| bio | website | d7.pipemaze.com |
|---|---|---|
| location | Vancouver, Canada | |
| age | 32 | |
| visits | member for | 2 years, 9 months |
| seen | 17 mins ago | |
| stats | profile views | 799 |
Roleplayer, lapsed blogger, and full-time dad.
Started playing with AD&D 1st edition and started GMing with AD&D 2nd edition. Ran D&D 3rd edition, D&D 4th edition briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they fit nicely into a busy schedule, and are very good for enticing non-gamers into the roleplaying hobby.
- @sevensideddie on Twitter
- The Seven-Sided Die blog
Running Savage Worlds in Shaintar • Playing nothing • Scheming Broken Swords RPG • Writing The Emperor's Garden (submission for Game Chef 2013) • Reading A Clash of Kings
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5m |
awarded | Enlightened |
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10m |
awarded | Nice Answer |
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2h |
comment |
Did Basic D&D invent and popularise the abbreviation XP for experience points? I don't think anyone could claim that a single edition popularised "XP". It has been used consistently in D&D books since 1981 AFAIK, so the responsibility is really with D&D as a whole. At that point it becomes an especially trivial trivia question: Of course D&D is responsible for popularising "XP" as an abbreviation for "experience points." |
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3h |
comment |
Hide in Plain Sight vs True Seeing @DuckTapeal That's OK. I'm glad you bring up the word "interpretation": your interpretation is as good as mine since it doesn't actually say either way. There's nothing in the spell description that indicates to me that I should interpret those two lists as exhaustive, so I'm not. This way is more consistent to my thinking: all magical effects that defeat normal seeing are defeated by True Seeing. |
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18h |
revised |
Can I use more than one implement at once? retag; correct names; grammar; more descriptive title |
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20h |
comment |
What would the effect be of zeroing your exp after every level? Ah right, it's done directly from XP budget rather than from the number of encounters. |
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21h |
comment |
What would the effect be of zeroing your exp after every level? The game expects you to level in N encounters. Resetting XP every level would mean it would take N × level encounters to level up. I expect that it would throw off the balance of most of the game. |
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21h |
revised |
Do I reset XP to zero on a new level? copyedit |
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21h |
answered | Do I reset XP to zero on a new level? |
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21h |
revised |
Puzzling Things Out in tremulus and failing - how would that move the story forward? how did I miss that lowercased name |
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1d |
comment |
Encouraging players to not cheat the item purchase system? I wouldn't even give a discount for having just the shield with no armour. Buying stuff with RPs usually gives you "stuff that makes sense" according to your character concept (see the wide variation in what Arms gets you for the same RP cost). Shields are free with matching armour: so buy the armor at the cost listed, and just write down only the shield if it's against concept to wear body armour. |
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1d |
answered | Puzzling Things Out in tremulus and failing - how would that move the story forward? |
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1d |
revised |
What is a “mark” actually supposed to be? Questions are forever here, so there are no late answers! |
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1d |
comment |
In D&D, A PC became king. How do I keep him in check? Re the bounty: "has not received enough attention"? Really? It's less than a week old and it's attracted 16 answers, far beyond the average, and almost 1000 views a day. I'm just saying that putting a bounty on it isn't going to bring it any more attention than it's already gotten. Do none of the answers solve your problem? If not, why not? You may need to clarify your question if so. |
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1d |
comment |
How to get new a new player to understand the time investment of a table top RPG "And the ones who memorize the rules generally are not the best of players, either." Definitely. I often see it result in a strange kind of myopia or setting-blindness, where the player can't see the forest (the shared fiction) for staring too hard at the trees (rules). There are exceptions, but they're few enough. |
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1d |
comment |
Encouraging players to not cheat the item purchase system? @Aesin Yep, you can try that. IIRC you can't make a loan that isn't connected to a test though, and as soon as anyone fails a Resource test using a loan, everyone takes losses. You can't go infinite with it—you just end up on the bad end of a Ponzi scheme if you try. |
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1d |
comment |
Encouraging players to not cheat the item purchase system? @Knights RPs are earned by taking life paths. Being a blacksmith is a life path. You don't get a discount on metal items for being a blacksmith, since the RPs it gives you already reflect having a well-paying, high-resource background. Getting a discount would be double-dipping, and is contrary to the rules. You get RPs, you spend them, no discounts. |
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1d |
comment |
Encouraging players to not cheat the item purchase system? Are you asking about gaining items during play, or during character creation? BW has completely different systems for each. |
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1d |
comment |
What is the best way to prevent abuse of the gate spell? Not all game universes must contain ever creature every published, and that goes for planar creatures too. So it's not necessary to ban creatures, once you've got your list—if it doesn't exist, it can't be summoned. |
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1d |
comment |
What is the best way to prevent abuse of the gate spell? @deltree It doesn't mention that you can wave to it, give it gifts, crack jokes at it, or moon it—if commanding it was a pedestrian, ineffective thing, the spell would not mention it. Because it does, the Occam's Razor interpretation is that the commanding is successful. But your point that a wish is substantial enough to need a bargain is excellent. |