68,462 reputation
4156332
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 3 years, 11 months
seen 7 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon WorldPlaying D&D 4eReading The Guide to Glorantha


May
9
comment Limits of the Entangle Power?
And of course, all of that can be modified by the appropriate Trapping.
May
8
comment How does the overhand chop ability work?
Actually, the text is very clear. It has a "Benefit" line and a "Normal" line. The Normal effect is there to tell you want normally happens, which the Benefit line is replacing. The Normal line says you normally add 1-1/2 strength bonus. The Benefit line says you add double, so that "double" replaces the normal "1-1/2". Saying "instead" would be redundant, so it doesn't say "instead".
May
8
comment How can I motivate my fellow players?
That's a good edit!
May
8
comment How can we heal HP while infected with Filth Fever?
@ObliviousSage I don't think it's a duplicate, now that I've done a copyedit. It appears to be distinct, being about how to manage healing of HP (not the disease) while infected.
May
8
revised How can we heal HP while infected with Filth Fever?
copyedit and format
May
8
comment Creating my own RPG but having a hard time. Need advice
I'm voting to reopen because, though the question appears on its face to be open-ended and vague, it is actually quite clear about what the problem is – the OP just doesn't realise what the problem is. We can see what the problem is, and we can address that problem just fine. (Not all real, on-topic, constructive questions need to actually be self-aware of what their problem is, so long as it's evident to us as outside observers. If it's badly-written, use your downvotes, not your close-votes.)
May
8
revised Creating my own RPG but having a hard time. Need advice
added the simple version of the "What am I doing wrong?" part back in – I think this is *crucial* to the question, as it reveals a fundamental misunderstanding that we can fruitfully address and correct; simplified last item's wording; rm extra tags: not campaign dev, and not about an actual design
May
8
comment How to efficiently describe mental danger
Yes! This! This is exactly how to think of it. And that's actually a pretty good set of examples. Not all are great plans (and unless the fiction has previously been established that these are good solutions, some might not even give you a Defy Danger roll and will just result in the DM getting a "golden opportunity" to make a hard move), but they're acceptable ways of answering the question "What do you do?" that demonstrate how it's on the players to answer in a way that brings in other stats.
May
8
comment In Microscope are Light and Dark used for anything?
@Joe Hey, I rolled back your edit. I feel that the emphasis on Microscope being a descriptive game, especially in the first line, changes the footing that the answer starts out on. The asker knows Microscope well enough and doesn't need that point clarified, and the original first line was emphasising the change between playtest and publishing edition, which is central to the question and the answer and does need clarifying.
May
8
revised In Microscope are Light and Dark used for anything?
rolled back to a previous revision
May
8
comment Statless & diceless systems
Related: What diceless tabletop RPG techniques are there?
May
8
comment What diceless tabletop RPG techniques are there?
Related: Statless & diceless systems
May
8
revised Are Masterplan projects equivalent to adventures or campaigns?
rm inapplicable
May
7
comment How do I get my PCs to not be a bunch of murderous cretins?
Somewhat related: How to communicate to the players that an encounter can be solved also through diplomacy?
May
7
comment How do I get my PCs to not be a bunch of murderous cretins?
@Zach Not making encounters like that? Or making those creatures not "only cease being a threat when dead"? I just ran a game this weekend where the first encounter was five goblins—I expected a fight (and so did the goblins), but a character blurted out a question in goblin and one thing led to another, and before we knew it the goblins were recruiting the PCs to come help them kill the orcs that wiped out their tribe. Instead of a fight the PCs gained allies, food, shelter, and guides to the dungeon maze.
May
7
comment How to efficiently describe mental danger
@Dakeyras It's not like a saving throw where you get to pick the stat. The move is a response to environmental situations, and which stat applies is integrally tied to what the threat is and how a character responds to it – and key, those things are established before you even identify what move is being used, let alone that it is Defy Danger, let alone which stat it uses. Sometimes it's kinda like a saving throw, but as often it isn't, so thinking of it as exactly the same thing as a saving throw will only be confusing.
May
7
comment How to efficiently describe mental danger
This, yes. Situation first, move second in response to the situation and the character's approach to the situation.
May
7
comment Creating my own RPG but having a hard time. Need advice
Related: What can I learn from playtesters?
May
7
comment Movement & attack in a Combat round question
@GamerBoy If your problem is solved, now that a couple days have gone by you should mark an answer as accepted.
May
7
awarded  Enlightened