| bio | website | d7.pipemaze.com |
|---|---|---|
| location | Vancouver, Canada | |
| age | 32 | |
| visits | member for | 2 years, 8 months |
| seen | 6 hours ago | |
| stats | profile views | 790 |
Roleplayer, lapsed blogger, and full-time dad.
Started playing with AD&D 1st edition and started GMing with AD&D 2nd edition. Ran D&D 3rd edition, D&D 4th edition briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they fit nicely into a busy schedule, and are very good for enticing non-gamers into the roleplaying hobby.
- @sevensideddie on Twitter
- The Seven-Sided Die blog
Running Savage Stonehell • Playing nothing • Scheming Savage Worlds in Shaintar • Reading A Game of Thrones
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Feb 24 |
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Narrativist Gaming: How do you transition more traditionally-trained players into them? @mxyzplk I was a playtester, so yes, and I've played the version of the rules that finally went to press. It's currently in preorder for the print book, but the PDF is available now. |
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Feb 24 |
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Narrativist Gaming: How do you transition more traditionally-trained players into them? fixes |
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Feb 24 |
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Narrativist Gaming: How do you transition more traditionally-trained players into them? @Rent But some people do have that luxury. And, leaving a group when you're not enjoying the games they play is an entirely reasonable and mature thing to do. |
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Feb 24 |
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Dealing with players who try to run from everything? copyedit |
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Feb 24 |
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Tenser's Circular Shield copyedit |
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Feb 24 |
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Narrativist Gaming: How do you transition more traditionally-trained players into them? physical distractions that make it easier to play |
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Feb 24 |
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Narrativist Gaming: How do you transition more traditionally-trained players into them? Or play Roll For Shoes, which is usually so freewheeling and ridiculous on first plays that saying "yes" as a GM is easy, which is key to making them relax. |
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Feb 24 |
answered | Narrativist Gaming: How do you transition more traditionally-trained players into them? |
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Feb 24 |
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Narrativist Gaming: How do you transition more traditionally-trained players into them? @valadil Ah, I see! Could you make that "baby steps" rationale explicit in the answer? Then I'd vote it up. |
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Feb 24 |
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Narrativist Gaming: How do you transition more traditionally-trained players into them? @Naurgul Unfortunately, this is exactly what I had to do, myself. My existing group hated less traditional games, and eventually we parted ways after many months of frustration. I found new players who were interested by saying to my (non-gaming) friends "I want to play Fiasco, a game that (summary), who's interested?" Now they're asking me when I'm putting together another games night. (That said, the one game my trad-focused group did like was Microscope… there's just something about it, that everyone I've introduce to it has had an easy time playing.) |
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Feb 24 |
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Narrativist Gaming: How do you transition more traditionally-trained players into them? Sorry, what? How does this address the question? I can kind of see a distant connection, but it's not clear how encouraging D&D backstory makes playing Fiasco easier. |
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Feb 24 |
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Where can I find/buy/get a detailed output NPC generator tool (digital or paper)? 15? Surely you exaggerate. :) I count two, and the only change between them was layout and trade dress, not content. The page numbers did change though, yes. |
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Feb 24 |
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Are there other cooperative world building games like Dawn of Worlds? FYI Microscope was just released at IPR as a PDF; print is on the way. |
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Feb 24 |
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GM-Less Gaming: How do you transition more traditionally-trained players into them? update since it's been released |
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Feb 23 |
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How does HERO system differ from other systems? @aramis Ah, I see. So it's actually a terrible example for that use. Thank you for the early-morning learnins! |
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Feb 23 |
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Using Archer abilities with Swords @Rent shrug It depends on the game. Especially games where the GM is designed to be just another player with different duties, it does work. There are games where it doesn't work. It's not an inherent problem, but depends on the context of the rules. |
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Feb 23 |
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How does HERO system differ from other systems? [Tangential FYI.] Burning Wheel is an example of a (recent) RPG that uses such phased action where faster characters get to act sooner and more often. I wouldn't be surprised if it was at least in part inspired by HERO's action rules though. |
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Feb 23 |
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How does HERO system differ from other systems? @aramis I think I'll borrow that next time I need to say "yeah, well you can roleplay with X too, but it ain't an RPG." It's a better example than Monopoly. |
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Feb 23 |
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Using Archer abilities with Swords @Rent_ZHB It's a common enough approach – a lot of people default to it when learning to run games on their own, just trying to "do it right". And there are enough games now that are written as "complete" (indie and trad) systems that don't need creative interpretation – and expect the GM not to – that it's a common approach even among experienced GMs now. |
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Feb 22 |
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Using Archer abilities with Swords edited tags |