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  • The best gaming advice: Talk to each other like reasonable adults.
  • Dice fudging is bullshit.
  • Ignoring rules is a sign that you're playing the wrong game.
  • Rather than hack on the rules of a game, stop to consider that a different game might better do what you want.
  • Rule Zero is bullshit.
  • System matters.
  • “Wubba Wubba!”

    Brevity is characteristic of okeefe's answers. … It's a complete solution to the problem, in a small package. —SevenSidedDie


Mar
1
comment What's a good mechanic for rewarding players for keeping their characters happy?
@Flamma I understand both your points, but I think we're talking past each other. I still think the answer is for the GM to ask better questions about character downtime than to use a mechanical reward for presumed happiness.
Mar
1
comment What's a good mechanic for rewarding players for keeping their characters happy?
Which is why it's weird that the questioner wants to reward this. It would be better to reward something else, like interesting character downtime.
Feb
28
answered What's a good mechanic for rewarding players for keeping their characters happy?
Feb
27
comment In depth world building. Making connections
You can do all this, but then you need to relate it to your players. Have you looked into Microscope?
Feb
26
comment Rulesets to make magic more unpredictable and dangerous?
I was also thinking about Dungeon Crawl Classics, but I don't yet have enough personal experience that I was comfortable recommending it.
Feb
25
awarded  Nice Answer
Feb
25
reviewed Reject suggested edit on Is Coup de Grace on sleeping and bound opponents an evil act?
Feb
24
answered Is it legal to write and distribute adventures or campaign settings for D&D 3.5?
Feb
23
answered Challenging pre-made campaign for veteran players but easy on new GMs
Feb
23
reviewed Approve suggested edit on Where can one find a list of Savage Worlds Explorer Edition publications?
Feb
22
comment How do I help my players get past an obstacle I didn't intend?
It sounds like you intended this to be a possible outcome by not setting up some way to bypass it. What's wrong with ending the dungeon here if they don't find a way around it? The lesson being that the players should think before they act.
Feb
22
reviewed Approve suggested edit on How do I set the base price in a barter system?
Feb
21
comment Playing Dungeon World in an established setting
I've only done this with one-shots, but even then it was very much treating the existing the content as an outline and letting the players make things up during play.
Feb
21
comment How could I make Bruce Banner/Incredible Hulk as a valid character?
You could try out Marvel Heroic and save yourself a lot of effort.
Feb
20
answered How can I deal with players who are reluctant to spend resources?
Feb
17
awarded  Enlightened
Feb
17
awarded  Nice Answer
Feb
17
revised Should players know the details about campaign moves
Add quote that SevenSidedDie found, reference chapter and subheading instead of page numbers
Feb
15
awarded  Nice Answer
Feb
14
revised Should players know the details about campaign moves
More clarification