79,203 reputation
5197385
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 3 months
seen 2 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon World (on hiatus) • Playing D&D 4eReading Designers & Dragons (2014) by Shannon Appelcline


Nov
17
comment Writing D&D content (adventures, mostly) as a paying job, is it possible?
Yes, people write RPG material for pay, most often as freelancers, a rare few as company staff. Beyond that basic confirmation, what this question is asking for is way, way too broad for our site's Q&A format. If you can narrow it down to one concrete problem or question, maybe by doing some Google research on freelancing in the RPG industry, perhaps we can help then.
Nov
17
comment How do I handle large conversations with multiple NPCs?
This is also sometimes called "popcorn initiative".
Nov
17
comment Puzzled about buff durations
That's an opportunity to resolve the confusion instead of spreading it.
Nov
16
comment Puzzled about buff durations
Using "action" to mean "turn" is confusing at best and going to get dogpiled with downvotes at worst. Perhaps fix that up?
Nov
16
revised Can a person be marked by multiple Horrors?
incorporate comment
Nov
16
comment Balance across the adventuring day
The comment exchange where you agree that "you asking for feedback from DMs who have used these guidelines to know if they're good or not" is much more important. You confirmed you're canvassing opinions and "guidance from other DMs," when you were asked if you had a more specific question about how to build encounters. The former is off-topic for the site; the latter might be on-topic, depending on details. If that's not what you're after, you need to overhaul the question to say what you are actually after.
Nov
16
revised How do I handle large conversations with multiple NPCs?
edited tags
Nov
16
revised Can a human spellcaster using Versatility learn any spell of their circle?
translate non-RPG jargon (http://www.urbandictionary.com/define.php?term=imba); general copyedit
Nov
16
comment Balance across the adventuring day
This seems to just be asking for a poll of opinions, which we don't do here.
Nov
16
comment Is it possible to have many people using aid another use craft to earn a lot per week?
Related (near duplicate?): rpg.stackexchange.com/questions/30095/…
Nov
16
revised What is the fastest way to earn money without adventuring?
replace code formatting with prose formatting (http://meta.rpg.stackexchange.com/questions/1483/is-there-a-functional-purpose-to-putting-things-in-code-text-here)
Nov
16
revised What's the history of the Darkness spell?
replace code formatting with prose formatting (http://meta.rpg.stackexchange.com/questions/1483/is-there-a-functional-purpose-to-putting-things-in-code-text-here)
Nov
16
awarded  Nice Answer
Nov
16
revised When and how should I introduce my kids to RPGs?
deleted 89 characters in body
Nov
15
comment How can I balance my Earthdawn encounters?
To be clear, I'm not implying combat as sport would be doing it wrong. But if you are approaching encounter design and deployment that way, which answers will be useful will be very different than if you're running encounters with the same 1990s-era assumptions as the books are making. How you're approaching this is important for understanding the problem we're supposed to solve.
Nov
15
revised Why would I ever choose rolling hit points?
clarification from comments
Nov
15
answered How do I handle attacks with multiple damage types on an unconscious player?
Nov
15
comment Free-form spells?
Even dissimilar games you like are worth mentioning. For example, there is a magic system like this made for D&D 3rd edition.
Nov
14
comment How can I balance my Earthdawn encounters?
Earthdawn 1e was written when "encounter balance" as a game-design concept was nearly non-existent. How are you designing your encounters right now? Are the players just confronted with "a combat encounter"? Are the creatures just living their lives and you let the players observe and attack (or not) as they choose? Something in between? Basically, I'm wondering if you're running the encounters as set-piece, toe-to-toe fights, in a "combat as sport" style.
Nov
14
revised How can I balance my Earthdawn encounters?
added 24 characters in body; edited tags; edited title