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  • The best gaming advice: Talk to each other like reasonable adults.
  • Dice fudging is bullshit.
  • Ignoring rules is a sign that you're playing the wrong game.
  • Rather than hack on the rules of a game, stop to consider that a different game might better do what you want.
  • Rule Zero is bullshit.
  • System matters.

Brevity is characteristic of okeefe's answers. … It's a complete solution to the problem, in a small package. —SevenSidedDie


Sep
18
revised Where is the D&D 3.5 random loot table?
Add link
Sep
13
revised RPG Systems with Attribute-based learning speed
Grammar
Sep
13
revised RPG Systems with Attribute-based learning speed
More clarification
Sep
13
revised RPG Systems with Attribute-based learning speed
Clarity
Sep
11
revised Question about weapon proficiency for Race and Class
Cleanup
Sep
10
revised Alignment restrictions and Trap the Soul
Add link
Sep
9
revised Fighting boredom in combat as a player
Cleanup
Aug
23
revised Random dungeon/adventure generation system
Capitalization
Aug
22
revised Random dungeon/adventure generation system
White space, grammar edit
Aug
22
revised Random dungeon/adventure generation system
Links to TableTop's Fiasco episodes
Aug
11
revised In FATE, can action descriptions be revised after die rolls to apply aspects?
Whether you can invoke or tag an aspect after the roll is not in question.
Aug
8
revised What can Shardminds do instead of sleep?
Apostrophe
Jul
29
revised What do you do in Dungeon World when someone wants to perform an action they don't have a move for?
Grammar
Jul
23
revised Do any games have XP (or a similar concept) as an in-game construct?
Grammar
Jul
19
revised Dice with strange numbers of sides?
Update dice used in Dungeon Crawl Classics
Jul
15
revised What are the Consequences of a Miss?
Grammar
Jul
14
revised Where to find an adventure with a crashed spaceship
Corrected spelling
Jul
4
revised Can you wear two of the same ring?
Grammar
Jul
3
revised Caring for the diseased
Grammar
Jun
14
revised The Deal with Stunt Dice in Fiasco
There are four stunt dice, no matter how many players.