| bio | website | |
|---|---|---|
| location | England. | |
| age | 23 | |
| visits | member for | 1 year, 2 months |
| seen | Oct 20 '12 at 17:56 | |
| stats | profile views | 3 |
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Mar 26 |
awarded | Good Question |
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Mar 21 |
comment |
“Punishing” characters for stupid actions Just to clarify, I am not frustrated about the NPCs death - as you said, it caused plot development - but the fact that when I gave him "consequences" he complained about it and blamed me for the other players being irritated. |
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Mar 14 |
awarded | Editor |
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Mar 14 |
revised |
“Punishing” characters for stupid actions added 872 characters in body |
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Mar 13 |
awarded | Popular Question |
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Mar 12 |
comment |
Using the plot point system of Cortex in other systems My players don't tend to use their willpower, so I guess this might be a good way to encourage it! Thanks! |
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Mar 12 |
accepted | Using the plot point system of Cortex in other systems |
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Mar 12 |
awarded | Teacher |
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Mar 10 |
asked | Using the plot point system of Cortex in other systems |
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Mar 9 |
awarded | Nice Question |
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Mar 9 |
comment |
“Punishing” characters for stupid actions I see your point, and I agree! The problem is less "is it right to take their loot away", and more "I could do it to the other players, but I feel as if I'm being non-fun mean if I do it to this player". |
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Mar 9 |
awarded | Supporter |
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Mar 9 |
accepted | “Punishing” characters for stupid actions |
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Mar 9 |
awarded | Scholar |
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Mar 9 |
comment |
“Punishing” characters for stupid actions That is what I probably would have done with any other of my players, but I felt like I was being vindictive if I did it to him. <.< |
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Mar 9 |
comment |
“Punishing” characters for stupid actions Admittedly, the point was "You should give me medication" made to a doctor, after admitting that the doctor would find nothing wrong with him on examination, and refusing to say what the medication was needed for. |
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Mar 9 |
awarded | Student |
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Mar 9 |
asked | “Punishing” characters for stupid actions |
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Mar 9 |
comment |
Should a GM be a Player? Also (sorry, forgot to add this), another way to make GMPCs work is to have them be a character at the PC's "home base" - be that their house, their ship, their favourite inn. That way, the GMPC isn't out adventuring with the party, but still gets regular screen time, and (most fun) downtime interaction with the party. My current campaign has a GMPC maid in the players' house, who has made it her 'mission' to fix the emotional problems of one of the PCs. It makes for very fun roleplaying. |
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Mar 9 |
answered | Should a GM be a Player? |