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  • The best gaming advice: Talk to each other like reasonable adults.
  • Dice fudging is bullshit.
  • Ignoring rules is a sign that you're playing the wrong game.
  • Rather than hack on the rules of a game, stop to consider that a different game might better do what you want.
  • Rule Zero is bullshit.
  • System matters.
  • “Wubba Wubba!”

    Brevity is characteristic of okeefe's answers. … It's a complete solution to the problem, in a small package. —SevenSidedDie


Mar
4
revised What are the benefits of owning a physical book?
Cleanup, removed tag
Mar
4
reviewed No Action Needed What are the benefits of owning a physical book?
Mar
4
reviewed No Action Needed How does one work a druid into a campaign?
Mar
3
reviewed Leave Open Reproduction of copyrighted content by website users
Mar
2
reviewed Reject suggested edit on What is a good combat tracker for D&D 4th Edition?
Mar
2
comment Are there rules in D&D 3.5 for characters who smoke?
What kind of non-flavor text are you expecting?
Mar
2
reviewed Leave Closed Great classic Shadowrun adventures/campaigns?
Mar
2
reviewed Reopen A system that allows for a gritty, fast, simple post-apocalyptic setting?
Mar
2
comment Where could I go to find editing services that specialize in RPGs?
For this question in particular, asking other game designers for references is the right move. See also SevenSidedDie's answer. Cheers.
Mar
2
reviewed Leave Open Thickness and other properties of wall of force?
Mar
2
reviewed Leave Open How does one work a druid into a campaign?
Mar
1
reviewed Leave Open What are some examples of games that don't invent history or language?
Mar
1
reviewed Leave Open Need some recommendations for monster manuals
Mar
1
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
@wraith808 The answer doesn't read like that at all. A suggestion of particular Powered by the Apocalypse game or games would be a better answer.
Mar
1
answered Japanese mythology games?
Mar
1
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
Apocalypse World is inherently weird; it's not just the psychic maelstrom, but just about any move that requires roll+weird. Stripping the weird out will be unsatisfying. A lot of the weirdness provides information to the players and GM for keeping the game flowing. AW is a fantastic suggestion if you waive the “without anything weird” requirement.
Mar
1
reviewed No Action Needed Storytelling with lie detection
Feb
28
reviewed No Action Needed How do I get my PCs to not be a bunch of murderous cretins?
Feb
28
reviewed No Action Needed What happened to Irony Games' tools?
Feb
28
reviewed No Action Needed Does DR apply to damage from Diehard?