79,543 reputation
5198386
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 3 months
seen 1 hour ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR and expanded my horizons from there. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running nothing • Playing D&D 4eScheming Earthdawn 3eReading Designers & Dragons (2014) by Shannon Appelcline


Apr
2
revised How can I decide whether being the GM is right for me?
added 1327 characters in body
Apr
2
comment House rules for making specific components matter for spells, magical and mundane item creation?
I'm not sure this question fits the rules of the site. Generally, if you're hoping for a pile of answers that gives you a lot of things to read through, the question goes against our "no lists" rule. We're different than a forum or other discussion site; we specialise in solving specific problems with one best answer that isn't just a matter of opinion. I gave it a new title so it wasn't just "DAE do this? How?" which is inviting a discussion/list. Is there any way you can narrow this down to ask for something more specific, instead of just "everything"?
Apr
2
revised House rules for making specific components matter for spells, magical and mundane item creation?
more accurate title
Apr
2
comment How can I decide whether being the GM is right for me?
As a piece of advice to keep this open, perhaps consider retitling it. As an experienced RPGer reading this, it seems to me that the most important question you have is whether or not, and how to find out, you actually want to GM. How to be a GM once you've decided seems to be secondary (and is very broad in any case). Perhaps retitling this How can I decide whether being the GM is right for me? or something to that effect may give it more legs.
Apr
2
revised How can I decide whether being the GM is right for me?
rearrange to be more tight an on-point about *figuring out* whether GMing is a good idea
Apr
2
revised How can I decide whether being the GM is right for me?
rearrange to be more tight an on-point about *figuring out* whether GMing is a good idea
Apr
2
comment How can I decide whether being the GM is right for me?
@KRyan Entire books have been written about this, but fortunately, that is actually a valid answer. Although we like to be able to write comprehensive answers here that stand alone without outside material, we also can fully solve a question's problem by giving our expert advice on what resources the asker can use to answer a broad question themselves.
Apr
2
answered How can I decide whether being the GM is right for me?
Apr
2
comment Slavic AD&D Campaign Setting Resources
@GMJoe Fortunately, though AD&D doesn't have rules for matching challenges to PCs (at least not of the specificity we are now accustomed to), it does have rules for calculating the XP value of a homebrewed creature.
Apr
2
revised Slavic AD&D Campaign Setting Resources
minor copyedit
Apr
2
revised If you perform a standard action can you still attack on the same turn?
copyedit
Apr
2
comment If you perform a standard action can you still attack on the same turn?
@RobertF In trying to explain pre-3e combat to people who got into D&D post 3e, I've discovered that pre-3e combat is very flexible and loose to an experienced DM... which is the same as unclear and arbitrary to a novice. WotC was trying to clarify and regiment combat so it wasn't arbitrary "mother may I" with the DM, but that brought its own compromises too. Both are complicated to someone, just for different reasons.
Apr
2
comment Suggestions for decreasing metagaming and increasing player immersion?
Very Whedon-esque. I approve.
Apr
2
comment Starting spells in AD&D 1e
@Stormhound That's a nice house rule I've never thought/heard of before.
Apr
1
comment How can player characters restore a mostly-burned note?
Besides, there are ways to question corpses.
Apr
1
comment Small ships and interplanetary communications
You're right about not being able to have multiple laser links—painting one target with two laser messages just interferes with each other. Unless of course you coordinate them so that you use or avoid the interference… but that's the same as doing two links on one laser beam with twice the power, and presumably you're already giving it max power. Because of how much even lasers spread out over interplanetary distances, you need two widely-spaced (many km apart at least) receivers to double up on laser links without using interference management that would make them redundant.
Apr
1
revised How can player characters restore a mostly-burned note?
more accurate title, since it's asking about PC abilities, not out-of-game player abilities
Apr
1
awarded  Enlightened
Apr
1
awarded  Good Answer
Apr
1
comment My player has too much custom stuff and it's making things difficult for me
@James Yet appropriate to the situation. So much custom stuff, it's hard to keep track of. :)