37,180 reputation
374194
bio website d7.pipemaze.com
location Vancouver, Canada
age 32
visits member for 2 years, 8 months
seen 8 hours ago
stats profile views 789

Roleplayer, lapsed blogger, and full-time dad.

Started playing with AD&D 1st edition and started GMing with AD&D 2nd edition. Ran D&D 3rd edition, D&D 4th edition briefly, then became a fan of indie games and the OSR. Particularly fond of GMless and short-form games because they fit nicely into a busy schedule, and are very good for enticing non-gamers into the roleplaying hobby.

Running Savage StonehellPlaying nothing • Scheming Savage Worlds in ShaintarReading A Game of Thrones


9h
comment How To Divide Up Loot?
@Simon To be fair, it's implied in the question that the only reason the OP is asking about loot distribution is because they're having problems with encounter balance. This question might be an XY Problem—if so, this answer is actually quite good because it eschews answering the superficial problem in favour of the root motive for posting the question.
9h
comment How do I make skill checks more than just sequences of die chucking?
What does a homebrewed chess-as-combat idea have to do with answering this question about Skill Challenges?
10h
comment As a DM, how do I handle PCs casting heals on other PCs afflicted with paranoia?
@JonathanHobbs It's more that, why is the target PC just standing there while the cleric is turning traitor and casting a so-called "cure" spell on them that is obviously going to kill them or worse, when they could be instead taking their attack of opportunity against the enemy caster who was dumb enough to cast a touch spell adjacent to them? (i.e., #2 should have been done first and the cleric waited for success and agreement, else the cleric shouldn't be casting at all if they know what's good for them.)
10h
comment As a DM, how do I handle PCs casting heals on other PCs afflicted with paranoia?
Wait, why is #3 happening at all?
11h
comment Why does (A)D&D change so much between editions?
If you look at the credits, there have been two publishers, and as many different design teams as there have been editions. What's surprising is that it hasn't changed more.
15h
comment How do I, as a DM, help a girl integrate into a group of all male role-players?
No problem. FWIW, the second usage there seemed fine to me, but so does it after the edit.
18h
comment Converting Command skill from Rogue Trader to Fate Core
Ah, with the edit that sounds like a skill, and a core one for that character concept ("class").
18h
comment How effective would a mech be in a city environment?
I think the core question is whether mechs are manoeuvrable enough to be effective in an urban environment, but if so there's a lot of unnecessary red herrings in the body.
19h
comment How effective would a mech be in a city environment?
I haven't heard this "tank theory" of why Hitler lost Salingrad before. (Note that both sides had and used tanks.) Where can I read about it?
1d
comment Converting Command skill from Rogue Trader to Fate Core
Probably a stunt—but the great thing about Fate is that it's flexible, so any of these will probably work fine. You just have to decide which feels more right to you.
1d
comment Messing with the Wild Die?
@Kyle Everything will have and edge. Try it and see—since dice explode, there's no such thing as a "safe" fight or conflict. It'll be even moreso if everyone has a Wild Die.
1d
comment Messing with the Wild Die?
That's a common suggestion I've seen in forum discussions to make Extras more dangerous in a gritty game. +1!
1d
comment How do I, as a DM, help a girl integrate into a group of all male role-players?
The sort of problems that people are looking for in a revised version of this question can't be gotten by just giving more detail about what you've already said—we're looking for practical problems you've actually run into rather than problems you're just guessing might need solutions. (There's nothing more likely to cause problems than fixing things that ain't broke…) So if your player has voiced any concerns, or if you've seen problems (or hints of problems) at the table, make the question about those. Hypotheticals aren't good questions here, and aren't useful to you anyway.
2d
comment What systems do use-based skill upgrades well?
Note that CoC is a Basic Roleplaying System game.
2d
comment What systems do use-based skill upgrades well?
Also possibly a duplicate of Which systems do you find most realistically model progression through skills?
2d
comment What systems do use-based skill upgrades well?
Are you looking for a system to adopt, or a design to steal? If the second, this would probably work as a [design] question with specific functional requirements. As a sys-rec, including more outside the skill system (genre, setting, mechanical features, etc.) would narrow the field.
2d
comment What systems do use-based skill upgrades well?
I don't think this is answerable. There are many, many games that do this, and since your requirements merely amount to "works without a computer", which narrows the field none, you're just going to get people's favourites. That's pretty much exactly what we've identified as the most common way a sys-rec question can be unanswerably subjective. Is there any way you can make this narrower?
2d
comment How do I interpret “add +1/3 to natural armor bonus”?
@Trajan I think there must be a mistranslation in the French book, since that page you linked implies often it's optional each level, and then at the end says it explicitly: "This is not a permanent or irrevocable choice; just as characters could alternate between taking skill ranks and hit points when they gain levels in their favored class, these benefits provide a third option, and characters may freely alternate between them."
2d
comment How do I interpret “add +1/3 to natural armor bonus”?
@Trajan That's not implied or said in the text I'm reading. Where do you get that? The normal rule is that you can choose between either skill points or hit points each level. My understanding is that the APG merely adds another option, not forces a chargen choice between normal and APG favoured class benefits. That's the most obvious reading of the text I quoted above, even.
2d
comment Playing D&D 4e with two players
Related: rpg.stackexchange.com/questions/7355/…