60,032 reputation
4124290
bio website d7.pipemaze.com
location Vancouver, Canada
age 33
visits member for 3 years, 7 months
seen 4 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World in UndermountainPlaying nothing • Scheming nothing • Writing Broken Swords RPGReading GURPS 4th Edition Basic Set


Dec
9
comment Has Shadowrun 4 been implemented as a MUD or similiar?
Discussion of whether this is on-topic on meta: Are MUDs/MUSHes/etc. that use RPG systems on-topic?
Dec
7
answered Where is the ally sheet? Is it good as an NPC sheet?
Dec
7
comment Where is the ally sheet? Is it good as an NPC sheet?
It does look like it was either deliberately or accidentally lost during one of PegInc's habitual website reorganisations. But I'm unclear what you mean by "missing": missing compared to what?
Dec
6
comment Are there speed limits on thrown objects in D&D?
@okeefe The question is premised on the 3.5e loophole that allows ridiculous movement rates, so it's inherently about the same system.
Dec
6
revised Are there speed limits on thrown objects in D&D?
proper system tag
Dec
6
comment Are there speed limits on thrown objects in D&D?
This seems to be making simulationist assumptions about gamist loopholes, which is just incorrect as a premise. (Given a contradiction as an assumption, anything can be proven "true".)
Dec
6
revised Where are the snapfire rules?
rm sig
Dec
6
comment How do I keep me and my player happy in a one-on-one game?
@Sardathrion Many native English speakers misunderstand "assertive" to mean "aggressive", ironically, so you always needs to explain it when you suggest it. Blame modern business culture, perhaps.
Dec
6
comment How do I keep me and my player happy in a one-on-one game?
It feels like there's more to this question that we're not getting. Can you elaborate on the problem you're having? "How to make a player happy" is a very broad question that we can't easily answer.
Dec
5
comment Character turn mechanic that is both detailed and handles long actions
I was going to answer something like this (though my model would have been The Riddle of Steel and The Burning Wheel). If the players are frustrated just not knowing when their long action will happen, put numbers on everything and make it unambiguous.
Dec
5
comment How can I create a megadungeon in a futuristic/post-apocalyptic setting?
@OpaCitiZen Both a Half-Life reference, and an Apocalypse World game. We found the lab where the psychic maelstrom was "born", and tried to "reboot" it—though after much angst, we killed it instead.
Dec
5
awarded  Nice Answer
Dec
5
comment What should a DM do if a player wants to do something impossible?
@Jonas Yep. Drywall & frame walls? Yep. Plaster & lathe? Er, with difficulty and protection, maybe. Stone dungeon walls? Heh, silly players…
Dec
5
awarded  Enlightened
Dec
5
awarded  dnd-4e
Dec
5
awarded  Nice Answer
Dec
4
revised Ambient Sounds (not music!)
rolled back to a previous revision
Dec
4
revised How do I not cheapen death, while also respecting my players' time?
copyedit
Dec
4
revised How do I not cheapen death, while also respecting my players' time?
copyedit
Dec
4
comment How do I not cheapen death, while also respecting my players' time?
@TimothyAWiseman Yeah. That follows another approach in the other direction from the OP's desires: go all-out in the character/plot-centric play, and move the risks away from injury & death and toward things in the PCs' lives they care about. If you take PC-loss off the table during normal play, players will often get into more interesting, riskier RP situations with less hesitation.