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I'm a game designer that's been playing tabletop games since the early '00s. Most of my experience is with the D&D 3/3.5/Pathfinder ruleset, but I've bee branching out more in the past few years.


Oct
17
reviewed Approve suggested edit on knowledge-check tag wiki
Oct
17
reviewed Approve suggested edit on non-combat tag wiki excerpt
Oct
17
reviewed Approve suggested edit on curses tag wiki excerpt
Oct
17
reviewed Approve suggested edit on martial tag wiki excerpt
Oct
17
reviewed Approve suggested edit on immobilized tag wiki
Oct
17
reviewed Approve suggested edit on immobilized tag wiki excerpt
Oct
16
reviewed Approve suggested edit on primal tag wiki excerpt
Oct
16
reviewed Approve suggested edit on curses tag wiki excerpt
Oct
16
reviewed Leave Open What to do when my players want vanilla?
Oct
16
comment Do Nightsticks stack with themselves?
This isn't a terribly useful answer. In 3.5, wands have a limited number of charges that are permanently expended on use, not spent per day. In addition, I'm specifically asking for answers that are backed up by the RAW. I'm well aware of how a DM should reasonably play this item, but I'm looking for rules citations that support one or the other interpretation.
Oct
16
reviewed Approve suggested edit on alchemist tag wiki excerpt
Oct
16
reviewed Approve suggested edit on alchemist tag wiki
Oct
16
reviewed Approve suggested edit on line-of-effect tag wiki excerpt
Oct
16
reviewed Approve suggested edit on unarmed-combat tag wiki excerpt
Oct
16
reviewed Approve suggested edit on martial tag wiki excerpt
Oct
16
reviewed Approve suggested edit on martial tag wiki
Oct
16
reviewed Approve suggested edit on knowledge-check tag wiki excerpt
Oct
16
reviewed Approve suggested edit on knowledge-check tag wiki
Oct
16
reviewed Reject suggested edit on line-of-effect tag wiki
Oct
16
reviewed Approve suggested edit on non-combat tag wiki excerpt