20,417 reputation
356126
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location Massachusetts
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visits member for 3 years, 5 months
seen 17 mins ago

I'm a game designer that's been playing tabletop games since the early '00s. Most of my experience is with the D&D 3/3.5/Pathfinder ruleset, but I've been branching out more in the past few years.


Apr
29
reviewed Reviewed How can I get around the drow's light sensitivity?
Apr
29
reviewed Close Optimal 5e warlock for DPR/AC with blade pact no multiclass
Apr
29
reviewed Leave Open Can you Chain Prestige Classes
Apr
28
accepted How do Pathfinder's vision penalties due to darkness work?
Apr
28
asked How do Pathfinder's vision penalties due to darkness work?
Apr
28
reviewed Close Example implementations of time limits on player actions in combat
Apr
28
accepted Can I stick darkness on an enemy with an arrow?
Apr
28
comment What is the touch AC of an attended object?
I'm saying that the rules support is barely existent, and that doing either of those is probably reasonable and has some rules support. Making anything a Sunder means that casters can't do it, though.
Apr
27
revised What is the touch AC of an attended object?
Edited to mention _rusting grasp_.
Apr
27
answered What is the touch AC of an attended object?
Apr
27
comment What is the touch AC of an attended object?
You forget the part where a called shot takes a full-round action.
Apr
27
answered Does the Sword of the Planes have a basis in the rules for its GP cost for its abilities?
Apr
27
revised What happens if Fortitude sinks to 0?
Removed dungeons and dragons tag.
Apr
27
awarded  Nice Question
Apr
26
reviewed No Action Needed Are PCs supposed to start a game knowing each other, and if not, how should they meet?
Apr
26
reviewed Reviewed How do I Convert Basic D&D modules to 5E?
Apr
26
accepted Can a character meet prerequisites using a magic item?
Apr
26
accepted What is wrong with the D&D 3.5 FAQ?
Apr
25
revised What is wrong with the D&D 3.5 FAQ?
Added link.
Apr
25
revised Can a character meet prerequisites using a magic item?
Added justification for non-duplication.