76,956 reputation
5190378
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 2 months
seen 1 hour ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Dec
17
answered Creating a fantasy-style potion as a game prop
Dec
17
awarded  Nice Answer
Dec
17
revised How many epic spell seeds can you know?
remove redundant copy-pasta; more descriptive title
Dec
17
awarded  Revival
Dec
16
revised How can I make the best use of Alter Self as a 1HD caster?
let's format this readably (just because we're quoting, doesn't mean we can't lay it out nicely; the original formatting isn't relevant to preserve in this case)
Dec
16
revised A medusa and a beholder look at each other. What happens?
fix a particularly blatant "male default" pronoun mistake
Dec
16
revised dungeon-world wiki excerpt
rewrite the blurb to be more explanatory than the marketing blurb it was before; deleted 8 characters in body
Dec
16
answered Is it reasonable to create Dungeon World characters, fronts, etc. in Hero Lab?
Dec
16
comment Where can I discuss design and homebrewing for PF/D&D3.5 online?
If you can accept the possibility of having a question put on hold, it's worth asking anyway! Though if you really want to avoid posting when you're unsure it's topical, talking about it in chat can clear it up for a specific question you have in mind.
Dec
16
comment How can I effectively advance Perception, Faith, or Resources?
@AlexP The requests for clarification were because this seemed like a non-question to start with (or a request to have the rules quoted), because it contained no context for why you're asking, what problem you've faced. "These seem hard to advance" isn't an answerable problem (except maybe with "yeah, s'truth"), but "I've tried and failed to advance these by doing X and Y and it seems like it shouldn't be this hard," is an answerable problem.
Dec
16
answered GMs and MCs, When do you say, 'No,' to your players?
Dec
16
comment How does “failure” work in Dungeon World? How does it move the story forward?
The trouble with this is that it doesn't acknowledge that in DW, rolling is done when a move says to roll, and moves are triggered by what players say, not by the GM asking for a roll.
Dec
16
comment How does “failure” work in Dungeon World? How does it move the story forward?
Here's an example of non-blocking failure you might want to add to the answer: The fighter does fall, but catches themselves before plummeting. Now they're dangling by one hand from a chain, making no progress, and more vulnerable to inhabitants of the tower. (The move being used is "put someone in a spot". It's a small spot, but a spot nonetheless, and "moves snowball." They'll have to take additional actions, likely triggering more moves, to progress.)
Dec
16
revised What do you do in Dungeon World when someone wants to perform an action they don't have a move for?
replace code formatting with prose formatting
Dec
16
revised How do you administer combat without an Initiative system?
replace code formatting with prose formatting
Dec
16
revised What are the Consequences of a Miss?
replace code formatting with prose formatting
Dec
16
comment How do I escape the Quicksand Box?
I'd consider this better if it said "every sandbox needs roads". You're talking about guides they can follow, but voluntarily: railroads they can choose to get onto, or get off of (i.e., "roads"). Strong indicators of interesting direction, which lead to tightly-wound situations (which may be hard for the party to extricate themselves from without making a mess, even), are good. I think this is a good answer that just falls afoul of loaded terminology. Having one "main road" can give you the benefit of railroading too, in that a party not self-motivated will take it by default.
Dec
16
comment Why is the Essentials Dungeon Master Kit so expensive/hard to find?
Why they didn't include the maps and tokens as printable PDFs is beyond me.
Dec
16
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
@F.RandallFarmer So what you're saying is that you structure games along story arcs. (Or at least, that's the structure the players can see.) That's probably important too: players will rarely choose to "fail" a challenge with anything less than death, if they think that overcoming this fight is the only mean to advance the storyline. Breaking a storyline is a worse fate than death, since death can be recovered from, but there's the perception than breaking a storyline can't be.
Dec
16
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
@AlexP And yet, that is a valid method within a common, functional social contract that works for old-school editions of D&D, because the definition of "fun" you're using is not true for everyone.