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location England.
age 24
visits member for 2 years, 1 month
seen Oct 20 '12 at 17:56

Mar
21
comment “Punishing” characters for stupid actions
Just to clarify, I am not frustrated about the NPCs death - as you said, it caused plot development - but the fact that when I gave him "consequences" he complained about it and blamed me for the other players being irritated.
Mar
12
comment Using the plot point system of Cortex in other systems
My players don't tend to use their willpower, so I guess this might be a good way to encourage it! Thanks!
Mar
9
comment “Punishing” characters for stupid actions
I see your point, and I agree! The problem is less "is it right to take their loot away", and more "I could do it to the other players, but I feel as if I'm being non-fun mean if I do it to this player".
Mar
9
comment “Punishing” characters for stupid actions
That is what I probably would have done with any other of my players, but I felt like I was being vindictive if I did it to him. <.<
Mar
9
comment “Punishing” characters for stupid actions
Admittedly, the point was "You should give me medication" made to a doctor, after admitting that the doctor would find nothing wrong with him on examination, and refusing to say what the medication was needed for.
Mar
9
comment Should a GM be a Player?
Also (sorry, forgot to add this), another way to make GMPCs work is to have them be a character at the PC's "home base" - be that their house, their ship, their favourite inn. That way, the GMPC isn't out adventuring with the party, but still gets regular screen time, and (most fun) downtime interaction with the party. My current campaign has a GMPC maid in the players' house, who has made it her 'mission' to fix the emotional problems of one of the PCs. It makes for very fun roleplaying.