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  • The best gaming advice: Talk to each other like reasonable adults.
  • Dice fudging is bullshit.
  • Ignoring rules is a sign that you're playing the wrong game.
  • Rather than hack on the rules of a game, stop to consider that a different game might better do what you want.
  • Rule Zero is bullshit.
  • System matters.

Brevity is characteristic of okeefe's answers. … It's a complete solution to the problem, in a small package. —SevenSidedDie


Nov
22
comment What can I leave out of a first session?
@AdrianoVaroliPiazza Characters start with 1 Fate and 1 Persona each. The End of Session is the only time they earn more Rewards—more Fate and Persona. The End of Session is literally when the session ends, not necessarily after their mission is completed. It's certainly possible to start the next session still working on the previous mission. The mission may not even be related to their Goals, but usually at least one mouse has the mission (or something closely related) as a Goal.
Nov
6
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
Ignorable rules is a sign that you're not sure about what you want.
Oct
30
comment With a negative Strength value, how much damage can I do?
@gatherer818 An excellent point! Answer updated.
Oct
28
comment Is repeated playing the only way to test system balance?
This is also extraordinarily sensitive to designer intent.
Oct
11
comment Can I change the alignment of my intelligent item?
Ask the sorcerer for a refund. I'm sure your ranger can be convincing.
Oct
8
comment A 2 Player RPG for buddies?
There are a handful of niche games that require two participants, and I think this question places a nice spotlight on those games.
Sep
23
comment How Can I Make Supplies Matter In D&D 3.5e?
If you want to take this to an extreme, check out Torchbearer.
Sep
12
comment Comparing D&D mechanics between 2e and 5e
Both answers are good, but I like that this one is succinct and focused on 2e and 5e.
Sep
7
comment Magic Systems: Names for Non-Vancian Magic?
It's probably simpler just talk about a given system's magic system when discussing them.
Sep
5
comment In a Mouse Guard fight, does each team target a specific other team with each move?
The forthcoming second edition of Mouse Guard cleans this up.
Sep
5
comment Who's the artist that drew the art on pg. 148 and 220 in PHB DnD 5e?
Email Wizards of the Coast and ask.
Sep
4
comment What's fair compensation for creating a one-armed drow?
Honestly, let him keep the arm but make him go on a quest of the wizard's choosing. That sounds way more enjoyable.
Sep
3
comment Looking for a free, easy-to-learn D&D-like game that can be run with limited materials
If you exclusively want to use d6, it's easy to hack the classes' damage dice.
Aug
28
comment Pre-built square-grid maps?
Alas, your map links are all dead after a reorganization.
Aug
26
comment Giving inspiration after a nice night of sleep and good food?
Torchbearer has rules for this but not in a way easily ported to 5e.
Aug
4
comment Explaining the lack of situational modifiers in Dungeon World
I nixed the first question (which already has an answer), leaving the second, novel question. Feel free to revert.
Aug
2
comment Handling the nitty-gritty with fate
Gritty detail is exactly what Fate doesn't do.
Jul
28
comment How do I analyze and improve myself as a GM?
@pet Welcome to rpg.se!
Jul
26
comment How can I run a campaign in isolation without restricting access to items?
This could be filled out as an answer if he explains what in particular this supplement offers.
Jul
13
comment How to handle a Strix in combat when flying?
This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post - you can always comment on your own posts, and once you have sufficient reputation you will be able to comment on any post.