109,165 reputation
6291537
bio website d7.pipemaze.com
location Vancouver, Canada
age 35
visits member for 5 years
seen 2 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Have been playing and GMing D&Ds from B/X to D&D 5e. Becoming a fan of indie games and the OSR in the mid 2000s expanded my horizons for both trad and indie games. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running RuneQuest 6 GloranthaPlaying D&D 5eScheming Hillfolk RPGReading everything by C. J. Cherryh and King of Sartar by Greg Stafford


Feb
23
comment What happens when you run out of movement while jumping?
+1. Also it should go without saying, but perhaps is still worth saying anyway, that deciding to make a 15-foot jump over a 20-foot chasm will result in being somewhat short of the far side at the end of the move and is a bad idea.
Feb
23
revised How do I make it absolutely clear that I'm shooting you in the face?
get rid of that awful red border
Feb
23
revised How do I make it absolutely clear that I'm shooting you in the face?
replace second image with a repainted Nerf Maverick that won't encourage breaking widespread laws about toy guns
Feb
23
reviewed Close warlock blade fiend
Feb
23
reviewed Leave Open How to prevent players from using guns in a particular combat?
Feb
22
comment How to prevent players from using guns in a particular combat?
I've done a careful clarifying edit of the question. This still seems to be addressing the core problem, but you might want to review the clarified question and refine the answer.
Feb
22
comment How to prevent players from using guns in a particular combat?
The problem in the question appears to be that the attack won't be attempted if the attackers know the defenders have guns, not how to make guns hard/realistic to use.
Feb
22
comment How to prevent players from using guns in a particular combat?
The problem in the question appears to be that the attack won't be attempted if the attackers know the defenders have guns, not how to make guns hard/realistic to use.
Feb
22
comment How to prevent players from using guns in a particular combat?
The problem in the question appears to be that the attack won't be attempted if the attackers know the defenders have guns, not how to make guns hard/realistic to use.
Feb
22
revised How to prevent players from using guns in a particular combat?
edited tags; edited title; copyedit body
Feb
22
revised How to prevent players from using guns in a particular combat?
edited tags; edited title
Feb
22
revised What skill or skills should apply to an appraisal check in 5e?
edited tags
Feb
21
revised What Feats for a Hellfire Ur-lock Disciple?
edited tags; edited title
Feb
21
awarded  Nice Answer
Feb
21
comment Choose Your Own Adventure Books/Games: Are there any Two-Player variants?
It's good that RPG-based answers are OK, since you're asking on an RPG site and we can't suggest anything else without breaking our own rules about staying on-topic. If you really do want to hear about options that might not be RPGs, that's part of why I suggested Boardgames.SE (which is more than boardgames, really) might be helpful also/instead.
Feb
21
revised Two players compete for same role - how do I balance this?
replace code formatting with prose formatting (see http://meta.rpg.stackexchange.com/questions/1483/is-there-a-functional-purpose-to-putting-things-in-code-text-here)
Feb
21
comment Does an unarmed strike get double damage on a critical hit?
@Bradd If you come across the cite again, that might be very enlightening.
Feb
20
comment Choose Your Own Adventure Books/Games: Are there any Two-Player variants?
(Even with that clarification though, this may be off topic for the site. You might want to ask at Boardgames.SE.)
Feb
20
comment Choose Your Own Adventure Books/Games: Are there any Two-Player variants?
Are you wanting something that has two equal players who both have characters, or something that has one player running the adventure and the other playing a character?
Feb
20
comment Are there any Open d6 pre-made modules/adventures out there?
@TheDiamante Having a pre-made adventure does make learning RPGs easier, yes. Unfortunately, starting with a free RPG and looking for free adventures does have the downside that they are quite hard to find! It's worth noting though, that Azamar is a free download, and so is the introductory adventure I mentioned. I haven't played them and can't recommend them personally, but downloadable and $0 does compete well with base Open D6.