1,192 reputation
423
bio website gaxx.co.uk
location York, UK
age 39
visits member for 2 years, 4 months
seen May 5 at 17:04

Roleplayer, IT Manager.


Feb
6
reviewed Satisfactory Looking for survivalist compound materials
Feb
6
reviewed Satisfactory How would I quickly put together a believable map of an area?
Feb
6
reviewed Satisfactory Technomancer's Dragon Hoard - What to do with all the credits?
Jan
20
comment How can I keep track of Aspects and Powers?
Ooh - I love those sheets - a more formal version of what I've been doing with index cards.
Jan
20
answered How can I keep track of Aspects and Powers?
Jan
4
awarded  Vox Populi
Jan
4
awarded  Suffrage
Dec
30
comment If I create a character with 2 Psionic Classes does he get bonus PP Per day From both?
I'd also consider the possibility of keeping the two pools entirely separate and allowing the player to pull only from the pool for the class's abilities he's using. This prevents a player getting around the low PPs for, say, a Psychic Warrior by buying a level of a class with higher based PPs (for instance Wilder). But... that does add greater bookkeeping.
Dec
30
revised What are the legal issues for making a fan RPG of a licensed property using GURPS?
edited tags
Dec
30
comment What are the legal issues for making a fan RPG of a licensed property using GURPS?
I should add - the advice above assumes that you're going to be at least semi-public with your material. If it's just for your own group and you're happy that it's never going to go public then there's no need to go getting permission from anyone.
Dec
30
answered What are the legal issues for making a fan RPG of a licensed property using GURPS?
Dec
13
comment Games with mechanics for dreams
Another +1 for Lacuna - I'd recommend that anyone wanting to do dream-sequence stuff as a serious part of their game check it out.
Dec
4
answered Pathfinder monster races: Broken?
Nov
28
comment Are there rules for or against unusual or alternate weapon types?
I think that the key to easily mapping such unusual weapons into the campaign (the ones that aren't clearly improvised weapons) is to find a close match in the existing list and to make sure that you don't over-do the stats. The weapons list is quite broad and there should, generally, be something quite close to what you're looking for (e.g. sword-cane=rapier?).
Nov
28
comment Should a Spellscale caster bother with metamagic feats?
For the reasons that KRyan states above (and a few others I won't go into here) I would generally consider metamagic feats only when they are particularly appropriate to the story of the character or add particularly interesting quirks to how the character is played. I wouldn't bother using them as power optimizers as you end up walking that tightrope between power-gaming and failing to power game - neither side of which is particularly appealing.
Nov
25
answered “High on Magic” - how original is it?
Nov
21
awarded  Altruist
Nov
21
comment Inventiveness vs. breaking the game; How do I encourage one, without enabling the other?
+1 for a nice sensible approach to adding in the downsides. Also worth considering what happens when the player encounters any number of passive traps such as put traps, deadfalls etc - all of them likely to shatter vials.
Nov
21
awarded  Nice Answer
Nov
20
awarded  Scholar