68,651 reputation
4157333
bio website d7.pipemaze.com
location Vancouver, Canada
age 34
visits member for 3 years, 11 months
seen 9 hours ago

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1e and GMing with AD&D 2e. Ran D&D 3.x, 4e briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they suit a busy schedule and are good for enticing non-gamers into the hobby.

Running Dungeon WorldPlaying D&D 4eReading The Guide to Glorantha


2d
revised Pathfinder Earth Glide clarification
punctuation fixes; name and explain the link a bit more
2d
comment Character differentiation (through sub- and crafts talents) in Dungeon World
Yep, all of this. My Fighter can sail ships and my Rogue is a shoemaker, but nothing on their sheets say so. But if the thief tried to trim sails and the fighter tried to make a shoe, they wouldn't hear "Okay, you do it," like the other would, they'd hear, "Oh really? Okay, that sounds like Defying Danger."
Jul
29
revised Pathfinder Earth Glide clarification
edited tags
Jul
29
comment How many shifts are needed to take out a character with a single blow?
@JonathanHobbs Maybe add a basic "here are the things you add together to get a given (N)PC's potential plot armour against a single Attack"?
Jul
28
comment According to the Playtest Rules, can a Paladin own a Familiar?
@Aviose The spirit of the request is explaining whether the paladin's normal spell access qualifies for the feat. The rest is just bonus: nice to have, but not the point.
Jul
28
comment What are the setting implications of significant and minor blasts?
This reads like advice to a GM who's contemplating using a blast against a PC, but the question is about understanding the setting and how blasts shape it (socially, politically, practically, etc.) Can you edit this to rephrase it around explaining the impact blasts have on the setting instead?
Jul
28
comment What are the setting implications of significant and minor blasts?
This reads like tactical/strategic advice for someone playing UA, but the question is about someone reading it and trying to understand the setting. Could you edit this to rephrase it as an explanation of how the setting is shaped by the fact of blasts?
Jul
28
revised What are the setting implications of significant and minor blasts?
more descriptive title (the problem is about impact on the setting, not playing an adept using/defending against these)
Jul
28
revised Is there a good way to distribute pregenerated characters?
I was confused by "white elephant style", so add a link to explain it; grammar fixes
Jul
28
comment According to the Playtest Rules, can a Paladin own a Familiar?
@Aviose Mentioned already, last sentence of the first paragraph in the answer.
Jul
28
comment According to the Playtest Rules, can a Paladin own a Familiar?
The packet dated June 7, 2013 ("060713") has the Find Familiar feat. Is that what you mean? It doesn't mention Wizard spell lists, so I'm not sure it is.
Jul
28
comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
The frame-challenge in AceCalhoon's answer is what redeems this for me enough to vote to reopen.
Jul
28
comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
I feel like this answer redeems the question, if only by challenging its frame so skillfully.
Jul
28
revised What does a polished, quality campaign look like?
edit to refocus on the underlying objective (find out what a complete campaign looks like) rather than the assumed solution (recommended free/OS published campaigns)
Jul
28
comment What does a polished, quality campaign look like?
I don't know that there are any free complete campaigns (they often get called Adventure Paths these days, after Paizo's line of campaign products), let alone good ones. Asking that might be missing the real question though; if your problem is actually that you want to get an idea of what a polished, quality campaigns look like, that's probably what this should be asking about more directly.
Jul
28
comment Looking for RPGs without character-classes
More pointedly, we can't just throw systems at you until something sticks, because that's not what SE is designed to do well, but it's perfectly fine to want to have systems thrown at you. You just have to use a tool designed for that kind of discussion: forums. I suggest RPG.net, since they really like this kind of system-throwing exercise and have a broad experience of the thousands of game systems out there.
Jul
28
comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
This is sounding more and more like a request to compile a list of stuff, which is a type of question that works poorly enough in the Stack Exchange system that they're deemed automatically off-topic as a category. I don't see a way to make this not a list question, either.
Jul
28
comment How should I handle gang casualties in Apocalypse World?
Gang size is tracked (mechanically) as part of the character, so this feels like an answer that is unfamiliar with Apocalypse World.
Jul
28
answered How should I handle gang casualties in Apocalypse World?
Jul
28
awarded  Good Answer