76,917 reputation
5190378
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 2 months
seen 15 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Oct
16
comment What happens to a levitating character catching something heavy in 2nd Edition D&D?
Actually, my answer is based on the culture of how I played D&D before 3.x came along and legalism-d everything. I explain in detail not because I tend toward legalistic interpretations, but because I had to explain what seemed like a common-sense interpretation in detail.
Oct
16
comment Losing Resources due to tax: what happens to the tax dice afterward?
@AlexP Does that difference clear up your trouble with okeefe's answer, though?
Oct
16
comment Losing Resources due to tax: what happens to the tax dice afterward?
@AlexP You're treating "tax dice" like they're a separate, but that's not actually what the book says. It says your Resource dice are themselves taxed. The taxed dice are the same dice as your Resource dice, not other "negative" dice. So you have R3 and that gives you three dice: d6, d6, d6. Now you have two taxed, and you have these dice: d6, d6 (taxed, can't use it), d6 (taxed, can't use it). To recover (untax) your dice you get a job. But if you go from R3 to R2, you lose a die; i.e., d6 (taxed), d6 (taxed), d6 (taxed) becomes: d6 (taxed), d6 (taxed) because you lost one.
Oct
16
revised As a DM, how to save a creature from being killed by players and not be cheap?
edited tags
Oct
15
comment What rpgs are focused on kingdom building and what sort of mechanics are used in each system?
@aramis Eaten by the KickStarter Curse: stretch goals often turn out to be albatrosses on a successful KS (in this case, Technoir), and all his other work is suffering for it.
Oct
14
comment Commissioning Art for Games
I'm pretty sure that simply doesn't apply, due to the "otherwise than by will" part. If it did, no open license would ever exist or be enforceable, and termination has (AFAIK) never been used to revoke an open license.
Oct
14
comment Commissioning Art for Games
As I understand it, termination rights are only for reclaiming copyright that has been signed away. That doesn't apply to licensing, since no transfer of copyright ownership is involved. AFAIK, a perpetual, royalty-free, worldwide license is irrevocable except under its own termination clause.
Oct
14
comment Commissioning Art for Games
Oh, I see what you're saying there. Yeah, normally the artist is the one putting it under CC, for extra pay (or altruism).
Oct
14
comment Commissioning Art for Games
What makes you think that CC licenses are iffy when commissioned? That's the normal way of doing this. Typically, an artist will simply charge more for giving the commissioner more license rights; that's true whether it's CC, signing over copyright entirely, or some other agreement.
Oct
14
revised Character good for underwater environments?
format, source, and fix ability quote
Oct
14
answered How to roleplay a PC torture scene
Oct
14
comment Tempting fate: precedent for compels without aspects
Sorry, I should have clarified with "as a tangent" or something like that. :) It's an observation that's not directly related to the logic of the answer, just to how you phrased a sentence.
Oct
14
comment Tempting fate: precedent for compels without aspects
Note that, as of Fate Core, scene aspects are important before they're leveraged with Fate points, because Aspects Are Always True. This means that the Raining aspect can justify other aspects, or make an Overcome necessary that might otherwise not be, and no-one needs to spend Fate to make Raining do that; spending Fate just makes it spotlight-relevant. (Apparently, "Aspects Are Always True" has been part of Fate since the first edition, but it was never explicitly said in a rulebook until Core, since Donahue and Hicks never realised people were playing it any other way.)
Oct
14
revised Tempting fate: precedent for compels without aspects
Fate Core
Oct
14
revised Tempting fate: precedent for compels without aspects
added 132 characters in body
Oct
14
answered Tempting fate: precedent for compels without aspects
Oct
13
revised What systems exist with rules that fit on a single page (or so)?
The correction was wrong. The system is XD20, the book it's in is XDM. Misc other copyedits
Oct
13
revised What systems exist with rules that fit on a single page (or so)?
rolled back to a previous revision
Oct
13
reviewed Reject suggested edit on What systems exist with rules that fit on a single page (or so)?
Oct
12
revised Help me build a dagger focused character
replace code tick formatting with scare quotes