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I'm a ruleslawyer from 3.5 D&D, but I've since branched out into many other systems. I currently play Pathfinder for the most part.

I believe that the GM's first job should be to know the rules. Games are much more fun when rules are selectively ignored or fudged, but it's important to know the implications of rules changes before making them.


Mar
7
answered Are 3.5 homebrew races compatible with Pathfinder?
Mar
5
reviewed No Action Needed Edge mechanic of Numenera
Mar
3
comment Alternatives to death in a character and narrative-driven campaign?
My favorite option for deathless games is the option 3 listed here: Maybe you lose an arm, or you're hobbled or have some other lasting injury that's hard, but not impossible, to get around.
Mar
1
reviewed Close What are some examples of games that don't invent history or language?
Mar
1
reviewed Close Need some recommendations for monster manuals
Mar
1
revised Casting magic through innate attacks
Reformatted the innate attack to use standard GURPS styling and nomenclature.
Mar
1
reviewed No Action Needed Casting magic through innate attacks
Mar
1
answered Casting magic through innate attacks
Feb
28
comment How to craft a wondrous item for non caster
possible duplicate of How does the Master Craftsman feat work?
Feb
28
reviewed Leave Open Can I roll for a PC in secret?
Feb
27
reviewed Approve suggested edit on What is the order of gaining a level?
Feb
26
reviewed Leave Open How does a full attack for a Corpse Stirge work?
Feb
25
awarded  Nice Answer
Feb
25
reviewed Close Game design process to create a White-Wolf-like setting?
Feb
22
reviewed Approve suggested edit on Is a hand crossbow anything special?
Feb
20
reviewed Leave Closed How can I quickly come up with random encounters and puzzles?
Feb
20
comment Rules for creating new spells?
While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes.
Feb
20
reviewed Close Being a more “flexible” Dungeon Master
Feb
20
awarded  Popular Question
Feb
18
reviewed Reject suggested edit on Fighting Withdrawal v.s Retreat in Moldvay's Basic D&D