79,483 reputation
5198385
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 3 months
seen 4 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Nov
11
revised What's a good fast-combat system that scales to 6-10 players?
let's answer the bullet points explicitly
Nov
11
answered How to salvage evil loot?
Nov
11
answered What's a good fast-combat system that scales to 6-10 players?
Nov
11
answered Can more than one character defend the same target?
Nov
10
comment What is the established story/lore of Infernals and their realm in the IKRPG?
AFAIK, the old Iron Kingdoms and the new Iron Kingdoms are just system changes/updates/returning-to-in-print (the d20 IK core book went OOP ages ago), while the setting it shares with Warmachine has never changed/rebooted. Is that impression incorrect?
Nov
10
comment How to handle character death in adventures with save-or-dies
@Tom Having a passel of hirelings along is a staple of old-school play, which makes it easy to promote Dranle the NPC Torchbearer to PC status mid-adventure. More sources of promotable NPCs is even better!
Nov
9
reviewed Reject suggested edit on How to handle miniatures on a forum-based game?
Nov
9
revised What do I do about PCs using Con damage to “nuke” bosses?
fix title
Nov
9
awarded  Enlightened
Nov
9
comment Untyped strength bonus in Herolab
These tutorials may help. They don't indicate the # shortcut you can use, but there's a bit about writing it out the long way in the 201 tutorial.
Nov
8
revised Rules for increasing ability scores in Basic D&D?
ACKS has an official rule for this during character creation
Nov
8
revised Rules for increasing ability scores in Basic D&D?
"gimp" and "mentally handicapped" are not appropriate epitets for a world-wide audience; general grammar/word choice/punc fixes; separate "player" and "PC"; clarify math scope with formatting
Nov
8
comment What RPGs that don't have randomization mechanisms exist?
This could be salvaged by making it more specific to what you want to do with such a game, so that it's no longer looking for just a list. Not with narrower criteria (since that might just not exist), but by telling us what your purpose is, why you're looking for such a game, and what kind of campaign or play style you want to use it for. In effect, describe the problem you're trying to solve. Not "my problem is that I can't find a non-random RPG" which is what this says now; something more like "I'm looking for a game that can be solved by a supercomputer" or somesuch: your real objective.
Nov
8
comment Best way to get players to think about their backgrounds within the game?
That's an interesting adventure conceit, but I don't see how it encourages all the players to flesh out their PCs' backgrounds.
Nov
8
comment What RPGs that don't have randomization mechanisms exist?
Or what about non-random games like Golden Sky Stories that have a traditional structure but have a very specific game style built-in?
Nov
8
comment What RPGs that don't have randomization mechanisms exist?
Also, could you clarify whether you're looking for a general-purpose, traditional-structure system (1 GM, multiple players, 1 PC per player), or do games like Microscope and Kingdom qualify?
Nov
8
comment How do ambush perception mechanics work?
This is one way to play it, but it's pretty unusual to start using "non-combat" combat rounds before combat starts. Most groups just handle that by talking. I suppose if everything is already on dungeon tiles this might seem normal, but dungeon tiles are a pretty new thing to the hobby.
Nov
8
comment How do ambush perception mechanics work?
@Anaksunana You wrote "assuming the creatures have any chance of being in a position to stealthily attack characters when they enter." Attacking stealthily isn't necessary—the rule isn't that they have to roll to-hit before being noticed. They just have to be in a position to start combat. They can start it with a mighty roar and a standard move into melee range if they want—that still gives them surprise, because the PCs weren't aware of them before combat rounds started.
Nov
8
comment How do ambush perception mechanics work?
@Kendric Comments aren't useful for answering follow-on questions. You should put those in the question (use the edit button) instead.
Nov
8
comment What RPGs that don't have randomization mechanisms exist?
I think you need to unpack what about hidden knowledge is bad/random. AFAIK Amber uses hidden stats to make its deterministic skills work. What is your purpose is declaring all kinds of hidden knowledge off-limits?