77,611 reputation
5191380
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 2 months
seen 9 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Dec
3
answered Disbelief, Interaction & Shadow Conjuration / Shades
Dec
3
revised What was behind the creation of the gods/planes?
added 4 characters in body
Dec
3
comment What was behind the creation of the gods/planes?
FYIW, Athas is supposed to be Greyhawk in the far distant future. That's why it can't be travelled to from other Prime worlds, and why it's so much older.
Dec
3
answered What was behind the creation of the gods/planes?
Dec
2
answered Are the GM principles from Advanced Delving meant as alternatives, or are they typos?
Dec
2
awarded  Enlightened
Dec
2
awarded  Nice Answer
Dec
2
revised How to tell your players about the setting without make them read?
format Wikipedai cite; structural header markup for structural headers; typo; clarify with punctuation and a synonym tweak
Dec
2
comment How much should NPCs charge to identify magic items?
@leokhorn That's a good point... It's a more common spell than identify.
Dec
1
comment How much should NPCs charge to identify magic items?
@leokhorn Yeah, but identify gives a +10 bonus to the spellcraft check. The only advantage to detect magic is that you could get 3 items-identification attempts for the price of one casting, but with a greater chance of spellcraft check failure each try.
Dec
1
revised Any software to help manage mass combat from Ultimate Campaign?
specify in the title that it's asking about UC
Dec
1
comment Any software to help manage mass combat from Ultimate Campaign?
It's okay to be Pathfinder-specific! There's no need to artificially broaden your question; and besides, 4e is entirely incompatible with every other edition of D&D and 3.5 doesn't have a similar mass combat system, so software aimed at them wouldn't help.
Dec
1
comment Homebrew special ability for invincibility in 3.5
You may want to mention explicitly the degree of monster-creation-fiat you're comfortable with. The normal solution to this is "just make it work that way", as a deleted answer points out, so it's important to say that the normal solution isn't available for [reasons].
Dec
1
answered How much should NPCs charge to identify magic items?
Nov
30
comment How to get players to care about their and each others characters and play them like they are actual people
(I took the liberty of embedding the link to the Same Page Tool so that the answer is all in one place and self-contained, since in theory different answers can become very distant if many get submitted, and answer listing order can be changed by the reader.)
Nov
30
revised How to get players to care about their and each others characters and play them like they are actual people
embed link to Same Page Tool so this answer can be self-contained
Nov
30
revised Is there a limit to Rule 0?
typos
Nov
30
awarded  Good Answer
Nov
30
comment How to get players to care about their and each others characters and play them like they are actual people
I would have thought the explicit "I want them to act like normal people" part would have covered that without needing clarification? As I was getting at before, not everyone thinks that "dungeon-delving game" means "every PC is a professional adventurer". There are even game systems explicitly designed to support that, and it can be done in others like D&D too if everyone is on the same page and doesn't jump to conclusions that "dungeon" = "pros". I think there's good advice in here (else I would downvote), but it's lost in assumptions about play style that are not universal.
Nov
30
comment How to get players to care about their and each others characters and play them like they are actual people
(Post-edit) I think that "Adventurer's Aren't Normal" is going to attract downvotes too. There are people who play them as normal people (congruent with their fragility, even); there are entire game systems built on the idea that adventurer's aren't different. Or that fantasy PCs aren't automatically "adventurers" even, and are normal people who (may) become adventurers the hard way. Critically, the asker appears to subscribe to this (valid) way of thinking.