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I'm a game designer that's been playing tabletop games since the early '00s. Most of my experience is with the D&D 3/3.5/Pathfinder ruleset, but I've bee branching out more in the past few years.


Jun
26
reviewed Reject suggested edit on vampire-the-requiem tag wiki excerpt
Jun
26
reviewed Leave Open How do I know who can see me when I'm invisible?
Jun
26
reviewed Reopen Pathfinder Cavalier looking to make an all rounder build
Jun
24
awarded  Enlightened
Jun
24
comment Can I choose to increase the casting time of a spell?
What buffs are you looking to cast that only last 1 round? I'm having trouble thinking of any, and my searches aren't turning up anything. I'm finding quite a few that are swift action buffs, but I don't think that's the kind of buff you're worried about.
Jun
24
awarded  Nice Answer
Jun
24
answered Spell Rays and Reach-applied touch attack: delivery and onlooker perception
Jun
24
comment Spell Rays and Reach-applied touch attack: delivery and onlooker perception
One thing to note with your stealth spellcasting: a verbal component must be spoken with "a strong voice". That'll allow a Listen check at DC 0, which is the DC to hear people talking, to allow people to hear that you've cast a spell.
Jun
24
comment Can I choose to increase the casting time of a spell?
Updated. Turns out the way I've been running durations for the past ten years was wrong. :)
Jun
24
revised Can I choose to increase the casting time of a spell?
Deleted the first half of the answer, since I was wrong.
Jun
24
comment Can I choose to increase the casting time of a spell?
Related, though not a dupe. The accepted answer for this question disagrees with my answer below: rpg.stackexchange.com/questions/35108/when-do-spells-expire
Jun
24
comment When do spells expire?
Do you have a citation for this? I've always played that spells expire at the end of your turn, not the beginning, and I'd like to know if you have a citation that makes you think it works the way you describe, beyond what's currently in your answer.
Jun
24
comment Can I choose to increase the casting time of a spell?
@Zachiel: Extraordinary Spell Aim makes the spell take a full-round action, like a metamagic spell. That's different from a 1 round casting time, which is what the asker is aiming for.
Jun
24
answered Can I choose to increase the casting time of a spell?
Jun
24
revised What is the correct price of mithral?
adding note about market price.
Jun
24
revised How much XP do monsters or NPCs have for spending on spells and item creation?
Added a note about mxyzplk's comment
Jun
23
awarded  Enlightened
Jun
23
answered What is the correct price of mithral?
Jun
23
revised What is the correct price of mithral?
fixed some grammar, clarified a few sentences, added link to pfsrd
Jun
23
awarded  Nice Answer