100,628 reputation
5256497
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 9 months
seen 5 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Have been playing and GMing D&Ds from B/X to D&D 5e. Becoming a fan of indie games and the OSR in the mid 2000s expanded my horizons for both trad and indie games. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running RuneQuest 6 GloranthaPlaying D&D 5eScheming Hillfolk RPGReading everything by C. J. Cherryh and King of Sartar by Greg Stafford


Nov
16
revised When and how should I introduce my kids to RPGs?
deleted 89 characters in body
Nov
15
comment How can I balance my Earthdawn encounters?
To be clear, I'm not implying combat as sport would be doing it wrong. But if you are approaching encounter design and deployment that way, which answers will be useful will be very different than if you're running encounters with the same 1990s-era assumptions as the books are making. How you're approaching this is important for understanding the problem we're supposed to solve.
Nov
15
revised Why would I ever choose rolling hit points?
clarification from comments
Nov
15
answered How do I handle attacks with multiple damage types on an unconscious player?
Nov
15
comment Free-form spells?
Even dissimilar games you like are worth mentioning. For example, there is a magic system like this made for D&D 3rd edition.
Nov
14
comment How can I balance my Earthdawn encounters?
Earthdawn 1e was written when "encounter balance" as a game-design concept was nearly non-existent. How are you designing your encounters right now? Are the players just confronted with "a combat encounter"? Are the creatures just living their lives and you let the players observe and attack (or not) as they choose? Something in between? Basically, I'm wondering if you're running the encounters as set-piece, toe-to-toe fights, in a "combat as sport" style.
Nov
14
revised How can I balance my Earthdawn encounters?
added 24 characters in body; edited tags; edited title
Nov
14
comment Why would I ever choose rolling hit points?
"optimization takes longer for the player as well": that's a good point. The fewer variables that are predictable or under full control, the farther away from a fully-optimised game playstyle the group becomes. (Whether that's a pro or con will depend on the group of course.)
Nov
14
comment Looking for a versatile but reasonably fast combat system for hard sci-fi setting
Perhaps consider addressing realism—the motivation for the question—in the answer?
Nov
14
comment Looking for a versatile but reasonably fast combat system for hard sci-fi setting
I don't think rules-light is anywhere what's being asked for. Despite saying "streamlined" once, being more combat-focused, complexity is acceptable, and the main goal being increasing realism relative to CoC don't add up to rules light, and any game of any complexity can usually benefit from streamlining.
Nov
14
comment Using a net while mounted to drag someone around
The horse has four legs and its mass as advantages (the grappling rules include some of that), so that should/would be considered in the DM fiat process. Strength is useless without leverage, and the horse has the advantage in leverage against someone in a net.
Nov
14
comment Burst Power +2 because of Cone Template?
@Thunderforge Good catch. I started to fix that with a footnote, and then just decided changing the word to "direct" was simpler and cleaner. Thanks!
Nov
14
revised Burst Power +2 because of Cone Template?
not to be confused with the Aim action
Nov
14
revised Are there any online virtual tabletops with 2.5D or 3D views?
added 12 characters in body
Nov
14
answered Burst Power +2 because of Cone Template?
Nov
14
comment Why would I ever choose rolling hit points?
@TheMorten Building "correctly" in PF and 3.5e is more important (potentially much more) than in 5e. Experience in non-5e games may be misleading, or even completely opposite, to the experience with 5e.
Nov
14
comment Why wouldn’t I just run away from the eldritch horror?
@BraddSzonye Nice title edit.
Nov
14
revised Are there any online virtual tabletops with 2.5D or 3D views?
added 50 characters in body; edited tags; edited title
Nov
14
revised adnd wiki description
clarify that 1977–79 is when they were released, not the writing
Nov
14
revised adnd wiki excerpt
clarify that 1977–79 is when they were released, not the writing