80,602 reputation
5200397
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 3 months
seen 27 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR and expanded my horizons from there. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Apocalypse WorldPlaying D&D 4eScheming Earthdawn 3eReading The Kobold Guide to Worldbuilding


Mar
6
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
@AsIf Fair point about "sandbox", and a good pithy explanation of what kind of preparation (as opposed to planning) that AW thrives on.
Mar
6
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
Per policy, as mentioned under the question, could you please edit this answer to include your experience using Cortex for a gritty post-apocalyptic campaign? This policy is in place to avoiding having everyone weigh in with their favourite games and turning the Q&A process into a popularity contest.
Mar
5
answered Does changing Skins reset the advancement tick-boxes?
Mar
5
comment Does changing Skins reset the advancement tick-boxes?
I have no MH experience and I don't know if Joe changed this from Apocalypse World. But in AW, the advancement ticks are per playbook, not per character, so if you get a new playbook, you get its new set of advancement options fresh.
Mar
5
awarded  Nice Answer
Mar
4
answered Kingdom building. Multiple farms in one hex
Mar
4
comment How to improve physical attractiveness of a PC with low Charisma?
@Chad Odd, you must have been playing with houserules. Comeliness in UA is actually determined by a separate roll after the other six stats are already written down; you can't dump a bad roll into it.
Mar
4
comment How to improve physical attractiveness of a PC with low Charisma?
Said it better and shorter than me, +1.
Mar
4
answered How to improve physical attractiveness of a PC with low Charisma?
Mar
4
revised How to improve physical attractiveness of a PC with low Charisma?
copyedit
Mar
4
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
@madrius The game has a very hard "do not plan" rule for the GM (the GM has rules in the GM section; not GM advice – hard rules). AW's rules and play structure depend on a sandbox, avoiding planning is a must. As for "If I have a specific idea in mind how could that work out?" usually your idea will have to be sacrificed or changed. How you get your ideas into the game before the players override them is to literally put them into the actual playing of the game before your players put something there first. So you can do it... but you really have to be ready to throw away your ideas.
Mar
4
revised How are players meant to find out about special items they find in post-apocalyptic settings?
formatting and minor copyedit
Mar
3
comment How do my Sorceror and Caster levels interact with Magical Knack and Fire Ray?
@3Doubloons It does: "Caster level in that class gets a +2 Bonus" (emphasis mine). "caster level in that class" in this case = "sorcerer level".
Mar
3
comment How do my Sorceror and Caster levels interact with Magical Knack and Fire Ray?
@ColinD That is what the answer is saying. And AFAIK it's correct.
Mar
3
revised What happens to effects when their origin dies?
copyedit
Mar
3
comment Looking for a good, simple RPG system that will work using an MMO's chat function
I was going to say Fudge (because a large text-based MMO uses it successfully) until you mentioned FAE and why it doesn't seem to suit. Though, there are some possibly-workable alternatives, such as d6-d6, that approximate the 4dF curve. See this question for Fudge dice alternatives, if you want to re-evaluate FAE for this purpose.
Mar
3
revised Thickness and other properties of wall of force?
edited tags
Mar
3
awarded  Good Answer
Mar
3
comment Edge mechanic of Numenera
Okay. We are actually saying the same thing in our answers: if you look directly at how we calculate the example, our steps and math are identical. I was concerned for a moment that I'd gotten it wrong, so thank you for confirming my understanding. :)
Mar
3
comment How can I better show players that enemies are not friends?
Yes this: "the rules, they're there to tell you how to resolve tasks when you need the rules to do that". Often people get that backwards, assuming the rules tell you what you can do, and even what to do, at all times.