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5191380
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 2 months
seen 1 hour ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Jan
22
revised What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?
added 50 characters in body
Jan
22
answered What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?
Jan
21
comment How do I build Kratos
Tried Google with no luck; I only found a 4e Kratos build.
Jan
21
revised How can I wield two swords in prehensile tails?
copyedit; more descriptive title; edit in info from the comments
Jan
21
comment Creative Problem Solving Combat System Suggestions
@Ardavion You may be assuming the existence of some things that aren't actually in the rules. For example, you keep saying that you declare moves: you actually don't, can't declare moves. The players say things they do—moves trigger off description, and can't be rolled by just declaring. That's core to what makes DW different, and has far-reaching effects all through the game's rules and how it works at the table.
Jan
20
comment Creative Problem Solving Combat System Suggestions
@Mala Because they're a new thing under the sun in terms of mechanics and game construction. Imagine if someone just invented "initiative rolls and turn-based combat": that game would be required reading for any designer, no matter what kind of game they're working on. So, AW did that: invented a new way to make games tick, one that inherently rewards/requires creative choices during action sequences. DW is an even more accessible expression of that thing.
Jan
20
answered Creative Problem Solving Combat System Suggestions
Jan
20
comment Can dark vision see in pitch darkness?
@Mala Probably because the part of the book/SRD (in both editions that have Darkvision) that describes Darkvision answers this explicitly and unambiguously, so the downvote was for "showing no research effort."
Jan
20
comment Avoiding slow and boring combat
If the goal is just "kill each other" while nothing else is happening, then it will be boring in a high-whiff combat system, yeah. Relevant: rpg.stackexchange.com/questions/7991/…
Jan
20
comment Using 3d6 instead of d20 for D&D Next
Yes, 2d20 drop lowest is going to be a slightly better bonus over 1d20 than 4d6 drop lowest is going to be over 3d6. But D&D Next designers didn't pick 2d20 for its ability to precisely produce the math they were looking for, they picked it because it had to use d20s and they accepted the math it produced. The difference between 3d6 and d20 is already far more, so the fine difference between their drop variants is negligible and will have minimal impact on the system compared to using 3d6 in the first place.
Jan
20
comment Using 3d6 instead of d20 for D&D Next
I think you may have skipped the part in the OP that says they're contemplating using 4d6 drop lowest/highest for Advantage/Disadvantage. If you didn't, then I'm not sure "neuter" is warranted, since the change in probabilities is quite comparable.
Jan
20
comment Shouldn't The Doctor almost always be an NPC?
Fantastic answer!
Jan
20
awarded  Nice Answer
Jan
20
revised What does crewing and maintaining a ship cost?
more descriptive title; copyedit
Jan
19
comment Is there a better way to run a “rules light” or “beginner” D&D 4th edition game?
@JoshuaAslanSmith Or for someone really invested in d20 / doesn't want to learn a new DMing paradigm, Microlite20. (Though I do love Dungeon World.)
Jan
19
comment What are some clearly defined differences between developing a linear campaign versus dynamic
This is the sort of question that can't be properly answered except in an entire book (or, in practice, in some hundreds of blog posts scattered across the internet), which is our heuristic for judging when a question is too broad to be on-topic here. Can you narrow it down?
Jan
19
revised How do your attacks per round work in robot combat?
edited tags; edited title
Jan
19
revised How much collateral damage would a 60,000MD bomb cause?
edited tags; edited title
Jan
19
revised Power levels of RIFTS classes
restore [rifts] tag that was auto-deleted ages ago
Jan
18
awarded  Popular Question