80,572 reputation
5200397
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 3 months
seen 1 hour ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR and expanded my horizons from there. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Apocalypse WorldPlaying D&D 4eScheming Earthdawn 3eReading The Kobold Guide to Worldbuilding


Dec
16
answered GMs and MCs, When do you say, 'No,' to your players?
Dec
16
comment How does “failure” work in Dungeon World? How does it move the story forward?
The trouble with this is that it doesn't acknowledge that in DW, rolling is done when a move says to roll, and moves are triggered by what players say, not by the GM asking for a roll.
Dec
16
comment How does “failure” work in Dungeon World? How does it move the story forward?
Here's an example of non-blocking failure you might want to add to the answer: The fighter does fall, but catches themselves before plummeting. Now they're dangling by one hand from a chain, making no progress, and more vulnerable to inhabitants of the tower. (The move being used is "put someone in a spot". It's a small spot, but a spot nonetheless, and "moves snowball." They'll have to take additional actions, likely triggering more moves, to progress.)
Dec
16
revised What do you do in Dungeon World when someone wants to perform an action they don't have a move for?
replace code formatting with prose formatting
Dec
16
revised How do you administer combat without an Initiative system?
replace code formatting with prose formatting
Dec
16
revised What are the Consequences of a Miss?
replace code formatting with prose formatting
Dec
16
comment How do I escape the Quicksand Box?
I'd consider this better if it said "every sandbox needs roads". You're talking about guides they can follow, but voluntarily: railroads they can choose to get onto, or get off of (i.e., "roads"). Strong indicators of interesting direction, which lead to tightly-wound situations (which may be hard for the party to extricate themselves from without making a mess, even), are good. I think this is a good answer that just falls afoul of loaded terminology. Having one "main road" can give you the benefit of railroading too, in that a party not self-motivated will take it by default.
Dec
16
comment Why is the Essentials Dungeon Master Kit so expensive/hard to find?
Why they didn't include the maps and tokens as printable PDFs is beyond me.
Dec
16
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
@F.RandallFarmer So what you're saying is that you structure games along story arcs. (Or at least, that's the structure the players can see.) That's probably important too: players will rarely choose to "fail" a challenge with anything less than death, if they think that overcoming this fight is the only mean to advance the storyline. Breaking a storyline is a worse fate than death, since death can be recovered from, but there's the perception than breaking a storyline can't be.
Dec
16
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
@AlexP And yet, that is a valid method within a common, functional social contract that works for old-school editions of D&D, because the definition of "fun" you're using is not true for everyone.
Dec
16
comment How can I effectively advance Perception, Faith, or Resources?
@AlexP I'd rather not assume. I mean, I am assuming those things, but your question gives no context for your "in real play". What's your real play? Make your question about your real play. This stuff in the comments is good, and should be in the question. Most of the question could be replaced by the comments, and I think it'd be closer to what you're actually trying to ask about. (Are you trying to keep the question more general and not contain details of your specific actual problem as experienced, for some reason?)
Dec
16
comment How Does Inappropriately Sized Spiked Armor Work?
@HeyICanChan A provincial ruler wouldn't be too much lower level than the ruler a step or two up the chain, so that sounds about right. Maybe not quite 12 levels for the provincial earls then.
Dec
16
comment A way to water-proof equipment on short notice
I want to +1 for the first paragraph, but the second seems like more of an obscure in-joke than a useful answer.
Dec
16
comment How can I effectively advance Perception, Faith, or Resources?
@okeefe Yeah, that's the design reason. I meant the reason for the question is somewhere in the nebulous meta hovering over an actual gaming table, and isn't yet revealed to us. Hence my clarification question up-comments.
Dec
16
comment Suggestions for decreasing metagaming and increasing player immersion?
Memorising books can be something that simply happens by exposure. I never tried to memorise anything, but I still know that in book X if I flip to about page Y I will be near the rules for Z. It's even easier to remember the contents for monster manuals.
Dec
16
revised DnD 3.5 Character sheet in Microsoft Excel?
rewrite with informative prose style instead of advertising prose style; embed poster's proprietary interest in the product for proper disclosure
Dec
16
comment DnD 3.5 Character sheet in Microsoft Excel?
@BrianBallsun-Stanton I'm pretty sure that using the product's name as a username is clear enough initial disclosure, but since usernames can be changed, I've edited the fact into the post for posterity.
Dec
16
comment How can I effectively advance Perception, Faith, or Resources?
@okeefe I suspect the actual problem is somewhere in the meta-game: not in how to apply the rules, but the context of the campaign or assumptions about how fast advancement of these type of stats should be. (Especially seeing Resources lumped in with Faith and Perception, since the frequency of Resource tests and the effects of cash and tax makes them almost entirely unlike Perception and Faith tests, despite this one superficial similarity.)
Dec
16
comment Should players be allowed to act outside their characters' boundaries when it suits them?
Worthwhile media related to angelic beings falling due to twisting the definition of "good" or giving in to ulterior motives: Constantine, The Prophecy.
Dec
16
comment How can I effectively advance Perception, Faith, or Resources?
Cool, that's improved. It would be even better if you described your circumstances a bit more: specifically, how often have you set the goal of increasing Per/R/Faith in a game, and how many sessions did those campaigns go for?