
24
comment Can I hide easter eggs in my spells?
As I said, no, there isn't any published precedent for it that I know of, but it shouldn't matter much.
Nov
18
comment What ways are there to magically enforce an agreement?
I'll stick to what the SRD can show, and leave finding a specific variant on the basic geas as an exercise to the reader.
Nov
18
comment What ways are there to magically enforce an agreement?
Killing one of the parties of the agreement would sound like a great way to break an agreement. You have to leave a way out, or it's just no fun, story-wise.
Oct
29
comment Creating an easily-defeatable dragon
Are you set on the encounter bring withnthe dragon itself? How about matching them with one of the dragon's servants or underlings, and keeping the dragon for later as a long-term villain?
Oct
29
comment Differences Between Warpriest and Paladin
@YogoZuno A Paladin's fluff is hardly limited to the classic Knight archetype, so that shouldn't be a deciding factor in choosing a class: rpg.stackexchange.com/q/18947/3043
Oct
26
comment Is it a bad idea to steal characters from other media?
Just for context - this is often referred to as an Expy, an exported character from one franchise to another, usually as a homage or reworking. If it's good for the dozens of TV shows, films and novels listed there, it's probably good for you too. :)
Oct
26
comment Which issue of Dragon magazine had a chart for volleys of arrows?
Can you narrow it down a bit in terms of the year it was published, approximately? That can make it easier for people who might want to go skim their collection looking for it.
Oct
23
comment What classes are designed to pair together in lore or class description?
Also, are you referring only to official WotC-published sourcebooks? Because if you expand it to all 3rd-party published books or even homebrewed self-published material, this list will be endless and unknowable.
Sep
23
comment How can we fish an indestructible item out of lava?
I wouldn't actually call 3e the "grandfather" of Pathfinder. More an older brother, which the younger is influenced by and tries to emulate and even prove itself better. But I'd save "grandfather" for 1e at the newest. :)
Jul
28
comment Looking for RPGs without character-classes
@Ferox It's a good start, but it's still a very broad question. I can easily think of several answers that fit thebill (Ars Magica, Dresden Files, and others) none of which will be the correct one, which doesn't really fit in well with Stack Exchange's "concrete answers to concrete questions" goal.
Jul
28
comment Looking for RPGs without character-classes
@Ferox We've put your question temporarily on hold until we can focus it better. It's not punishment, just a temporary hold until we can make sure the question generates good, relevant answers.
Jul
16
comment Number of GURPS 4th Edition Source Books
Forums posts like this suggest that the differences between the 3rd and 4th editions aren't huge (like D&D 3.0 vs. 3.5), so it's possible SJG didn't want to waste time and money reprinting nearly identical books.
Jul
16
comment Why does the Folk Hero get a shovel?
Shovels are useful. You can dig a trench. You can clear ground for a sleeping bag. You can cook on it.
Jul
7
comment What are the stand-out features of D&D 5e?
Could you elaborate on some of these points to give them more practical weight? For instance, what does "focusing the game around 3 pillars, Exploration, Social, and Combat" actually mean in practice? How does the Inspiration mechanic encourage those three?
Jun
23
comment How much XP do monsters or NPCs have for spending on spells and item creation?
@Pro756 There's a difference between saying "You can just decide it" and saying "You should just decide it". The first is, as you say, a given. The second is a real answer.
Jun
15
comment At what level should you start players joining an ongoing game?
A big, fat +1 for running a side-campaign with 1st level characters. It's a fantastic idea to get the player into the game, especially since everyone knows his character is a keeper and the veteran players' characters are one-off, giving him some nice spotlight time. It also helps make the world richer.