68,378 reputation
4155331
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 3 years, 11 months
seen 33 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon WorldPlaying D&D 4eWriting Broken Swords RPGReading RuneQuest 6


May
7
awarded  Enlightened
May
7
comment How to efficiently describe mental danger
That's not how/when Defy Danger triggers. It's not a notice roll, it's a roll made when a danger has been presented and the player has their character accept the risk in order to accomplish a goal.
May
6
awarded  Nice Answer
May
5
revised Does an Edge require you to take a Hindrance?
update this to be correct for both the SWEX and the SWD eras
May
5
comment In combats that take two sessions, what about the Bennies refresh?
If you get into an unplanned fight near the end of the gaming night, it can easily happen. It can also happen if the group is still unfamiliar with combat and sits there just using attack only actions and hoping for a rare super-high roll.
May
5
comment Does an Edge require you to take a Hindrance?
@Timonides That's new; used to be humans only got it as a setting rule. I'll update this.
May
5
revised Does a tied Trick or Test of Wills go to the attacker or defender?
added 138 characters in body
May
5
answered Does a tied Trick or Test of Wills go to the attacker or defender?
May
5
comment Does a tied Trick or Test of Wills go to the attacker or defender?
@KyleWilley Out of combat that's the clear procedure for opposed rolls: describe the fictional tie, move the action onward, then roll again if/when appropriate. During a combat manoeuvre though, that process would necessarily play out over multiple rounds, which is still effectively giving it (for that combat action) to the defender. …'Course, it's possible that ties to the defender is the correct implication!
May
5
asked Does a tied Trick or Test of Wills go to the attacker or defender?
May
5
comment Does Full Defense assume you're also Defending?
@Timonides That's a very handy tool. So the chance for every die size of improving Parry by at least 1 is 50/50 or better, and greater than that at d6 or d4. That's good to know.
May
5
revised In Pathfinder bloody skeletons are permanently destroyed in an area of a Bless?
expand specualtion so that it's clearly speculation
May
5
answered In Pathfinder bloody skeletons are permanently destroyed in an area of a Bless?
May
5
revised In Pathfinder bloody skeletons are permanently destroyed in an area of a Bless?
link Bless spell
May
5
revised Incentivizing Player Betrayal?
Both tags suit this
May
5
comment Are PDF Based RPG Sales Hurting the Industry?
@pblock Steve Jackson's 2005 stakeholders report is a good place to start, as it's the year they started PDF sales. The rest of the years' reports are linked at the bottom of that page. It's interesting reading and gives some insight into the industry from one perspective, and often a brutally honest perspective.
May
4
comment How can I make an exceptionally savage Gangrel?
There were a lot of votes to close this in its original form, so it took very little for it to close later after editing.
May
4
revised Approval levels for retainers and allies in NWOD venues
rm unnecessary tags
May
4
comment Does Full Defense assume you're also Defending?
The rule of thumb I've seen is that something is an action if it's proactive and takes a roll to succeed, so Full Defense would be an action. The stuff in that thread about using it with a MAP also indicates that it's officially an action.
May
3
awarded  Nice Answer