73,481 reputation
4175359
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years
seen 16 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading The Guide to Glorantha


Nov
8
comment What are the most common design problems found in games based in levels and classes?
Depends. Not every class system uses classes for niche protection and role balance. The RIFTS dogboy class is definitely not built with the same amount of "internal points" as the dragon class.
Nov
6
comment Can you have an evil character in a party of good PCs?
@KRyan No worries: It was being downvoted for being nearly incomprehensible, not as a close-vote substitute.
Nov
6
revised Should I show the health of enemies?
fix table formatting
Nov
6
revised How does Lure of Flames work?
more accurate/descriptive title
Nov
6
revised How should I give out treasure in Dungeons and Dragons 4e Essentials
fix lists
Nov
6
revised How should I give out treasure in Dungeons and Dragons 4e Essentials
fix list
Nov
6
comment Pathfinder perception at night seems too easy
@Jason Interestingly enough, the rules effects of fighting/sensing an invisible creature are exactly the same as the rule effects for fighting/sensing while blind. So technically you're right, but it doesn't actually make a mechanical difference.
Nov
6
revised Should I show the health of enemies?
blockquote the "read aloud" examples
Nov
6
comment Pathfinder perception at night seems too easy
@LitheOhm Good point! That would definitely count as a bonus to perceive someone. And yeah, for real-world things that aren't outright contradicted by the rules, normal expectations of how reality works is valid.
Nov
6
awarded  Nice Answer
Nov
6
comment Should I show the health of enemies?
I think you missed some deletions/changes in the middle there with your last edit. A few paragraphs you left in no longer make sense now that the Tarrasque example is gone, so it's incoherent in the middle.
Nov
6
revised Should I show the health of enemies?
edited tags
Nov
5
answered Pathfinder perception at night seems too easy
Nov
5
comment Pathfinder perception at night seems too easy
You're specifically talking about moonlight. That's actually very bright light for night-adapted eyes. (Farmers used to keep working the fields during full moons.) If you mean an overcast, moonless night then that's pitch dark and everyone counts as invisible.
Nov
5
comment Pathfinder perception at night seems too easy
Someone who is not hiding, standing 80 feet away, on a moonlit night, visible 50% of the time to an Average Jane? That seems about right. Why does that seem wrong to you?
Nov
5
comment Can you have an evil character in a party of good PCs?
Also, for clarification: are you asking from a DM's perspective (running a campaign with a mixed good/evil party) or are you asking as a player wanting to try playing an evil character? Or something else?
Nov
5
comment Can you have an evil character in a party of good PCs?
We can't answer this without knowing what game you're talking about, and it may be put on hold until you can clarify. (You can use the edit button to add the information to the question, or use a comment to reply. It can be un-held after you clarify.)
Nov
5
revised Can you have an evil character in a party of good PCs?
still vague, but now it's comprehensible English
Nov
5
comment How to handle character death in adventures with save-or-dies
Neat. So replace save-or-die with an injury mechanic (which D&D otherwise lacks) and death spiral, so it's serious but doesn't simply remove the character from play.
Nov
4
revised How to handle character death in adventures with save-or-dies
blockquote example text; English-style punctuation spacing