80,568 reputation
5200397
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 3 months
seen 46 mins ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR and expanded my horizons from there. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Apocalypse WorldPlaying D&D 4eScheming Earthdawn 3eReading The Kobold Guide to Worldbuilding


Nov
8
comment What RPGs that don't have randomization mechanisms exist?
Or what about non-random games like Golden Sky Stories that have a traditional structure but have a very specific game style built-in?
Nov
8
comment What RPGs that don't have randomization mechanisms exist?
Also, could you clarify whether you're looking for a general-purpose, traditional-structure system (1 GM, multiple players, 1 PC per player), or do games like Microscope and Kingdom qualify?
Nov
8
comment How do ambush perception mechanics work?
This is one way to play it, but it's pretty unusual to start using "non-combat" combat rounds before combat starts. Most groups just handle that by talking. I suppose if everything is already on dungeon tiles this might seem normal, but dungeon tiles are a pretty new thing to the hobby.
Nov
8
comment How do ambush perception mechanics work?
@Anaksunana You wrote "assuming the creatures have any chance of being in a position to stealthily attack characters when they enter." Attacking stealthily isn't necessary—the rule isn't that they have to roll to-hit before being noticed. They just have to be in a position to start combat. They can start it with a mighty roar and a standard move into melee range if they want—that still gives them surprise, because the PCs weren't aware of them before combat rounds started.
Nov
8
comment How do ambush perception mechanics work?
@Kendric Comments aren't useful for answering follow-on questions. You should put those in the question (use the edit button) instead.
Nov
8
comment What RPGs that don't have randomization mechanisms exist?
I think you need to unpack what about hidden knowledge is bad/random. AFAIK Amber uses hidden stats to make its deterministic skills work. What is your purpose is declaring all kinds of hidden knowledge off-limits?
Nov
8
comment Can a cave fisher drag and pull?
Oh, and if it does get a drag, it's not in addition to nothing, it's in addition to the effects of its Filament (Ex) ability, detailed in the Special Abilities section. (Aside, cave fishers are possibly my favourite creature, though I like the simplicity of their stats in AD&D much better.)
Nov
8
revised Can a cave fisher drag and pull?
formatting tweak
Nov
8
comment Can a cave fisher drag and pull?
If I understand drag right, it's not a maneuver that's relevant when the fisher first hits with a filament since it requires both target and attacker to move together within 5' of each other. That's a confusing attack line, yeah.
Nov
8
comment What are the most common design problems found in games based in levels and classes?
Depends. Not every class system uses classes for niche protection and role balance. The RIFTS dogboy class is definitely not built with the same amount of "internal points" as the dragon class.
Nov
6
comment Can you have an evil character in a party of good PCs?
@KRyan No worries: It was being downvoted for being nearly incomprehensible, not as a close-vote substitute.
Nov
6
revised Should I show the health of enemies?
fix table formatting
Nov
6
revised How does Lure of Flames work?
more accurate/descriptive title
Nov
6
revised How should I give out treasure in Dungeons and Dragons 4e Essentials
fix lists
Nov
6
revised How should I give out treasure in Dungeons and Dragons 4e Essentials
fix list
Nov
6
comment Pathfinder perception at night seems too easy
@Jason Interestingly enough, the rules effects of fighting/sensing an invisible creature are exactly the same as the rule effects for fighting/sensing while blind. So technically you're right, but it doesn't actually make a mechanical difference.
Nov
6
revised Should I show the health of enemies?
blockquote the "read aloud" examples
Nov
6
comment Pathfinder perception at night seems too easy
@LitheOhm Good point! That would definitely count as a bonus to perceive someone. And yeah, for real-world things that aren't outright contradicted by the rules, normal expectations of how reality works is valid.
Nov
6
awarded  Nice Answer
Nov
6
comment Should I show the health of enemies?
I think you missed some deletions/changes in the middle there with your last edit. A few paragraphs you left in no longer make sense now that the Tarrasque example is gone, so it's incoherent in the middle.