| bio | website | d7.pipemaze.com |
|---|---|---|
| location | Vancouver, Canada | |
| age | 32 | |
| visits | member for | 2 years, 8 months |
| seen | 50 secs ago | |
| stats | profile views | 788 |
Roleplayer, lapsed blogger, and full-time dad.
Started playing with AD&D 1st edition and started GMing with AD&D 2nd edition. Ran D&D 3rd edition, D&D 4th edition briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they fit nicely into a busy schedule, and are very good for enticing non-gamers into the roleplaying hobby.
- @sevensideddie on Twitter
- The Seven-Sided Die blog
Running Savage Stonehell • Playing nothing • Scheming Savage Worlds in Shaintar • Reading A Game of Thrones
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Jun 22 |
comment |
Any good resources for would-be authors of a line of gaming products? This is rather vague. Are you thinking of publishing a game? Writing professional adventures for WotC? Writing amateur modules for old-school systems? Writing fiction material in a partnership with a designer? Something else entirely? Please be specific. :) |
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Jun 22 |
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Games that have only fictional reward cycles I've played Lexicon. It's fun, and it definitely has only a social reward cycle going. |
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Jun 21 |
reviewed | Approve suggested edit on In D&D 4e What does a letter inside of brackets mean for a hit effect of an attack power? |
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Jun 21 |
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Introducing new players to GURPS @migo GMs emphasising the Relative Skill Level rules (B171-2) in play can significantly reduce or eliminate the incentive to overspend on attributes and underspend on skills. |
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Jun 21 |
answered | Efficient / flexible terrain - Creating a clear hex grid |
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Jun 21 |
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How do I get better at narrating/storytelling as a GM? This doesn't seem to address the question. The Q is about improving improv narration skills, not plotting. |
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Jun 21 |
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How to communicate genre tropes for better player buy-in to the genre? The negative connotations of a contract can be avoided if the "Yes/No" list can somehow be incorporated into the setup process of the game as just normal play. Microscope RPG includes exactly this process as part of its setup steps, for example. For a game that doesn't include it in the rules (native or hacked-in) it would be more difficult, but possible to make it just a normal part of the GM's house rules, say. |
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Jun 21 |
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How to communicate genre tropes for better player buy-in to the genre? I took the liberty of editing the Q to emphasise techniques for communicating and establishing genre, and explicitly put playing buy-in as secondary but still essential to the Q. I hope my edits reflect your intentions, and if not, please do tweak them or roll them back. |
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Jun 21 |
revised |
How to communicate genre tropes for better player buy-in to the genre? edit to emphasise genre-estabilshing techniques over buy-in techniques |
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Jun 20 |
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Why do Combat encounters and Skill checks give the same XP reward? @Adriano They did explicitly try to mirror combat. I wish I could find the teaser posts about it during the run-up to the edition's release, but so much of that stuff disappears every time WotC reorganises their site. |
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Jun 20 |
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How do I make my overpowered character more fun to play @GMNoob They're terms pulled from the article in the link. Check it out—it's very useful for exactly this kind of problem. It sounds like you want more Alea ("gambler's risk"), but it's not 100% clear. |
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Jun 20 |
answered | Why do Combat encounters and Skill checks give the same XP reward? |
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Jun 20 |
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How do I make my overpowered character more fun to play What part of play do you want to be more fun, and what kind of fun are you looking to improve? It sounds like you're not lacking for Fiero, but perhaps you want more Alea? Or is the overpowered character interfering with Paida? Perhaps the combat fun isn't lacking, but you want more Kenosis? You're going to have to be more specific. ;) |
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Jun 19 |
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How is the Dragon Age RPG combat supposed to be played? A question about the pros and cons of using mats and using only narration: Narrative Combat versus Use of Miniatures. It's worth noting that you can switch back-and-forth between mat-based and narrative-based combats, depending on the strengths you want to take advantage of for a given combat. |
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Jun 19 |
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How is the Dragon Age RPG combat supposed to be played? It's not actually that hard; it just requires skills that aren't commonly developed by people who've played mostly mat-based combat systems. There's a good question on how to handle positioning-heavy mechanics in narrative combat in the question Without a map or miniatures, how to best determine line-of-sight, etc?. |
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Jun 19 |
revised |
MUD-based game books? edited tags |
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Jun 19 |
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What's a good text only adventure game to improve my storytelling for DMing? An alternative would be joining an RP-focused online multiplayer text-based game (MUD/MUSH/MUCK/etc). |
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Jun 19 |
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Differences between D&D 3.X and previous editions So far I've seen answers of the "I grew up with WotC D&D and it's better" and "I grew up with TSR D&D and it's better" sorts. I really hope that this Q eventually attracts a good, neutral answer that addresses the differences without taking one of those sides, but I'm not too optimistic. |
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Jun 19 |
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Any advice for writing a historically accurate adventure? This looks better. My inner editor can sit down now. |
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Jun 19 |
revised |
Whither the Warlord? corrections about traditional vs new classes/races; added 46 characters in body |