68,378 reputation
4155331
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 3 years, 11 months
seen 38 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon WorldPlaying D&D 4eWriting Broken Swords RPGReading RuneQuest 6


Mar
19
revised How does Armour work in Savage Worlds?
cite, expand
Mar
19
revised Rules system for playing out the details of founding and developing a city?
retag; copyedit to make it clearer, sooner, what sort of game this will be and what sort of rules support the asker is looking for
Mar
19
revised Rules system for playing out the details of founding and developing a city?
retag; copyedit to make it clearer, sooner, what sort of game this will be and what sort of rules support the asker is looking for
Mar
18
revised Dealing with skill rerolls by several players
gah, apostrophe abuse
Mar
18
revised Which non-light weapons does Weapon Finesse apply to?
retag
Mar
18
awarded  Nice Answer
Mar
18
comment How can I maintain game balance at extremely high levels of power in a point-build system?
@shatterspike1 That's one way, yeah. It can be subtle, but building off each other works well to escalate a story when nobody has a firm plot in mind. It's good to have a firm idea of what the other side is doing behind the scenes, as a guide and inspiration for you, so it's not only following the players' lead; but since it's just in your head it can be adapted when it really conflicts with the way the game has turned.
Mar
18
answered How can I maintain game balance at extremely high levels of power in a point-build system?
Mar
18
comment What is the difference between these Player's Handbooks?
I try to avoid steering new players to SRDs of games. SRDs are excellent rules references but terrible learning-to-play tools. When learning a game, the book is almost always far superior, so it's not a waste of time or money.
Mar
18
comment Helpless opponent & Coup de Grace
I think I may be confused. How does this answer the question about how Coup de Grace works?
Mar
17
comment What are supported 4e campaign settings?
@BESW Given how 3PP-hostile the GSL is, there aren't, and never will be, very many 3rd-party 4e settings. If this was a 3e/d20 question it'd be a massive, ever-expanding list, but that's just not the case with 4e.
Mar
17
comment Small group tabletop
Your latest edit still doesn't narrow down the possibilities at all. FYI, there are literally thousands of RPGs--there are 4077 as of right now listed in RPGGeek's database alone. Most RPGs in that list of thousands would give you skills and engaging, flexible-difficulty combat. How can we possibly choose one that would be the "right answer"? If you simply don't have any further needs to narrow it down, then we really aren't able to help and you'll be just fine picking one at pretty much random.
Mar
17
comment Small group tabletop
If all you want is a system as a framework for the bits of roleplaying of individuals between wargame battles, then nearly any system will do. It's not like you'll be using it for carefully-balance encounters, since most of your fighty time (in real time) will be taken up by the wargaming, so you only really need a character stats and rolling system. Pick one and go play!
Mar
17
revised Could Belief in Little Fears: Nightmare Edition cause the dark side of the moon to really be dark?
retag
Mar
17
comment What are supported 4e campaign settings?
Here's a +1 your trouble, AdamC. Good question!
Mar
17
comment What are supported 4e campaign settings?
To close-voters: Yes, this is asking for a list, but the word "list" is not an immediate reason to close. It's asking for a complete list in one answer (which is fine), not a unbounded list of different answers (not fine). Since WotC is no longer publishing 4e campaign settings, this will not require maintenance as the correct list changes, either, since it won't be changing. It is an exemplar of a "good list" question.
Mar
16
answered Resolving confusion & conflict re: group's relationship with system rules
Mar
15
comment How do you keep players from using out of game knowledge when their characters wouldn't know the answer?
+1. I particularly like asking how they know, then using the answer.
Mar
15
comment How do you keep players from using out of game knowledge when their characters wouldn't know the answer?
That's pretty much the definition of metagaming. They're making metagame choices, not in-character choices; how they say/justify it doesn't really matter.
Mar
15
comment Being a good secret keeper: protection against mind manipulation
Fair enough. I still think it falls under "WotC is bad at precise writing", but it's such a minor point.