| bio | website | d7.pipemaze.com |
|---|---|---|
| location | Vancouver, Canada | |
| age | 33 | |
| visits | member for | 2 years, 10 months |
| seen | 4 hours ago | |
| stats | profile views | 831 |
Roleplayer, lapsed blogger, and full-time dad.
Started playing with AD&D 1st edition and started GMing with AD&D 2nd edition. Ran D&D 3rd edition, D&D 4th edition briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they fit nicely into a busy schedule, and are very good for enticing non-gamers into the roleplaying hobby.
- @sevensideddie on Twitter
- The Seven-Sided Die blog
Running Shaintar (a Savage Setting) • Playing nothing • Scheming nothing • Writing Broken Swords RPG • Reading A Storm of Swords
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6h |
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Is there any other tactical strategy based game like Commandos @KRyan Yeah, game recommendation questions are off-topic there. |
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7h |
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Draw maps while playing rather than beforehand? This is good advice for many games, but in this case it sounds like these are battle arenas in a D&D 4e game. Those need the precision of the grid, unless you heavily hack the system. |
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7h |
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How can a GM prevent getting disillusioned at his own game? @user8568 Cool, maybe put that explanation right near the beginning? It's a good thesis statement that gives context for the rest of the advice. |
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16h |
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Fast-paced and brutal rpg system @sergut As much as I love Shaintar, it's far from an "associated meta-setting". SW has more settings than most people have socks—Shaintar does not have a special prominence among them. As much as I love it. |
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16h |
revised |
Draw maps while playing rather than beforehand? fmt |
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16h |
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Draw maps while playing rather than beforehand? This is one of the advantages of using tiles. Even just going low-tech with the rooms pre-drawn on plain or gridded letter paper can make a large dungeon layout much easier to manage. |
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16h |
revised |
Draw maps while playing rather than beforehand? edited tags |
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16h |
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How to legally trap a character under a rock, underwater Taking out the things that you don't actually need advice on will make this a tighter question and attract better answers. I'd remove the bit about how to rules-lawyerly make a cavern collapse, and similar issues. Then focus it on how can the rules be used to model pinning by a large rock, and similar. Those are good questions that you can expect good answers to! |
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17h |
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How to legally trap a character under a rock, underwater The rules aren't a complete document that covers every single possible thing that might happen in the course of a bit of fiction. You could try to do everything by using a mechanic for it, but then how do you do things like (for an absurd but illustrative example) say it starts raining – must you have a druid somewhere controlling the weather? There's a line somewhere, and I do believe this question is on the wrong side of it. |
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17h |
revised |
Is the Wizard in Savage Worlds too powerful? edit in additions that were left as comments |
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17h |
revised |
Is it possible to get your animal companion killed? copyedit |
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17h |
answered | Is it possible to get your animal companion killed? |
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20h |
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How can a GM prevent getting disillusioned at his own game? @Tynam That is the best explanation of non-railroading I've ever read. (We have a Q around here about what is railroading; it might be with answering if you haven't already.) |
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21h |
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How can a GM prevent getting disillusioned at his own game? @Tim He says he likes the individual concepts though. And the view from behind the screen is radically different from the view of a player. A GM needs to be interested on the group's story; a player needn't if they like their own character's story. |
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21h |
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How to make a game enjoyable for a monk? @Ernir Yes, absolutely! I don't personally agree with the advice it gives, but I agree that that would make it a good answer, if that makes sense. |
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21h |
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How to make a game enjoyable for a monk? @KRyan You cannot say that an answer that is correct, in the context of a common play style, is "wrong". Not only is such a statement factually incorrect, we do not permit One True Wayism here. You make your answer on it's own merits and let the votes judge the merits. You can't do an end-run on the voting system by saying "this is right and other answers wrong". |
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1d |
awarded | Nice Answer |
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1d |
revised |
How can a GM prevent getting disillusioned at his own game? Fix list formatting |
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1d |
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How can a GM prevent getting disillusioned at his own game? This is good advice for how to make them a cohesive party, but how does that address the point of the question, which is total lack of interest in the party? |
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How to make a game enjoyable for a monk? -1: Answers should stand on their own feet and not argue with other answers. |