108,703 reputation
6291534
bio website d7.pipemaze.com
location Vancouver, Canada
age 35
visits member for 5 years
seen 35 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Have been playing and GMing D&Ds from B/X to D&D 5e. Becoming a fan of indie games and the OSR in the mid 2000s expanded my horizons for both trad and indie games. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running RuneQuest 6 GloranthaPlaying D&D 5eScheming Hillfolk RPGReading everything by C. J. Cherryh and King of Sartar by Greg Stafford


Feb
5
comment Is there a set of mechanics for Craft (Mechanic) in d20 Modern beyond those in the core books?
I'm not understanding the problem. Looking at the Craft (Mechanical) DC table (the same as p. 55), it asks you to class the device's complexity as Simple, Moderate, Complex, or Advanced, and that covers everything from levers & pulleys up through rocket science. What kind of things are you having a hard time categorising? Where is "Trivial" and "Near Impossible" coming from?
Feb
5
comment Is this custom hat-turret too cheap?
Right... So asking "Is this price correct?" is just not reading what's in front of them, and further asking "Is this possible in 3.5 / PF?" is weirdly missing the point of the PDF they just downloaded. Bizarre.
Feb
5
comment Is this custom hat-turret too cheap?
To clarify something, is this item from a document that provides alternate item-creation rules?
Feb
5
comment Is this custom hat-turret too cheap?
So you're saying that the problem with the OP's magic item is that it was deliberately designed to be an example of a bad magic item, to warn away the reader (the OP) from the more obvious ways of abusing the document's magic-item system to get too-cheap powerful items? Well then, that's a different bag of cats. It's a rare answer that persuades me to -1 the question.
Feb
5
comment Making PCs suffer insanity without seizing character control
"Magic knowledge", "spell", "Orc King", and other hints tell me that this is not written with any knowledge of the game.
Feb
5
comment Homemade flamethrower
Without safety features or stability it's not even a flamethrower, just an incendiary bomb. They're very simple machines; hard to make work at all, but essentially simple once they do work. So if they've made a jelly-fuel flamethrower at all, they've got a military flamethrower.
Feb
5
comment Homemade flamethrower
Ok. If you're making it easy to craft a military-grade flamethrower (which is what jelly fuel means), what's the problem with using the default stats for it?
Feb
5
comment Homemade flamethrower
What are they making it out of? I think they may be underestimating how non-trivial it is to create a flamethrower. Making a modern flamethrower isn't like making homemade bombs (that's easy, mostly just bathtub chemistry), it's more like aerodynamic engineering and many designs require exotic petroleum products the public can't get easily. Even "primitive" Greek fire or Chinese fire-throwers are challenging and a lost technology. How do they think this is easy?
Feb
5
revised Making PCs suffer insanity without seizing character control
partial hit is 7-9
Feb
5
awarded  Nice Answer
Feb
5
awarded  Nice Answer
Feb
5
comment How easy is it to create a Space Marine?
Not a 40k expert by any means, but I was curious and got googling. It sounds like just a gene-seed won't do it.
Feb
5
awarded  Nice Answer
Feb
5
revised Difference between DnD 5e starter kit and basic game
fix list; format video link better
Feb
5
revised Making PCs suffer insanity without seizing character control
make no mistake: these insanity ideas are awesomesauce
Feb
4
revised Making PCs suffer insanity without seizing character control
sp
Feb
4
answered Making PCs suffer insanity without seizing character control
Feb
4
answered Difference between DnD 5e starter kit and basic game
Feb
4
comment “Investing in Failure” in Fate
@Mouhgouda It's not missing a roll that leads to that kind of thing though. Choosing to allow a roll to fail can earn you points that you can spend on later things, like guaranteed success or creating something convenient. It's not "oh I miss, now I'm missing a leg." That kind of thing only happens when you completely lose a conflict — instead of a TPK, you offer to be defeated in an interesting way before actually dying; and then you might offer "I get left for dead, my leg is broken, and I crawl through blood and mud all night and collapse on the step of a farmhouse" instead of "I die."
Feb
4
answered “Investing in Failure” in Fate