73,055 reputation
4172358
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years
seen 6 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading The Guide to Glorantha


Sep
27
revised What use is Skill Beyond Your Years?
rm code ticks for non-code
Sep
27
revised Why would a non-evil Druid use the Awaken spell?
Awaken is a 3.x spell only, so tag for that; [history-of-gaming] is for actual history of gaming, not just vaguely historical issues, so rm that; add [spells]
Sep
27
comment Are Spell-Like Abilities actually Spells?
@Zachiel The spell-like abilities description is not dispel magic, dispel magic is dispel magic. A specific spell is more specific than a general rule about a category of abilities.
Sep
27
comment Are Spell-Like Abilities actually Spells?
So, regarding your edit: this would make Dispel Magic not work on Spell-Likes, because the specific rule (Dispel Magic's description) overrides the general rule (the description of Spell-Likes that mentions Dispel Magic working on them).
Sep
26
awarded  Nice Answer
Sep
26
revised Any system I can use for a Monster Hunter (VG) RPG?
format and very light copyedit
Sep
26
comment Is there a GMless RPG with this structure?
@TristanKlassen Ah! I found Mo's original article that created the terminology. The analogy that it begins with is long, so if you feel like cutting to the point, you can skip to the paragraph that begins with "It's a lesson that over the years". It's exactly what I think you're talking about when you say that "pushing is very unappealing". You prefer pull.
Sep
26
comment Is there a GMless RPG with this structure?
@TristanKlassen It's the difference between imposing a game fact onto the other players and enticing the other players to adopt your proposed fact. If you're familiar with Apocalypse World, lots of moves set up a situation where if you do something that someone else wants (usually contrary to your character's interests) you mark XP. The effect is that you can ignore a contribution, but you have an internal motive that makes it a meaninful choice. Rather than push mechanics, which are merely "yes! no! aw, the dice chose you."
Sep
26
comment Is there a GMless RPG with this structure?
@Tristan Ah, yes. Its focus on push mechanics is definitely a drawback of Universalis' design if you want more pull mechanics. There are meta-level pull mechanics out there, but they're rarer. I'll chew on that and see if I can think of an RPG that does and fits this.
Sep
26
comment Any system I can use for a Monster Hunter (VG) RPG?
As I said, this can be done by any generic system. You're going to have to give us more about what you want in a recommended system, outside of "can it emulate X". Things like, I don't know, the colour of the book cover and whether it was published in 1983. Details about what you want the system to be like.
Sep
26
answered Is there any trace of Abeir as a separate entity from Toril, pre 4e?
Sep
26
answered Is there a GMless RPG with this structure?
Sep
26
comment Any system I can use for a Monster Hunter (VG) RPG?
Any generic system can pull this off with more or less work (e.g., GURPS, Fate, BRP...), so we are going to need some more specific requirements in order for this to be on topic.
Sep
26
revised Dealing with a player dedicated to enforcing fanatical setting authenticity
added 454 characters in body
Sep
26
answered Dealing with a player dedicated to enforcing fanatical setting authenticity
Sep
25
comment D&D Next (Final Playtest): Proficiency bonus and armor?
It's more a matter of how our tags are used. The [dungeons-and-dragons] tag's wiki (under "learn more") explains how they're related and used.
Sep
25
comment How would I handle the mechanical repercussions of removing alignment?
Allegiance (specifically, allegiance on the scale of cosmic Law/Good/Chaos/Evil) is actually what alignment meant in D&D in the first place. (Which explains why it has the weird name of "alignment".) Later editions' downplaying and deviating from that origin is the source of all problems with alignment.
Sep
25
comment D&D Next (Final Playtest): Proficiency bonus and armor?
Hey there. I removed the [dungeons-and-dragons] tag from your previous D&D Next question, and I just removed it from here now, because that tag is only for questions that deal with all or multiple of the Dungeons & Dragons series of games. I just wanted to let you know that it's not necessary to use that tag on future Next questions you might ask.
Sep
25
revised D&D Next (Final Playtest): Proficiency bonus and armor?
edited tags
Sep
25
revised Can Flail Snails be hexed without penalty?
fix blockquote