71,973 reputation
4168347
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years
seen 4 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon WorldPlaying D&D 4eReading The Guide to Glorantha


May
2
answered Can the GM give control over a support NPC to the players?
May
2
revised Healing Kits in combat
clear up where the +1 kit is coming from
May
2
comment Healing Kits in combat
Aha, that explains it—if you look at the bottom (which is a terrible place for this to be marked) it's in the "Homebrew" category. If your DM is using them then cool, but otherwise the standard kit gives a better bonus, assuming you still care about healer's kits outside of combat.
May
2
revised Healing Kits in combat
grammarz; misc tweaks
May
2
comment Healing Kits in combat
@KRyan Yeah, in the circumstances of the question, they're hooped.
May
2
answered Healing Kits in combat
May
1
comment How to handle the PCs within a large military?
This is a nice approach (and closely compatible with the rules I'm using for my own game like this). +1 for you!
May
1
comment As a GM, how does one deal with all of the players playing nearly identical characters?
Fortunately, there are very few "you can't do that because CHARGEN" rules in Savage Worlds—the only one I can think of is not being able to take a Background Edge (e.g., learn magics!) after chargen, but even that rule has been eliminated (or delegated to the GM's setting rules) as of the Deluxe update.
May
1
comment Group Stealth Rolls
It's worth noting that Clint's answer is made explicit with the updated rules in Savage Worlds Deluxe.
May
1
comment Can you use a Power to do Suppressive Fire?
The down side could simply be that the full-auto use has no "off switch", so you can't do (cheaper) single-shot attacks.
May
1
comment Handling many modifiers on a probability curve
Nice! This is an interesting way to control the modifiers explosion that has other potentially useful effects on system and player behaviour. I like.
May
1
answered Do spells need to roll 4+ even if they are opposed rolls?
May
1
comment What is the cost for the upkeep of gear?
There is no system to figure out repair costs in D&D 3.5e because there is no gear wear rules either. You've made up the latter, so you may just have to make up the former. (Aside, I applaud your choice—that sounds like a grounded, realistic game I would play/run.)
May
1
comment How long does “Joker” initiative in Savage Worlds apply?
It's implied again under the "Hold" section of Initiative: "If a character has a Held card when a new round starts, he’s not dealt in."
May
1
revised Aced d4s vs skill development in Savage Worlds
correct an apparent slip of the fingers: Raises are usually at 8, Aces are exactly what *aren't* important, and these players seem to be thinking they are
May
1
revised Can you fire a double barrelled shotgun at two different targets in one action?
minor corrections
May
1
comment Things that all characters are vulnerable to in Shadowrun?
Tactical nukes?
Apr
30
revised Character advancement across Playbooks
added 256 characters in body
Apr
30
answered Character advancement across Playbooks
Apr
30
comment How do I read a 4-sided die?
It doesn't address how the three upward-facing numerals are related though, which is the source of the OP's confusion. They know which numeral(s) are the "up" ones, just not how to interpret the fact that there is more than one "up" numeral.