37,160 reputation
373194
bio website d7.pipemaze.com
location Vancouver, Canada
age 32
visits member for 2 years, 8 months
seen 50 secs ago
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Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1st edition and started GMing with AD&D 2nd edition. Ran D&D 3rd edition, D&D 4th edition briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they fit nicely into a busy schedule, and are very good for enticing non-gamers into the roleplaying hobby.

Running Savage StonehellPlaying nothing • Scheming Savage Worlds in ShaintarReading A Game of Thrones


Jun
22
comment Any good resources for would-be authors of a line of gaming products?
This is rather vague. Are you thinking of publishing a game? Writing professional adventures for WotC? Writing amateur modules for old-school systems? Writing fiction material in a partnership with a designer? Something else entirely? Please be specific. :)
Jun
22
comment Games that have only fictional reward cycles
I've played Lexicon. It's fun, and it definitely has only a social reward cycle going.
Jun
21
reviewed Approve suggested edit on In D&D 4e What does a letter inside of brackets mean for a hit effect of an attack power?
Jun
21
comment Introducing new players to GURPS
@migo GMs emphasising the Relative Skill Level rules (B171-2) in play can significantly reduce or eliminate the incentive to overspend on attributes and underspend on skills.
Jun
21
answered Efficient / flexible terrain - Creating a clear hex grid
Jun
21
comment How do I get better at narrating/storytelling as a GM?
This doesn't seem to address the question. The Q is about improving improv narration skills, not plotting.
Jun
21
comment How to communicate genre tropes for better player buy-in to the genre?
The negative connotations of a contract can be avoided if the "Yes/No" list can somehow be incorporated into the setup process of the game as just normal play. Microscope RPG includes exactly this process as part of its setup steps, for example. For a game that doesn't include it in the rules (native or hacked-in) it would be more difficult, but possible to make it just a normal part of the GM's house rules, say.
Jun
21
comment How to communicate genre tropes for better player buy-in to the genre?
I took the liberty of editing the Q to emphasise techniques for communicating and establishing genre, and explicitly put playing buy-in as secondary but still essential to the Q. I hope my edits reflect your intentions, and if not, please do tweak them or roll them back.
Jun
21
revised How to communicate genre tropes for better player buy-in to the genre?
edit to emphasise genre-estabilshing techniques over buy-in techniques
Jun
20
comment Why do Combat encounters and Skill checks give the same XP reward?
@Adriano They did explicitly try to mirror combat. I wish I could find the teaser posts about it during the run-up to the edition's release, but so much of that stuff disappears every time WotC reorganises their site.
Jun
20
comment How do I make my overpowered character more fun to play
@GMNoob They're terms pulled from the article in the link. Check it out—it's very useful for exactly this kind of problem. It sounds like you want more Alea ("gambler's risk"), but it's not 100% clear.
Jun
20
answered Why do Combat encounters and Skill checks give the same XP reward?
Jun
20
comment How do I make my overpowered character more fun to play
What part of play do you want to be more fun, and what kind of fun are you looking to improve? It sounds like you're not lacking for Fiero, but perhaps you want more Alea? Or is the overpowered character interfering with Paida? Perhaps the combat fun isn't lacking, but you want more Kenosis? You're going to have to be more specific. ;)
Jun
19
comment How is the Dragon Age RPG combat supposed to be played?
A question about the pros and cons of using mats and using only narration: Narrative Combat versus Use of Miniatures. It's worth noting that you can switch back-and-forth between mat-based and narrative-based combats, depending on the strengths you want to take advantage of for a given combat.
Jun
19
comment How is the Dragon Age RPG combat supposed to be played?
It's not actually that hard; it just requires skills that aren't commonly developed by people who've played mostly mat-based combat systems. There's a good question on how to handle positioning-heavy mechanics in narrative combat in the question Without a map or miniatures, how to best determine line-of-sight, etc?.
Jun
19
revised MUD-based game books?
edited tags
Jun
19
comment What's a good text only adventure game to improve my storytelling for DMing?
An alternative would be joining an RP-focused online multiplayer text-based game (MUD/MUSH/MUCK/etc).
Jun
19
comment Differences between D&D 3.X and previous editions
So far I've seen answers of the "I grew up with WotC D&D and it's better" and "I grew up with TSR D&D and it's better" sorts. I really hope that this Q eventually attracts a good, neutral answer that addresses the differences without taking one of those sides, but I'm not too optimistic.
Jun
19
comment Any advice for writing a historically accurate adventure?
This looks better. My inner editor can sit down now.
Jun
19
revised Whither the Warlord?
corrections about traditional vs new classes/races; added 46 characters in body