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  • The best gaming advice: Talk to each other like reasonable adults.
  • Dice fudging and Rule Zero are bullshit.
  • Dungeon World is a better D&D than D&D.
  • Ignoring rules is a sign that you're playing the wrong game.
  • Metagaming is not a four-letter word.
  • System matters.
  • “Wubba Wubba!”

9h
comment Messing with the Wild Die?
You might be using the wrong system if you're taking away a key element of the pulp action that Savage Worlds is known for.
1d
comment What systems do use-based skill upgrades well?
"How these systems prevent grinding?" is the new question being asked here. (Says the guy who wrote a long answer about it…)
1d
comment How can I hint to Changeling players that they should use their kenning?
If your already talking to them out of character about it, just tell them it's useful. You don't need subterfuge. If you wish, tell one player who you think will act on it, and let the others figure it out during play.
1d
comment What systems do use-based skill upgrades well?
If you're interested in Burning Wheel, the basics—the “Hub and Spokes”—are available as a free pdf. It's the first 74 pages of the book, and it includes the rules for advancement and when to roll.
1d
comment What systems do use-based skill upgrades well?
Same games, including Mouse Guard and Burning Wheel in @Anaphory's answer, allow the player to make a bad choice so that they get the desired test for advancement. There's nothing inherently wrong with that, and the consequences that come from such a decision are usually awesome.
1d
comment What systems do use-based skill upgrades well?
Note that Mouse Guard skills can drop to 1 due to failed recovery from the Injured or Sick conditions.
2d
comment How should GM deal with 'standing orders'?
Very true. If you allow standing orders, a discussion about when the player doesn't want them to trigger is an excellent idea.
2d
comment How should GM deal with 'standing orders'?
Burning Wheel mechanizes them as Instincts, where they codify an ingrained behavior or act as a defense from a "gotcha" gamemaster. As long as they're sensible and not abusive, I'm fine with them, but they may be a response to the player's earlier, possibly abusive, gaming experiences.
May
14
comment Is there an online service to convert play transcripts into narrative fiction?
Usually you do this by insourcing: ask someone in your group to do it or make it a rotating task.
May
13
comment Does a skill in Burning Wheel open gray if one of its root stats is gray?
I was tempted to do any editing pass to consistently choose "gray" over "grey", but it's everywhere.
May
13
comment Does a skill in Burning Wheel open gray if one of its root stats is gray?
@SevenSidedDie Gold actually references the Monster Burner on shaded math, crazily enough.
May
13
comment Does a skill in Burning Wheel open gray if one of its root stats is gray?
White and Black make Gray shade. It's all explained in the Monster Burner, pages 367-8. Also, for White you add 3 before averaging.
May
9
comment Good techniques for getting player-character backgrounds integrated into the game?
Possibly too short to be an answer, but: Give each character a one-sentence background, and let the details get filled out during play.
May
7
comment How to efficiently describe mental danger
@Vatine Here's the free version of Dungeon World if you'd like to learn about it.
May
1
comment What are ways player characters could awake an ancient evil?
Just about anything. This sounds like pure plot device.
May
1
comment Encouraging players to play games they normally wouldn't?
I have had mixed success, depending on the group, of offering to run a one-shot. Some groups just don't want to try new things.
Apr
29
comment What Works Inspired Paranoia?
The page is titled Design Notes / Bibliography, and includes a Notes and resources section which is the history of Paranoia up until now. It also includes a Resources sidebar—"These sources, among many, are particularly helpful for cultivating a characteristically paranoid atmosphere in your games"—which is what I posted, although I left out the Online section of websites. I imagine it's a hybrid of inspiration and resources. The notes also call out My Life With Master as a design influence on Paranoia XP.
Apr
29
comment What Works Inspired Paranoia?
@KyleWilley Fifth edition? Please turn in your personal effects to PLC and report to the Reeducation Facility in RIP Sector immediately, citizen.
Apr
25
comment How do you handle Reach in Dungeon World?
@SevenSidedDie Looking at the other comments, you're right about "goblin does nothing" being wrong. But, I still see this as entirely fitting within the rules of hack and slash. I will correct my answer.
Apr
25
comment How do you handle Reach in Dungeon World?
I assume there's a moving, shifting fight between the Fighter and the goblin with a dagger. The goblin can totally fight back, once it gets closer. But the fighter doesn't just get to beat up the goblin because of superior reach.