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I'm a ruleslawyer from 3.5 D&D, but I've since branched out into many other systems. I currently play Pathfinder for the most part.

I believe that the GM's first job should be to know the rules. Games are much more fun when rules are selectively ignored or fudged, but it's important to know the implications of rules changes before making them.


May
8
reviewed No Action Needed How can I maximise my armour without magic items/spells?
May
8
reviewed Reviewed How can I maximise my armour without magic items/spells?
May
6
reviewed Leave Open Incentivizing Player Betrayal?
May
4
reviewed Leave Open What alternatives are there to replace orcs, kobolds, and hobgoblins in low-level encounters?
Feb
3
reviewed Satisfactory Advantage of Howling Helm in combat
Feb
3
reviewed Excellent Games with mechanics for dreams
Feb
3
reviewed Excellent How to factor the xp cost of poison/magic weapons into an encounter
Feb
3
reviewed Excellent Are two creatures sharing one square adjacent to each other?
Feb
3
reviewed Excellent How does 'Warp in the Weave' interact with moveable area-effects?
Feb
3
reviewed Excellent What should a DM do if a player wants to do something impossible?
Feb
3
reviewed Needs Improvement How does becoming undead interact with constitution increases?
Feb
3
reviewed Satisfactory Looking for survivalist compound materials
Feb
3
reviewed Satisfactory Technomancer's Dragon Hoard - What to do with all the credits?
Feb
3
reviewed Excellent How would I quickly put together a believable map of an area?
Dec
8
reviewed Close Combat encounters, non-combat encounters, and non-encounters in D&D 4e
Nov
27
reviewed Reviewed Is a Fighter/Wizard/Thief viable in Pathfinder?
Nov
21
reviewed Close Needing a Plan to Win
Nov
13
reviewed Leave Closed How to impose consequences for breaking the Paladin's Code without coming off as a insensitive GM?
Nov
11
reviewed Reviewed Survivalist NPC build?
Oct
4
reviewed Edit What tools are useful to organize a GM's campaign notes?