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  • The best gaming advice: Talk to each other like reasonable adults.
  • Dice fudging and Rule Zero are bullshit.
  • Dungeon World is a better D&D than D&D.
  • Ignoring rules is a sign that you're playing the wrong game.
  • Metagaming is not a four-letter word.
  • System matters.
  • “Wubba Wubba!”

May
12
awarded  Nice Answer
May
10
reviewed Approve suggested edit on Do Technomancers need a commlink?
May
9
comment Good techniques for getting player-character backgrounds integrated into the game?
Possibly too short to be an answer, but: Give each character a one-sentence background, and let the details get filled out during play.
May
7
comment How to efficiently describe mental danger
@Vatine Here's the free version of Dungeon World if you'd like to learn about it.
May
7
answered How to efficiently describe mental danger
May
7
awarded  Civic Duty
May
6
reviewed Approve suggested edit on Can a druid use powers from other classes while in beast form?
May
6
reviewed Approve suggested edit on Running a “Chaotic Evil” PC in a morally ambivalent group?
May
4
awarded  Proofreader
May
4
reviewed Approve suggested edit on larp-mes-camarilla tag wiki
May
4
reviewed Approve suggested edit on larp-mes-camarilla tag wiki excerpt
May
1
comment What are ways player characters could awake an ancient evil?
Just about anything. This sounds like pure plot device.
May
1
comment Encouraging players to play games they normally wouldn't?
I have had mixed success, depending on the group, of offering to run a one-shot. Some groups just don't want to try new things.
May
1
reviewed Approve suggested edit on system-introduction tag wiki
May
1
reviewed Approve suggested edit on system-introduction tag wiki excerpt
Apr
30
revised How do I read a 4-sided die?
Pedantry!
Apr
29
reviewed Approve suggested edit on world-of-darkness tag wiki
Apr
29
reviewed Approve suggested edit on vampire-masquerade tag wiki
Apr
29
comment What Works Inspired Paranoia?
The page is titled Design Notes / Bibliography, and includes a Notes and resources section which is the history of Paranoia up until now. It also includes a Resources sidebar—"These sources, among many, are particularly helpful for cultivating a characteristically paranoid atmosphere in your games"—which is what I posted, although I left out the Online section of websites. I imagine it's a hybrid of inspiration and resources. The notes also call out My Life With Master as a design influence on Paranoia XP.
Apr
29
comment What Works Inspired Paranoia?
@KyleWilley Fifth edition? Please turn in your personal effects to PLC and report to the Reeducation Facility in RIP Sector immediately, citizen.