60,337 reputation
4125293
bio website d7.pipemaze.com
location Vancouver, Canada
age 33
visits member for 3 years, 8 months
seen 2 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World in UndermountainPlaying nothing • Scheming nothing • Writing Broken Swords RPGReading GURPS 4th Edition Basic Set


Dec
5
awarded  Enlightened
Dec
5
awarded  dnd-4e
Dec
5
awarded  Nice Answer
Dec
4
revised Ambient Sounds (not music!)
rolled back to a previous revision
Dec
4
revised How do I not cheapen death, while also respecting my players' time?
copyedit
Dec
4
revised How do I not cheapen death, while also respecting my players' time?
copyedit
Dec
4
comment How do I not cheapen death, while also respecting my players' time?
@TimothyAWiseman Yeah. That follows another approach in the other direction from the OP's desires: go all-out in the character/plot-centric play, and move the risks away from injury & death and toward things in the PCs' lives they care about. If you take PC-loss off the table during normal play, players will often get into more interesting, riskier RP situations with less hesitation.
Dec
4
revised Is altering the adventure to suit the players the purpose of the DM in D&D?
ownership
Dec
4
comment Is altering the adventure to suit the players the purpose of the DM in D&D?
@LukeBurgin It's your game: you get to make it as awesome as possible! The adventure writers will never look over your shoulder and tell you you're doing it wrong.
Dec
4
answered Is altering the adventure to suit the players the purpose of the DM in D&D?
Dec
4
revised Is altering the adventure to suit the players the purpose of the DM in D&D?
copyedit list to fit grammar of the leading phrase
Dec
4
revised Is altering the adventure to suit the players the purpose of the DM in D&D?
retitle & slightly edit to reflect the real core quesiton: the role of the DM, not just that DMG quote
Dec
4
comment Ambient Sounds (not music!)
DMDJ has an excellent ambient-track engine that generates the mix of effects dynamically, not by looping a pre-recorded track, so there isn't ever that moment where you realise you've heard this same set of sounds in a previous loop. Its greatest drawback is that its sounds are fixed and since it tries to be multi-genre it has a limited selection that I found useful for my game: mostly Town: Hall with People, Town: City, Dungeon: Haunted, Dungeon: Sewer, and Nature: Cave. A lack of Dungeon variety is especially notable. However, those I could use were very effective and I used them often.
Dec
4
revised Ambient Sounds (not music!)
remove mention (body, tags) of system entirely; copyedits
Dec
4
revised What should a DM do if a player wants to do something impossible?
page 42
Dec
4
answered What should a DM do if a player wants to do something impossible?
Dec
4
reviewed Approve suggested edit on encounters tag wiki
Dec
4
reviewed Approve suggested edit on equipment tag wiki
Dec
4
answered How can I create a megadungeon in a futuristic/post-apocalyptic setting?
Dec
4
reviewed Reject suggested edit on How do I make a gunslinger with a decent damage progression?