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age 25
visits member for 2 years, 8 months
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I'm a designer, web developer, artist, vegetarian, cook, and human with a passion for computers, problem solving, food, nature, technology, and outer space, among other things.


Sep
28
comment Speeding Up Combat
+1 for index cards. Tracking player statblocks, monster statblocks, traps, items, etc via index cards has truly revolutionized my games.
Sep
26
comment I'm at a loss with “Dungeons and Dragons.” How does one play it, anyway?
Tabletop RPGs tend to be game frameworks/systems, not games in and of themselves. By way of analogy, think in terms of video games—D&D would be a PlayStation, and the adventure you share with your friends is the game you play on it.
Sep
26
comment What software is available for virtual table tops?
I've played enough games with Google+ Hangouts and the Roll20 extension to vouch for it. It worked very well for the needs of me and my group.
Sep
25
comment Should I use a GMPC to help a small party?
+1 just for "Worgi"
Sep
24
comment How could I make Bruce Banner/Incredible Hulk as a valid character?
A comprehensive and well-presented answer. +1
Sep
15
comment What can I do to paper to make it look aged?
If smell alone is giving you issues, you could consider something like lapsang souchong, a smoked tea which would give your paper an old, smoky aroma.
Aug
30
comment How does wandering within a city work?
+1 for re-purposing maps of real cities. That's a great suggestion nearly buried in this answer.
Aug
21
comment Should I leave this group or recover it?
I am curious how the subject was broached with the GM. Some people react very poorly to being told they are "wrong" or when others point out "larger mistakes". I'm not saying you ought to sugar-coat anything or slip on your kid gloves, but perhaps taking a less blame-oriented approach might help? Instead of saying "You should have X" or "You shouldn't ever Y", perhaps phrase it like "When X happened, I got really frustrated for Y reasons. Why did you choose to do X?" and have more of an open discussion.
Aug
13
comment How do I deal with my players not roleplaying at all?
"...if they roleplayed correctly." There is no such thing, roleplaying is highly individual and subjective. Perhaps describe the way in which you would prefer they roleplay, i.e. what is "correct" roleplaying for you.
Aug
12
comment Are there rules for Intelligent Items with Class Levels?
A thorough and amusing analysis. +1
Jul
28
comment Is there a good way to distribute pregenerated characters?
Letting them work it out themselves is absolutely the best and easiest solution to this problem. Random assignment is a close second, but I feel this method still trumps that.
Jul
25
comment Is bringing a major villain back from the dead a bad idea?
+1 for "If you can't answer Why? on an in game level, you shouldn't do it."
Jul
18
comment Strategies for handling age of maturity dissonance for Aasimar (or other plane-touched) born to humans?
As a great illustration of this concept, check out this graph of relative maturity/age of different dogs. Aasimar simply have a different "maturity curve" than humans. calculatorcat.com/dogs/dog-years-human-years-graph.gif
Jun
23
comment What race is most similar to a cat?
+1 for tibbits, I always wanted to play one of those...
Jun
19
comment Full Round Actions with poor/average flying
Don't be. You did a better job.
Jun
19
comment How fast do PCs tend to level?
When characters level up is pretty flexible. There is a system outlined in the rules, but it (like all the rules, to an extent) is just a guideline. I've played some games where XP isn't tracked at all, and the DM simply tells players when to level up based on when it is campaign-appropriate. Sometimes you level up after several sessions, sometimes it's every other, or even every session. Do what allows you to have the most fun.
Jun
19
comment Full Round Actions with poor/average flying
+1 for beating me to it, and answering part 2 of the question.
Jun
19
comment Full Round Actions with poor/average flying
Ahhh dangit, ninja'd by Tridus.
Jun
17
comment Are class feature Powers At-Will Powers?
Ahh, @DCShannon you are correct. That's what I get for not bothering to consult the books... But there seems to be some ambiguity about what specifically is a power. For example, in the Cleric class, it explicitly describes Healing Word as a power, but refers to Channel Divinity as a feature. Then follows both of those up with "The cleric has two class features that work like powers: Channel Divinity and healing word. The Channel Divinity class feature encompasses multiple powers" (emphasis mine)
Jun
13
comment Are class feature Powers At-Will Powers?
It depends on the feature. Some class features are encounter powers or otherwise limit their use. For example, "Channel Divinity" is a class feature of numerous Divine classes, and is usable on a per-encounter basis. The key takeaway is "The power's description will explicitly state this. Read the description to be sure"