102,809 reputation
5262505
bio website d7.pipemaze.com
location Vancouver, Canada
age 35
visits member for 4 years, 10 months
seen 5 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Have been playing and GMing D&Ds from B/X to D&D 5e. Becoming a fan of indie games and the OSR in the mid 2000s expanded my horizons for both trad and indie games. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running RuneQuest 6 GloranthaPlaying D&D 5eScheming Hillfolk RPGReading everything by C. J. Cherryh and King of Sartar by Greg Stafford


Dec
15
reviewed Looks OK Can a Druid/Monk make unarmed strikes while Wild Shaped?
Dec
15
revised Can a Druid/Monk make unarmed strikes while Wild Shaped?
remove second question; title
Dec
15
comment How do I go about running a Microscope game with a large group of beginners?
It's very hard to teach without showing, yeah. Teaching by playing and explaining what you're doing and why works much more. As for the shared mythology: that's what I was guessing you meant. Not being a player yourself risks having no investment in the setting that they create without you.
Dec
15
revised Maximum bookkeeping fantasy game with magic
consolodate the request part; remove the "bonus" question (which is probably off-topic here anyway)
Dec
15
comment How much do I tell new players about new monsters?
Warning: Baldur's Gate and Neverwinter Nights do not use the same rules as you've bought. Best forget everything you know and begin learning the new game fresh.
Dec
15
comment How can PCs create potions?
How is this question not answered by the other question?
Dec
15
revised How do I deal with GM burnout?
remove the [gm] tag because it's useless on this site and slowly being deprecated
Dec
15
revised How can PCs create potions?
[potions] tag; players =/= PCs
Dec
15
comment How do I go about running a Microscope game with a large group of beginners?
It could help to reduce it down to five, but then it's really hard to teach the game by example. You end up playing for them, just to teach them what to do, instead of letting them play their turns. Also, you may not end up sharing the mythology with them (and it will go way differently than you expect). If you really want to step out, do a "demo" as above, end the game after one scene, then step out and let them start a fresh game on their own (or continue with this one, per their preference).
Dec
15
revised Maximum bookkeeping fantasy game with magic
copyedit
Dec
15
comment How long would take for a brilliant person to decypher/crack an alien language and how to use its technology?
@WesleyObenshain Worldbuilding.SE has been publicly available for a while now.
Dec
15
comment How long would take for a brilliant person to decypher/crack an alien language and how to use its technology?
This could possibly be answered, if you have a particular RPG system in mind.
Dec
15
comment Combat With a Focus on Momentum
@BrianS Many systems designed to make dueling work really nicely this way are bad for larger fights and multiple people on a side. It's not the lack of cinematicity, it's the lack of working.
Dec
15
revised Maximum bookkeeping fantasy game with magic
attempt to clean this up a bit prior to seeing some narrow criteria
Dec
15
comment Combat With a Focus on Momentum
The lethality of TRoS is frequently misunderstood: it only comes into play if PCs are fighting for no reason that they care about. When fighting, a TRoS character should always have one, if not several, of their SAs relevant and adding to their combat pool so that they have lots of extra dice to devote to an overwhelming defense and offense. But I suspect TRoS doesn't suit for other reasons (i.e., not low crunch), so I'm not suggesting that that should make you re-evaluate it for this use.
Dec
15
answered How do I go about running a Microscope game with a large group of beginners?
Dec
15
comment How do you come up with attribute values and skills for your NPCs
Voting to close as too broad. Narrowing it to a specific system that you need to do this with is necessary by our 2014 standards.
Dec
15
comment How can I set up a villain with a really, really, long scope to his plans?
The part that jumped out at me what "I never really 'get' why villains want to destroy the world", because if you can solve that, it solves this specific problem too. You might be better off asking a question (or overhauling this one to say) something like, "I know I need villains, but how do I figure out what motivates them?" Although that's solving a larger problem, it is ironically more narrowly-scoped, and answerable with concrete methods that aren't opinion-based, enough that I think it suits our Q&A format in a way this current question doesn't.
Dec
15
revised When does a demon “become someone else” in a Cover?
added 2 characters in body
Dec
15
revised Polyhedral dice statistics program, spreadsheet, or document
edited tags