84,622 reputation
5213420
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 5 months
seen 6 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR and expanded my horizons from there. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Apocalypse WorldPlaying D&D 4eScheming Earthdawn 3eReading The Kobold Guide to Worldbuilding


Jun
19
comment How do I let characters share knowledge only they know?
Are you concerned only about situations where the information will (probably) be instantly communicated to the other PCs, or are you also looking for solutions to situations where one PC is separated from the group for a couple minutes (scouting ahead, for example) and then returning with their gathered knowledge?
Jun
19
comment How do I let characters share knowledge only they know?
It occurs to me that I'm reading more into the question, such as how to reveal information from scouting separately, than is being asked. I'm not sure now if that's deliberate or an oversight in the question, so I'll ask. Objection withdrawn for the time being. :)
Jun
19
comment How do I let characters share knowledge only they know?
I actually think your #2 is way off. The stated issue in the question is that players sharing knowledge is a roleplaying opportunity that increases immersion. There's nothing in the question about how to prevent players from misusing metagame knowledge such that levelling the charge of mistrusting them with the metagame is warranted. Trusting players not to metagame is good advice, but doesn't appear to be relevant to the problem we've been asked to solve. Your point about more information being good for the resulting RP is much more on-point, and should probably be the focus there.
Jun
19
comment Advice and sources for designing a fantasy political campaign?
For example, no geography preserved the Benelux countries. The Netherlands in fact had to fight the Eight Years War in order to escape their suzerain, and they only succeeded because of luck and politics.
Jun
19
comment How can I improve damage for a 2e rogue? (Particularly a Kender handler)
And that's fine. But if your answer is "do something else involving Dex and Taunting", then you're leaving far too much implied for the reader to figure out on their own; you should explain with words what that something is instead of leaving it implied. We're a Questions & Answers site: answers are expected to be complete. Remember that there will be other people looking for help with Kender and finding this question who aren't in your home game who might want to understand your answer.
Jun
19
awarded  Nice Answer
Jun
18
awarded  Nice Answer
Jun
18
comment In Moldvay's Basic D&D, how much time does it take to do something?
@NetHacker And also a turn together. Either are reasonable imaginings. Effectively, what's reasonable for you-the-DM to imagine is the answer to how long these things take. The game nails some things down, but expects you to fill in the details as you find it becomes useful/necessary to.
Jun
18
comment How should I stat very powerful artifacts that the party acquires too early?
@BESW It's just GM fiat. That there's a codification of a similar-but-different-details idea doesn't really impact my advice to manage this one artifact at the speed of plot.
Jun
18
comment What is the maximum altitude an Aerodyne can fly?
Flying on fictional power is about the conclusion I came to when I started looking at the variety of aerodynes and their weight/range claims. Such vehicles without some kind of super-light and super-sustained fuel source (fusion? which still doesn't solve the delta-v material) is simply not feasible, and CP2020 claims they're jet-fueled. So, implausible, hold-your-nose, and don't look too close fictional propulsion.
Jun
18
comment How can I improve damage for a 2e rogue? (Particularly a Kender handler)
The inside perspective is interesting, but this doesn't answer the question. It looks more like a post in a "forum thread"; but we're not a forum, and this isn't a thread. Have a look at our tour pages to see how the site works and why posting something that's just kinda conversational isn't what the Answer box is for. To that end: is there anything you can add about how high Dex and Taunting improves damage output, or conversely, makes improved damage output unnecessary? As an answer to the question, it's a bit thin in those regards.
Jun
18
revised How should I stat very powerful artifacts that the party acquires too early?
edited tags
Jun
18
answered How should I stat very powerful artifacts that the party acquires too early?
Jun
18
revised How should I stat very powerful artifacts that the party acquires too early?
copyedit; add system tag
Jun
18
answered How do I let characters share knowledge only they know?
Jun
18
revised How do I let characters share knowledge only they know?
fix example formatting
Jun
18
revised How to deal with a player who doesn't understand party roles?
added 1 character in body
Jun
18
answered How to deal with a player who doesn't understand party roles?
Jun
18
revised How to deal with a player who doesn't understand party roles?
edit in relevant info from comments; overhaul tags
Jun
18
revised When and how many times can a cleric attempt to turn undead?
copyedit; correct edition authors/editor