4,339 reputation
628
bio website sites.google.com/site/…
location Arizona
age 20
visits member for 1 year, 3 months
seen 13 mins ago
stats profile views 29

I'm an amateur game developer, tabletop enthusiast, and featured reviewer at DriveThruRPG.

I'm primarily focused on cyberpunk and science-fiction, though I love a good fantasy setting. I'll freely admit that I'm relatively new to tabletop gaming (three or four years), and most of my knowledge is in more contemporary games and indie games, but I try to be helpful.


11h
awarded  Guru
11h
comment Where can I get fantasy public domain art?
And even then, BY-ND is questionable for use in a product, since you'd probably have to modify the image (making a derivative) to use it.
14h
comment Savage Worlds: Safety Harnesses and Airbags?
He answered a while back ago, and since his answer's pretty authoritative I figured it'd probably be a good bet to accept it.
14h
comment How can I run games in Shadowrun, without going overboard?
Nope, carnal sin is a distinct category as well.
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accepted Running a Counter-Strike style Shadowrun?
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accepted Running a “Chaotic Evil” PC in a morally ambivalent group?
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accepted Things that all characters are vulnerable to in Shadowrun?
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accepted Savage Worlds: Safety Harnesses and Airbags?
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answered Justifications for the existence of cyberpsychosis
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answered In D&D, A PC became king. How do I keep him in check?
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comment How can I run games in Shadowrun, without going overboard?
Basically, for the last part here, what I'm trying to say is "Don't blow stuff up too quickly." Start characters slow; my players have learned to appreciate 3 Karma a session as a nice treat. At a certain point characters go "godmode"; I've found this to be about 450 Karma-when you reach this point the only possible answer is to escalate well outside the boundaries that Shadowrun handles well.
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answered How can I run games in Shadowrun, without going overboard?
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comment Messing with the Wild Die?
Lower individual dice do work better, but when you're taking the best of two it matters a little less. The mode of rolls from our session (of the better of the two) was 2, and while that says horrible things about our experiences with probability, they certainly weren't getting better to six. Basically, what you wind up with is the better of the two-the d4 has a better chance to ace, but the other die will usually be higher and have a better shot.
2d
comment Does there exist an application for tracking your library of games?
I've found several tabletop games on Goodreads, for what it's worth.
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comment Messing with the Wild Die?
Seen it-not the same as changing the Wild Die, but got me thinking on the subject.
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comment Messing with the Wild Die?
It wasn't too far away from it.
May
19
comment Messing with the Wild Die?
I ran a session tonight-not with the full on apocalypse rules, but just with the d4 modification, and it was hilariously pathetic; it was a Mafia themed one-shot, but it basically ended up like Snatch, with constant epic failures.
May
18
answered How effective would a mech be in a city environment?
May
18
revised How effective would a mech be in a city environment?
Added wh40k tag, because it really is about wh40k.
May
18
comment How effective would a mech be in a city environment?
I immediately thought of GearHead, with its city-based battles. With even three or four combatants, skyscrapers get knocked down by accident.