76,956 reputation
5190378
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 2 months
seen 1 hour ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


1h
comment Raising DCs of psionic powers without items
That exact scenario and feeling has come up in meta discussion before. The consensus: don't do that. Make it about your specific problem. See also our guidance on charop questions: they should be either very general, or very specific—we really do encourage people to be specific when asking questions.
1h
revised How to handle wealthy player characters as a GM?
fix paragraph
1h
revised Monk 4 + 1 level full BAB Options
edited tags
1h
comment Raising DCs of psionic powers without items
As a general rule, don't write questions to be more applicable than your actual problem. Asking about what you think is the way forward impairs the ability of the site to help your real problem. Consider posting full PC information and rewriting this to say, "I want this PC to be more reliable when he's trying to be harmful," since that is the real problem you want solved. Specific charop questions are encouraged here! There may be ways that are more effective than the "how to raise DCs" that this is asking about now.
4h
comment Why would I ever choose rolling hit points?
D&D is pure task, correct. Your answer is just badly written then, and you should fix it up instead of digging in your heels. Say what you mean, mean what you say, etc. Right now, all the qualifications in your comments that you're assuming are "obvious" are not—put them in the answer where they belong. Otherwise, your post reads like you're declaring something true of all game design in general. If you don't mean to do that... don't write that.
4h
comment Is encounter balancing/creation in 5e different to previous editions?
The takeaway this answer seems to offer is "the difference is they're clunkier". That's more of a personal judgement than a factual difference in how they work. Unlike some sites, we're not a discussion forum where posts are for adding our 2 cents; answer posts are for Q&A-style, full answers to the question.
5h
comment Why would I ever choose rolling hit points?
If your assertion is that rolls shouldn't be part of character creation, then you should say that instead of saying rolls are only for actions. It's also provably not an axiom of RPG design, but at least your answer would say what you mean better.
5h
comment Why would I ever choose rolling hit points?
Whether you think D&D is doing it wrong or not is irrelevant: it is a real counter example to your assertion that rolls are only for actions. Even if you reject it, it only takes one counter example to refute an axiom, and I've given three others. If you don't know what the difference between conflict resolution and task resolution is, Google is your friend, but what's specifically relevant is that conflict resolution makes the roll resolve the situation, not an action, so many games use rolls for things that aren't actions.
5h
comment Raising DCs of psionic powers without items
The way the post is written makes it sound like a hypothetical question. Is this actually your situation?
6h
comment Why would I ever choose rolling hit points?
Apocalypse World. Shock. Burning Wheel. All D&Ds, especially 2e and earlier. Plus every game that uses a conflict resolution design instead of a task resolution design.
6h
comment Is encounter balancing/creation in 5e different to previous editions?
You might want to emphasise that the CR sets the maximum, but not a minimum. This is quite unlike the last two editions.
6h
comment Official 3.5 Rule for level adjustment when applying a template?
I think what Brian is getting at is, if this solves your problem, you didn't say what your problem was in the question. The problem in the question is "I'm having a disagreement with my DM about how does this XP thing for a new template works", and this answer doesn't solve that. I'm not sure what to recommend to resolve this mismatch, though.
16h
comment Is your character's ability to avoid attacks based solely on AC?
Context for D&D experts who may not be other-RPG experts: many people have had this "huh?" moment when learning D&D no matter how many D&D editions have explained/justified it, and, historically, lots of them reacted by creating their own RPGs that did things differently. This history of "where's the parrying? I'm going to fix that" goes all the way back to shortly after 1974, so it's not a weird question to ask.
16h
comment How to deal with player MacGyver-ism?
@MichaelT Yeah, but none of those equal "Molotov cocktail". That's why people bring up Greek fire, because it is equivalent when put in a clay flask with a flaming wick. After Greek fire was lost, so was anything resembling the Molotov cocktail until gasoline refining.
18h
comment How to deal with player MacGyver-ism?
Part of the trouble with using Greek fire as an example of historical precedent is that we don't know what it actually is, because the formula was lost centuries ago—before the medieval ages that fantasy tech is typically based on.
18h
revised How to deal with player MacGyver-ism?
formatting
18h
revised How to deal with player MacGyver-ism?
formatting & misc spelling/punc
18h
revised How should I adjust my campaign for additional players, unforeseen high stats?
fix tags; avoid asking for tips
18h
revised Is your character's ability to avoid attacks based solely on AC?
edit in info from comments; copyedit
18h
comment Is your character's ability to avoid attacks based solely on AC?
Related: Why don't weapons grant some sort of defense?