85,095 reputation
5216421
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 5 months
seen 7 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR and expanded my horizons from there. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Apocalypse WorldPlaying D&D 4eScheming Earthdawn 3eReading The Kobold Guide to Worldbuilding


Jul
8
revised How do I help a young player fill their character sheet quickly?
copyedit
Jul
8
comment What factors contribute to the claim that reality is limited to levels 6 and below?
I'm with BESW on that. Realism and d20 are not on a first-name basis with each other. The point of "reality ends at level 6" isn't to rigorously define anything—it merely illustrates that d20 as a whole is not a realistic simulation. Calling it a "belief" doesn't accurately represent the statements involved.
Jul
7
comment Does being in the same space as an ogre allow a halfling to hide between its legs?
@GMNoob & others: Seeing is what matters, which is why the rules require an enemy to be distracted before you can hide in combat, and why it says "usually" you can't. So without a distraction, the ogre still knows where you are. To hide you need to not be seen, so to hide between its legs, you have to slip in there without being seen to do so, i.e., when it's distracted.
Jul
7
revised Does being in the same space as an ogre allow a halfling to hide between its legs?
edited body
Jul
7
revised Does being in the same space as an ogre allow a halfling to hide between its legs?
copyedit
Jul
7
revised Do Interlocks use only Finesse Attributes?
spelling, grammar, punctuation
Jul
7
comment What are the stand-out features of D&D 5e?
It does implies the connection better, yeah. Explicit would be even clearer, but if it gets no flak about it, then no need to worry about it.
Jul
7
comment What are the stand-out features of D&D 5e?
You might want to emphasize that points (1)–(3) are stand-out specifically with point (4), not standing out on their own individually. Otherwise, you may attract downvoted from people who miss that dependency when they think of the many RPGs that stand out on (1)–(3) individually more than D&D 5e does.
Jul
7
comment Advice for making an adventure entirely based on “boss” battles?
If you've answered you own question since asking it, you can post an answer detailing your solution.
Jul
7
revised Fast-paced and brutal rpg system
typo & numbered items fix; stick some affiliation disclosure in there; add link so readers don't have to go digging
Jul
7
comment Which edition of RuneQuest advances skills through use?
@Phantomwhale That's a helpful perspective; gives me something to ponder that I hadn't realised, and maybe I'm worrying for nothing. Thanks.
Jul
7
comment Advice for making an adventure entirely based on “boss” battles?
I was going to give this an edit to clean up the spelling and cut out the background that's irrelevant to the core question, but it turns out that all that was left was one sentence: "How do I make combat not boring." So I'm voting to close as too broad.
Jul
7
comment How do you decide if a disease is the cause of death?
Just from the part you quoted I could tell it was weird, no worries. I was about to agree until I remembered our questions about shapechanging Druids' Con-derived hit points, which made me double-take.
Jul
6
comment How do you decide if a disease is the cause of death?
Regarding your edit, Con changes are always retroactive—that is, hp is recalculated as if the new Con modifier had been the case when the HD were rolled. So given that text confirming my memory, plus that principle, I believe the opposite conclusion is true.
Jul
6
comment How do you decide if a disease is the cause of death?
Correct me if I'm misremembering, but I thought a negative Con modifier couldn't drop your max HP below 1/HD. If I'm remembering that right, it's relevant to the 1-4 HP peasant case, in that (uninjured) they'd stay at 1 of 1 HP regardless of Con penalty size, until Con itself hits zero.
Jul
6
comment How to optimize this rogue´s knockout combo?
Could someone with DDI access replace the images with DDI links, so we're not copying WotC's stuff?
Jul
5
comment Where does the elven “trance” come from?
Clearly, elves are descendants of dolphins.
Jul
4
comment What are the “rules of hidden club” for D&D 5th edition?
@waxeagle That it asks for DM discretion to implement how eyes work is kind of my point. All the caveats ("most" creatures "usually") and rolling vision and hearing together in Stealth and Perception indicates to me—lacking the assumptions carried forward from 4e's super-dissociated hiding mechanics—that hiding works like hiding does in reality and it gives a few loose rules for implementing the fiction as required, rather than providing a closed system that can be implemented without reference to what is happening in the non-mechanical events of play.
Jul
4
comment What are the “rules of hidden club” for D&D 5th edition?
@Grubermensch That's in combat, and in combat systems without mechanical facing, that is a common ease-of-use abstraction. Hiding isn't only done in combat though. Outside of combat, unless it says so outside of combat, where someone is looking matters and they don't have all-around vision. In fact, Hiding (61) refers to active searching, and actively searching (62) requires looking in relevant places and directions or suffer automatic failure.
Jul
4
comment Free Basic-Rules-only adventure to showcase D&D 5e
There's also this that might be worth mentioning, in the vein of "nothing official, but here are some non-WotC releases".