60,072 reputation
4124291
bio website d7.pipemaze.com
location Vancouver, Canada
age 33
visits member for 3 years, 7 months
seen 5 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World in UndermountainPlaying nothing • Scheming nothing • Writing Broken Swords RPGReading GURPS 4th Edition Basic Set


Sep
10
revised Mutants and Masterminds manifesting dual personalities
copyedit
Sep
9
revised spells wiki description
refer to [spellcasting]
Sep
9
wiki
Sep
9
wiki
Sep
9
revised Does casting a spell require a check to succeed?
copyedit for spelling, punctuation, and idiom
Sep
8
comment In Fate Can you Generate Multiple Spin from One Roll?
You still lose spin if you don't use it, but the trigger is different. "You need to use up spin by the time the turn comes back to whoever generated it – he's the last person that can take advantage." (SRD, Shifts and Spin)
Sep
8
revised Wearing armor without proficiency?
copyedit
Sep
8
revised How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?
copyedit
Sep
7
comment Fighting boredom in combat as a player
@psr Negative! Players who have a time limit still have the entire rest of the round while others are having their turns to think about their actions. If they choose to play with their phones instead, that's not the GM causing them disadvantage, that's their own fault.
Sep
7
revised Did I do a bad job as a GM?
edited tags
Sep
7
comment Optimising a Mech pilot
@Novian In which case a custom flight suit would be an unusual advantage, perfect for spending points on…
Sep
7
comment How can I add Character Advancement in Diaspora Without Breaking the Game?
This is how I'd do it. At a skill cap of 5, the PCs are among the best at what they do in the entire cluster—to have room for advancement, you have to change that premise and start with PCs who haven't yet come into their own.
Sep
7
revised Fighting boredom in combat as a player
each -> singular, and then it's possessive
Sep
7
revised Fighting boredom in combat as a player
one small tweak to change what seems like GM advice into player advice
Sep
7
comment How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
I'm sure something like it can exist, but your requirements read like the classic saying: " You can have good, fast, or cheap; pick two." You may have to compromise on difficulty or on an increased risk of TPK.
Sep
7
comment How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
What I mean is, you're asking for a reliable, play-tested formula for this, when it's pretty much antithetical to the very meat and bones of the way the system works and was designed to work. You should be aware that what you're asking for may turn out to not exist, that's all.
Sep
7
revised How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
edit in an important clarifying comment; light formatting
Sep
7
comment How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
D&D 4e is not designed to be played this way. You can, but it's the equivalent of voiding the warranty. There are other systems that aren't built around chains of battles, you know. :)
Sep
7
comment Optimising a Mech pilot
@Novian A flight suit doesn't let you fly, it's what a pilot wears. Notice that "fly" isn't a power mentioned anywhere in this answer.
Sep
7
revised Did I do a bad job as a GM?
rolled back to a previous revision