15,090 reputation
14198
bio website
location Massachusetts
age
visits member for 2 years, 11 months
seen 5 hours ago

I'm a game designer that's been playing tabletop games since the early '00s. Most of my experience is with the D&D 3/3.5/Pathfinder ruleset, but I've been branching out more in the past few years.


5h
comment What happens when two Spheres of Annihilation touch one another?
Relevant: static.tvtropes.org/pmwiki/pub/images/…
1d
comment Are there rules for building underground structures?
I got ahold of a copy of the SBG, and I added in a summary of what it says to this answer, to make it a bit more complete.
Jan
28
comment What's the most efficient way to build an underground base?
The first option is pretty reasonable, but will need a LOT of castings of Soften Stone and Earth and Stone Shape to get a reasonable amount of space. The second option is also pretty good, though it does have the issue that the structure is vulnerable to Dispel Magic, since Transmute Mud to Rock is permanent, rather than instantaneous.
Jan
26
comment Using AnyDice to determine the odds of getting a specific number sequence on multiple dice
Okay, but three things; First, Multinomial[1,2,1]*1/216 = 1/18, not 1/12, according to w|a. Second, how do you generalize that to other dice combinations? For example, what would the correct formula be for (1,2,3,4)? Or (1,3,3,3)? You say to use the multinomial coefficient, but you don't really say how to use it. Third, if you're suggesting to use w|a for these calculations, you should give the correct w|a format in your answer.
Jan
26
comment Using AnyDice to determine the odds of getting a specific number sequence on multiple dice
Your #1 makes sense, but your #2 makes less sense. How do you go from P(1,2,2,3) to MultinomialCoefficient(4 choose 1,2,1)*1/216? How would you phrase that generically so that it could be used for other combinations of numbers? Also, if I plug "MultinomialCoefficient(4 choose 1,2,1)*1/216" into Wolfram Alpha, it gives me 35/72, not 1/12 as you say here. Is it more complicated than just copying the formula into the website?
Jan
26
comment How to address Damage/Toughness bias in M&M Tradeoffs
Could you link to the think tank thread that you pulled these numbers from? I'd be interested in seeing the source, as well as the graphs.
Jan
26
comment How do Mythic Spells known interact with classes that can retrain spells known?
The text you quote says that, to cast a mythic spell, you cast the regular spell and then spend a point to make it mythic. The section you bold is a clarification, which explains an implication of the first sentence. In addition, the section you bold says clearly that you have to "prepare the non-mythic version", not that you can cast the mythic version without having the non-mythic version prepared.
Jan
25
comment How do Mythic Spells known interact with classes that can retrain spells known?
Wouldn't this also happen with the core Sorcerer's spell retraining ability?
Jan
23
comment What's the difference between a roleplaying game and a board game?
"I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description ["role-playing game"], and perhaps I could never succeed in intelligibly doing so. But I know it when I see it, and the ["game"] involved in this case is not that."
Jan
19
comment What's the most efficient way to build an underground base?
Checking through the monster description again; are you sure that Dire Badgers can create usable tunnels? There are no official PF rules for burrowing that I can find, and the assumption in 3.5 was that burrowing creatures didn't leave behind a tunnel unless something said that they did. For example, "Burrowing ankhegs can construct tunnels by pausing frequently to shore up the walls with a thicker, less caustic secretion from their mouths." The Dire Badger doesn't have anything like that in its description.
Jan
19
comment Why can't Cure Wounds heal necrotic damage done by powerful undead, but sleeping can?
If your confusion is about why some necrotic damage causes a reduction in max HP and some doesn't, you should say that. As RS Conley points out, there are sources of necrotic damage that don't cause this effect. Your question makes it sound like you're referring to all necrotic damage, not just necrotic damage that reduces your max hp.
Jan
18
comment Why can't Cure Wounds heal necrotic damage done by powerful undead, but sleeping can?
You should be more specific with your terminology. Necrotic damage is just damage. What you are describing is a specific kind of necrotic effect that reduces your HP total as well as damage.
Jan
14
comment What's the most efficient way to build an underground base?
Interesting suggestion. It doesn't work for my current situation, because the location where I'm building doesn't have much in the way of pre-existing cave systems, but good just the same.
Jan
12
comment If two hostile players approach, why the fastest one gets to attack in second place?
@DamiánGil Sure, both combatants Waiting for an hour might be unrealistic, but that's not the only solution I suggest here. The situation you describe would be modeled in GURPS by the two fighters taking Wait or All-Out Defense actions while Stepping closer, until someone was in 1/2 Move range for an All-Out Attack or an All-Out Defense (Dodge) charge.
Jan
12
comment What's the most efficient way to build an underground base?
+1: Generally good ideas. I like the low cost of option 1. Option 2 seems like it's difficult enough that it's not really practical without significant DM buy-in. Option 3 is also good, though I'd suggest using the mining rules from the Races of the Dragon 3.5 book (page 98) rather than a 2e supplement. Those rules basically say that 2 unskilled man-days mines 1 5-foot cube of rock.
Jan
12
comment If two hostile players approach, why the fastest one gets to attack in second place?
While that's certainly an issue, I don't think there should be a game rule forcing characters to act in that circumstance. It's a totally reasonable circumstance in a 1-on-1 melee fight for the combatants to spend quite a while studying each other before they attack, and it's not like there's some kind of compulsion for people to attack each other after staring for a few seconds. If no one attacks, then time just passes. Also, in anything but a 1-on-1 fight, there will be significant pressure to act more quickly, disadvantage be damned.
Jan
11
comment Can a spellcaster use Wild Arcana/Inspired Spell to craft scrolls?
Could you provide supporting quotes from the book as well? I agree with you, I just think I'll have more success convincing my GM with rules quotes.
Jan
11
comment Does Crystalline Bonds make its target helpless?
That's my thinking, but "A helpless creature is bound" doesn't necessarily mean the same thing as "A bound creature is helpless". For example, a creature tied up with rope is pinned, not helpless, according to the grapple rules.
Jan
4
comment how do I deal with telekinesis abusers?
Is there some way for them to get around the normal spells per day restriction? A 13th level wizard isn't going to have more than 5 5th level spells per day, and the Violent Thrust use of telekinesis takes an entire casting of the spell to use.
Dec
29
comment Is there a way to affect a familiar with a spell that targets animals?
-1: That line doesn't use super clear language, but I'm fairly certain that it's only there to let you use self-targeted spells that don't work on animals on your familiar. It seems sort of weird to be able to ignore all creature type requirements for all spells on your familiar, whether you're using your Share Spells ability or not.