77,647 reputation
5191380
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 2 months
seen 20 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Jan
8
revised Does the aid another “special attack” become automatic at mid level?
deleted 4 characters in body
Jan
8
comment Searching for fantasy campaign setting with settlements of light and dark separated by permanent clouds
@BrianBallsun-Stanton Just the seed, and it was only about twice as many words as the OP's paragraph describing it. I'll see if I can find the link though. I think it was back when LiveJournal was still a thing people used.
Jan
7
comment Searching for fantasy campaign setting with settlements of light and dark separated by permanent clouds
Okay, that's really weird. That's a setting seed I created years ago, circa 2003 or so. Either it's not a very original setting idea and WotC and I both thought of that, or you mistook an ancient blog post of mine for a WotC idea. ^^
Jan
7
revised Searching for fantasy campaign setting with settlements of light and dark separated by permanent clouds
fix the whole-paragraph-is-bold-for-no-reason problem
Jan
7
comment On Challenging D&D's Expectations on Death and Wealth accumulation
Here's where it goes from "many" to "all": "but for many people, the fun as evil party is exactly that you can be a marauding horde of murder hobos. Your rule seems to want to remove that. Why don't you try to run a first game for the evil party with normal rules?" Why shouldn't the rule remove that? You don't say why except for "many people murderhobo," making your answer assume that the OP's group is part of the many, instead of the 100%-many. So your answer doesn't deal with anyone except the many you mention, treating them as the only relevant people.
Jan
7
answered Misdirection spell and Spellcraft
Jan
7
revised Where can I find a guide to making custom templates in 3.5?
"à la carte"
Jan
7
comment On Challenging D&D's Expectations on Death and Wealth accumulation
The beta's been going for a year and is finished now, the rules went in a consistent direction as they developed, design diaries have been getting written for a year, and one of the explicit goals of the game is to remove the PCs' dependency on magic gear. Even if none of that were true, what you describe is a feature of only D&D 3.x and Next would have to be a 3.x system in order for these effects you mention to be relevant to it.
Jan
7
comment On Challenging D&D's Expectations on Death and Wealth accumulation
@millimoose Is there a reason you're leaving an answer in a bunch of comments instead of an answer?
Jan
7
comment On Challenging D&D's Expectations on Death and Wealth accumulation
D&D Next is very, very different from 3.5e in this regard. It's specifically different in how treasure is related to power (in that it isn't). You can't make any extrapolations of effects that are emergent properties of very specific 3.x rules to a system that doesn't share those exact rules and emergent properties.
Jan
7
comment On Challenging D&D's Expectations on Death and Wealth accumulation
@Mala I usually really object to how the Stormwind fallacy is invoked, but I'ma invoke it now: just because most of the rules are for combat, in absolutely no way, shape, or form does that mean you can validly say that all players of D&D Next universally want to murderhobo with it.
Jan
7
revised On Challenging D&D's Expectations on Death and Wealth accumulation
address wealth
Jan
7
comment On Challenging D&D's Expectations on Death and Wealth accumulation
They don't have to be complex to be different than just "wander around and kill things that come near." In a setting where improper burial can cause something as complex as a dead body rising and walking around, there's room for that same otherwordly force to propel that risen thing toward a specific end. That's all I mean. Not like, "Okay, I will get complex revenge, starting with infiltrating the legislature of the nation across the sea...", but something more like "Braaains" or "Youuu kiiilled meeeee... diiie..."
Jan
6
comment On Challenging D&D's Expectations on Death and Wealth accumulation
For a low-level party? Why's the low-level party gambling with breaking burial taboos? But for the rest: I think you may be taking D&D undead behaviours as somehow already canonically defined, when they aren't actually very much.
Jan
6
revised Can you force movement without using a power?
simplify the question's phrasing
Jan
6
comment On Challenging D&D's Expectations on Death and Wealth accumulation
The bit about deliberately despoiling bodies so they rise and using them as weapons assumes that they're just plain run-of-the-mill D&D undead. If they rise because you despoiled them, and they're coming for you, then that tactic doesn't materialise. Once you change the "why" of undead existing, you have to consider that it could easily change how they behave.
Jan
6
comment On Challenging D&D's Expectations on Death and Wealth accumulation
You say "but for many people", and then you go on to treat those many as "all". What about for other people who like playing evil but not to be murder hobos? The rest of the answer kinda ignores that possibility as non-existent.
Jan
6
comment On Challenging D&D's Expectations on Death and Wealth accumulation
A peasant risen as a dread wraith is only a problem if undead are played as marauders who use their maximum capacities for maximum damage to civilisation. If they instead have a very specific motive/goal or are bound to a specific place, they only become super-nasty to those who get near or in its way. "Respect the dead or holy crap they'll rise and suck the life out of your sleeping first-born so that they can rest in peace" is a pretty good foundation upon which a civilisation would create specific burial rituals and taboos.
Jan
6
comment Constitution bonus and health
Related: rpg.stackexchange.com/questions/28851/…
Jan
6
revised Gauntlets & Spiked Gauntlets: How do they work?
copyedit title