76,917 reputation
5190378
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 2 months
seen 4 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Oct
18
revised How do I get my players to make their own decisions?
edited tags
Oct
18
answered How do I get my players to make their own decisions?
Oct
18
revised How to put a limit on the “Create an Aspect” action?
added 76 characters in body
Oct
18
answered How to put a limit on the “Create an Aspect” action?
Oct
18
revised How to match up an evolving eidolon with my desired look and feel?
thorough copyedit
Oct
17
comment Are Purgatory and The Boneyard the same?
I wouldn't be surprised if the last paragraph's questions were all true... I really like Great Wheel cosmology, but Wizards was right about one thing when they replaced it in 4e: it can damned complicated.
Oct
17
comment Differences Between Freeform and Rules-heavy Roleplay
+1 in particular for directly addressing the core of the question (how to transition from freeform; what pitfalls are particular to that transition) instead of getting caught up in giving generic new-GM advice.
Oct
17
comment Differences Between Freeform and Rules-heavy Roleplay
Related question, and my answer to it has my standard advice to new GMs who don't really know what it means to be the GM. In short, read Greg Stolze's free PDF guide to GMing, and learn how to set up the game.
Oct
17
reviewed Approve suggested edit on How does a Paladin's Detect Evil Ability work?
Oct
17
comment What was the first D&D Module?
"Earliest" may not be "best". B2 is a pretty good old-school experience, and the Caves are heavily jacquayed, making for a good player experience of the dungeon.
Oct
17
comment As a DM, how to save a creature from being killed by players and not be cheap?
It can be done in a sensible way, and other answers cover how, but this is an essential truth that must be considered carefully before trying to give a villain plot immunity.
Oct
17
comment As a DM, how to save a creature from being killed by players and not be cheap?
+1 generally, but especially for "Making the DM cry is the official pastime of D&D players everywhere" and the connected advice. So true.
Oct
17
comment Are there any tricks to a successful play-by-post/play-by-e-mail game?
I suspect less that it's anti-ad voting and more "I don't see any answer in this." I do think there's an answer in here, but it's just a few words: "several dedicated members who have stuck with it through the years" and "the site's moderation". Expanding on those, maybe with how to get such players and why they make such a difference, and what exactly the moderation did and how, would improve this a lot.
Oct
16
revised Are there any tricks to a successful play-by-post/play-by-e-mail game?
let's make this less "tell me about your game" (off topic) and more about experience with successful techniques and measures for longevity/engagement
Oct
16
comment Cost of 1 cargo provision in 7th sea
Second paragraph math: shouldn't that be 26.25g/week × 24 weeks in the parentheses?
Oct
16
revised As a DM, how to save a creature from being killed by players and not be cheap?
format list
Oct
16
revised Do you need to be a certain level to enchant a certain level of magical item?
game tag; more descriptive title
Oct
16
comment What happens to a levitating character catching something heavy in 2nd Edition D&D?
Actually, my answer is based on the culture of how I played D&D before 3.x came along and legalism-d everything. I explain in detail not because I tend toward legalistic interpretations, but because I had to explain what seemed like a common-sense interpretation in detail.
Oct
16
comment Losing Resources due to tax: what happens to the tax dice afterward?
@AlexP Does that difference clear up your trouble with okeefe's answer, though?
Oct
16
comment Losing Resources due to tax: what happens to the tax dice afterward?
@AlexP You're treating "tax dice" like they're a separate, but that's not actually what the book says. It says your Resource dice are themselves taxed. The taxed dice are the same dice as your Resource dice, not other "negative" dice. So you have R3 and that gives you three dice: d6, d6, d6. Now you have two taxed, and you have these dice: d6, d6 (taxed, can't use it), d6 (taxed, can't use it). To recover (untax) your dice you get a job. But if you go from R3 to R2, you lose a die; i.e., d6 (taxed), d6 (taxed), d6 (taxed) becomes: d6 (taxed), d6 (taxed) because you lost one.