76,956 reputation
5190378
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 2 months
seen 1 hour ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Jun
19
comment How to make a game enjoyable for a monk?
@KRyan You cannot say that an answer that is correct, in the context of a common play style, is "wrong". Not only is such a statement factually incorrect, we do not permit One True Wayism here. You make your answer on it's own merits and let the votes judge the merits. You can't do an end-run on the voting system by saying "this is right and other answers wrong".
Jun
19
awarded  Nice Answer
Jun
19
revised How can a GM prevent growing disillusioned with their own game?
Fix list formatting
Jun
19
awarded  Outspoken
Jun
19
comment Can skill points be used to buy arbitrary wises?
@amp108 That's getting fairly far off topic and I doubt comments are long enough for a satisfactory explanation. In short: they're not perfectly interlocking, but the interlocks are not obvious; therefore hacking can have unexpected impacts that aren't even obviously traced back to the hack. Assuming one wants the play experience it advertises (and isn't a BW veteran), it makes sense to not change the rules and suffer unknowable ripple effects.
Jun
18
revised Can a human spellcaster using Versatility learn any spell of their circle?
fix the link with magic
Jun
18
answered How can a GM prevent growing disillusioned with their own game?
Jun
18
comment Can skill points be used to buy arbitrary wises?
@okeefe Yes, that's what I'm saying. Whether that makes it part of the game's rules or not is arguable, but that's a deep semantics and metaphysics argument that I won't get into; but yeah, that's all I'm saying. (This is interesting if you want to follow that tangent though, and this, but especially the Lumpley Principle.)
Jun
18
comment Can skill points be used to buy arbitrary wises?
@okeefe There is a rule zero for every game, because rule zero, by definition, exists within the meta-textual level of the game: i.e., the people who are playing it. No game needs to give permission to modify it, and no game has the power to prevent a group from modifying it. That fact is colloquially called "rule zero". The fact that later D&D editions got in the habit of putting rule zero in the actual book is the weird outlier and doesn't retroactively change what "rule zero" has always meant.
Jun
18
comment Can skill points be used to buy arbitrary wises?
@okeefe Every game has a rule zero (hence "zero", before the first written rule), and Luke recognises that. That's why he takes pains in BW to tell people not to use it with BW.
Jun
18
reviewed Approve suggested edit on How can I deal with a 'bump on a log player' who doesn't really do anything except when told?
Jun
18
comment Can skill points be used to buy arbitrary wises?
BW contains pretty strong advice to not hack the core systems (and it has very good reasons to warn against it), so the usual "rule zero" advice is a bit more dangerous/prone to cause breakage in BW than in most games. That aside, you might point to some of the LPs that have wises in their skill lists, as supporting evidence.
Jun
18
revised How can I deal with a 'bump on a log player' who doesn't really do anything except when told?
fix a common homonym
Jun
18
comment How can I deal with a 'bump on a log player' who doesn't really do anything except when told?
+1. I had a player like this, and she made me tear my hair out the whole campaign as I tried to throw cool custom situations at her character. When the campaign died, she was the saddest one and tried the hardest to revive it. Clearly I had misjudged how well she was enjoying herself!
Jun
18
comment Can a human spellcaster using Versatility learn any spell of their circle?
Cool! The details of my salting were that, having read the source, I was still no closer to knowing whether it was intended that way in 1st edition or if it was an oversight. LRG started as fans, and the quote doesn't indicate they had discussions with the original authors about it, so I have to treat their comments as being of at best superfan-level authority when it comes to figuring out what's correct in 1st edition.
Jun
18
revised What stats should I give a shield made out of the door of an armoured Humvee?
tower shields
Jun
18
comment What stats should I give a shield made out of the door of an armoured Humvee?
@Dave I appreciate that reasoning, and I will tweak the wording to not imply an explicit mention of tower shields. In an effects-based generic system though, it's the right way to model them.
Jun
18
comment Who should be addressed in an RPG rule text?
That said, this is an excellent question! It's hard to write these things well. I believe the design best practices for this is in the discipline of technical writing.
Jun
18
comment Who should be addressed in an RPG rule text?
What might look inconsistent on the semantic level of language is often quite consistent on the level of pragmatics. Trying for the superficial consistency in word choice can actually make it harder to understand.
Jun
17
comment What stats should I give a shield made out of the door of an armoured Humvee?
@DaveSherohman SW is a generic system that gives you rules for modelling real or imagined things, and a real "tower shield" is not a piece of armour—so the rules don't model it as a piece of armour. More specifically, if it's the type of tower shield that you cannot wear but must be hauled and erected befor use, then it's not a shield mechanically (probably a +3 or +4 AV obstacle depending on material/size, p. 75); if it's the type of "tower shield" that you can wear (e.g. the smaller kind of pavise), then it's a Large Shield mechanically.