80,568 reputation
5200397
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 4 years, 3 months
seen 2 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR and expanded my horizons from there. Fond of GMless and short-form games that suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Apocalypse WorldPlaying D&D 4eScheming Earthdawn 3eReading The Kobold Guide to Worldbuilding


Dec
15
comment Combat With a Focus on Momentum
@BrianS Many systems designed to make dueling work really nicely this way are bad for larger fights and multiple people on a side. It's not the lack of cinematicity, it's the lack of working.
Dec
15
revised Maximum bookkeeping fantasy game with magic
attempt to clean this up a bit prior to seeing some narrow criteria
Dec
15
comment Combat With a Focus on Momentum
The lethality of TRoS is frequently misunderstood: it only comes into play if PCs are fighting for no reason that they care about. When fighting, a TRoS character should always have one, if not several, of their SAs relevant and adding to their combat pool so that they have lots of extra dice to devote to an overwhelming defense and offense. But I suspect TRoS doesn't suit for other reasons (i.e., not low crunch), so I'm not suggesting that that should make you re-evaluate it for this use.
Dec
15
answered How do I go about running a Microscope game with a large group of beginners?
Dec
15
comment How do you come up with attribute values and skills for your NPCs
Voting to close as too broad. Narrowing it to a specific system that you need to do this with is necessary by our 2014 standards.
Dec
15
comment How can I set up a villain with a really, really, long scope to his plans?
The part that jumped out at me what "I never really 'get' why villains want to destroy the world", because if you can solve that, it solves this specific problem too. You might be better off asking a question (or overhauling this one to say) something like, "I know I need villains, but how do I figure out what motivates them?" Although that's solving a larger problem, it is ironically more narrowly-scoped, and answerable with concrete methods that aren't opinion-based, enough that I think it suits our Q&A format in a way this current question doesn't.
Dec
15
revised When does a demon “become someone else” in a Cover?
added 2 characters in body
Dec
15
revised Polyhedral dice statistics program, spreadsheet, or document
edited tags
Dec
15
wiki created hackmaster-5e description
Dec
15
wiki created hackmaster-5e excerpt
Dec
15
revised How can I make sure I'm awarding the right amount of honor at the end of a session?
edited tags; edited tags
Dec
15
revised How to convert a Pathfinder NPC to D&D 5th edition?
edited tags; edited title
Dec
15
comment Handy Haversack vs. Bag of Holding
I would feel being able to find what you need in the Bag within a single round to be far too quick (my own house rule would make it [maybe] 2d6 item interactions), but as I say in the answer — it's the local DM's judgement to make!
Dec
15
awarded  Nice Answer
Dec
15
revised Fighting Withdrawal vs Retreat in Moldvay's Basic D&D
movement tag; fix a list issue in this old Q that I never noticed before
Dec
15
awarded  Nice Answer
Dec
14
comment How do I use God as an NPC while being sensitive to players' real-life religious beliefs?
"Assuming that you don't have any major disagreements with the player in question about how to interpret the character": this appears to actually be what the question is about: how not to assume, or how to assume in a way that is recoverable. Compare: "How do I portray a flaming gay man sensitively (I have gay players)?" then answering "Assuming you don't do something your players find offensive, it should be fine," doesn't really offer anything relevant.
Dec
14
comment How can I handle critical failure without slowing down the action?
Probably someone just doesn't like the idea. It's just one vote. Far as I can see it meets the question's need for speed really well, and is backed by experience, so +1. Selling its usefulness for different classes (the question mentions that some things aren't relevant to every character) might improve the answer? Since you've done this, your experience of how that isn't really necessary in practice (I imagine you'd have mentioned it if it was actually a big problem) is another way to go.
Dec
14
revised Handy Haversack vs. Bag of Holding
added 394 characters in body
Dec
14
answered Handy Haversack vs. Bag of Holding